void maptexturestagemodel_Changed() // note to self: need to differentaite between global change, blend teture, splattexture { LogFile.WriteLine("maptexturestageview.Changed"); //maptexturestagemodel.splattexture.Save( "out.jpg" ); -> Ok splattexture.LoadNewImage(maptexturestagemodel.splattexture, false); blendtexture.LoadNewImage(maptexturestagemodel.blendtexture, true); }