public SprintProxy(IStateProxy playerState, IToggleProxyCrouchMediator crouchProxyToggleMediator) { _IsInputActive = false; _StatePlayer = playerState; _CommandSprint = new SprintCommand(); _CrouchToggleMediator = crouchProxyToggleMediator; _WalkInput = Vector3.zero; }
public JumpProxy(IStateProxy playerState, IToggleProxyCrouchMediator crouchProxyToggleMediator) { _IsInputActive = false; _StatePlayer = playerState; _CrouchToggleMediator = crouchProxyToggleMediator; }