예제 #1
0
        /// <summary>
        /// Performs texture disposal, deleting the texture.
        /// </summary>
        private void DisposeTextures()
        {
            HostTexture.Release();

            _arrayViewTexture?.Release();
            _arrayViewTexture = null;

            _flushHostTexture?.Release();
            _flushHostTexture = null;
        }
예제 #2
0
파일: Texture.cs 프로젝트: aanntaa/Ryujinx
        /// <summary>
        /// Helper method for copying our Texture2DArray texture to the given target, with scaling.
        /// This creates temporary views for each array layer on both textures, copying each one at a time.
        /// </summary>
        /// <param name="target">The texture array to copy to</param>
        private void CopyArrayScaled(ITexture target)
        {
            TextureInfo viewInfo = new TextureInfo(
                Info.Address,
                Info.Width,
                Info.Height,
                1,
                Info.Levels,
                Info.SamplesInX,
                Info.SamplesInY,
                Info.Stride,
                Info.IsLinear,
                Info.GobBlocksInY,
                Info.GobBlocksInZ,
                Info.GobBlocksInTileX,
                Target.Texture2D,
                Info.FormatInfo,
                Info.DepthStencilMode,
                Info.SwizzleR,
                Info.SwizzleG,
                Info.SwizzleB,
                Info.SwizzleA);

            TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities, ScaleFactor);

            for (int i = 0; i < Info.DepthOrLayers; i++)
            {
                ITexture from = HostTexture.CreateView(createInfo, i, 0);
                ITexture to   = target.CreateView(createInfo, i, 0);

                from.CopyTo(to, new Extents2D(0, 0, from.Width, from.Height), new Extents2D(0, 0, to.Width, to.Height), true);

                from.Release();
                to.Release();
            }
        }