public SprintProxy(IStateProxy playerState, IToggleProxyCrouchMediator crouchProxyToggleMediator)
 {
     _IsInputActive        = false;
     _StatePlayer          = playerState;
     _CommandSprint        = new SprintCommand();
     _CrouchToggleMediator = crouchProxyToggleMediator;
     _WalkInput            = Vector3.zero;
 }
Beispiel #2
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 public JumpProxy(IStateProxy playerState, IToggleProxyCrouchMediator crouchProxyToggleMediator)
 {
     _IsInputActive        = false;
     _StatePlayer          = playerState;
     _CrouchToggleMediator = crouchProxyToggleMediator;
 }