private void Draw(ISvgRenderer renderer, ISvgBoundable boundable) { using (FontManager = new SvgFontManager()) { renderer.SetBoundable(boundable); Render(renderer); FontManager = null; } }
/// <summary> /// Renders the <see cref="SvgDocument"/> to the specified <see cref="ISvgRenderer"/>. /// </summary> /// <param name="renderer">The <see cref="ISvgRenderer"/> to render the document with.</param> /// <exception cref="ArgumentNullException">The <paramref name="renderer"/> parameter cannot be <c>null</c>.</exception> public void Draw(ISvgRenderer renderer) { if (renderer == null) { throw new ArgumentNullException("renderer"); } renderer.SetBoundable(this); this.Render(renderer); }
protected override void Render(ISvgRenderer renderer) { switch (this.Overflow) { case SvgOverflow.Auto: case SvgOverflow.Visible: case SvgOverflow.Inherit: base.Render(renderer); break; default: var prevClip = renderer.GetClip(); try { var size = this.Parent == null?renderer.GetBoundable().Bounds.Size : GetDimensions(); var clip = new RectangleF(this.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), this.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, this), size.Width, size.Height); renderer.SetClip(new Region(clip), CombineMode.Intersect); try { renderer.SetBoundable(new GenericBoundable(clip)); base.Render(renderer); } finally { renderer.PopBoundable(); } } finally { renderer.SetClip(prevClip, CombineMode.Replace); } break; } }
/// <summary> /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object. /// </summary> protected override void Render(ISvgRenderer renderer) { if (!Visible || !Displayable) { return; } if (Width.Value > 0.0f && Height.Value > 0.0f && this.Href != null) { var img = GetImage(); if (img != null) { RectangleF srcRect; var bmp = img as Bitmap; var svg = img as SvgFragment; if (bmp != null) { srcRect = new RectangleF(0, 0, bmp.Width, bmp.Height); } else if (svg != null) { srcRect = new RectangleF(new PointF(0, 0), svg.GetDimensions()); } else { return; } var destClip = new RectangleF(this.Location.ToDeviceValue(renderer, this), new SizeF(Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this))); RectangleF destRect = destClip; this.PushTransforms(renderer); renderer.SetClip(new Region(destClip), CombineMode.Intersect); this.SetClip(renderer); if (AspectRatio != null && AspectRatio.Align != SvgPreserveAspectRatio.none) { var fScaleX = destClip.Width / srcRect.Width; var fScaleY = destClip.Height / srcRect.Height; var xOffset = 0.0f; var yOffset = 0.0f; if (AspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } switch (AspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; break; case SvgPreserveAspectRatio.xMaxYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX); break; case SvgPreserveAspectRatio.xMinYMid: yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMidYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMaxYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMinYMax: yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMidYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMaxYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY); break; } destRect = new RectangleF(destClip.X + xOffset, destClip.Y + yOffset, srcRect.Width * fScaleX, srcRect.Height * fScaleY); } if (bmp != null) { renderer.DrawImage(bmp, destRect, srcRect, GraphicsUnit.Pixel); bmp.Dispose(); } else if (svg != null) { var currOffset = new PointF(renderer.Transform.OffsetX, renderer.Transform.OffsetY); renderer.TranslateTransform(-currOffset.X, -currOffset.Y); renderer.ScaleTransform(destRect.Width / srcRect.Width, destRect.Height / srcRect.Height); renderer.TranslateTransform(currOffset.X + destRect.X, currOffset.Y + destRect.Y); renderer.SetBoundable(new GenericBoundable(srcRect)); svg.RenderElement(renderer); renderer.PopBoundable(); } this.ResetClip(renderer); this.PopTransforms(renderer); } // TODO: cache images... will need a shared context for this // TODO: support preserveAspectRatio, etc } }
/// <summary> /// Renders the <see cref="SvgElement"/> and contents to the specified <see cref="Graphics"/> object. /// </summary> protected override void Render(ISvgRenderer renderer) { if (!(Visible && Displayable && Width.Value > 0f && Height.Value > 0f && Href != null)) { return; } var img = GetImage(Href); var bmp = img as Image; var svg = img as SvgFragment; if (bmp == null && svg == null) { return; } try { if (PushTransforms(renderer)) { RectangleF srcRect; if (bmp != null) { srcRect = new RectangleF(0f, 0f, bmp.Width, bmp.Height); } else { srcRect = new RectangleF(new PointF(0f, 0f), svg.GetDimensions()); } var destClip = new RectangleF(Location.ToDeviceValue(renderer, this), new SizeF(Width.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), Height.ToDeviceValue(renderer, UnitRenderingType.Vertical, this))); var destRect = destClip; renderer.SetClip(new Region(destClip), CombineMode.Intersect); SetClip(renderer); var aspectRatio = AspectRatio; if (aspectRatio.Align != SvgPreserveAspectRatio.none) { var fScaleX = destClip.Width / srcRect.Width; var fScaleY = destClip.Height / srcRect.Height; var xOffset = 0f; var yOffset = 0f; if (aspectRatio.Slice) { fScaleX = Math.Max(fScaleX, fScaleY); fScaleY = Math.Max(fScaleX, fScaleY); } else { fScaleX = Math.Min(fScaleX, fScaleY); fScaleY = Math.Min(fScaleX, fScaleY); } switch (aspectRatio.Align) { case SvgPreserveAspectRatio.xMinYMin: break; case SvgPreserveAspectRatio.xMidYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; break; case SvgPreserveAspectRatio.xMaxYMin: xOffset = (destClip.Width - srcRect.Width * fScaleX); break; case SvgPreserveAspectRatio.xMinYMid: yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMidYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMaxYMid: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY) / 2; break; case SvgPreserveAspectRatio.xMinYMax: yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMidYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX) / 2; yOffset = (destClip.Height - srcRect.Height * fScaleY); break; case SvgPreserveAspectRatio.xMaxYMax: xOffset = (destClip.Width - srcRect.Width * fScaleX); yOffset = (destClip.Height - srcRect.Height * fScaleY); break; } destRect = new RectangleF(destClip.X + xOffset, destClip.Y + yOffset, srcRect.Width * fScaleX, srcRect.Height * fScaleY); } if (bmp != null) { var opacity = FixOpacityValue(Opacity); if (opacity == 1f) { renderer.DrawImage(bmp, destRect, srcRect, GraphicsUnit.Pixel); } else { renderer.DrawImage(bmp, destRect, srcRect, GraphicsUnit.Pixel, opacity); } } else { renderer.TranslateTransform(destRect.X, destRect.Y, MatrixOrder.Prepend); renderer.ScaleTransform(destRect.Width / srcRect.Width, destRect.Height / srcRect.Height, MatrixOrder.Prepend); try { renderer.SetBoundable(new GenericBoundable(srcRect)); svg.RenderElement(renderer); } finally { renderer.PopBoundable(); } } ResetClip(renderer); } } finally { PopTransforms(renderer); if (bmp != null) { bmp.Dispose(); } } // TODO: cache images... will need a shared context for this }
public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false) { LoadStops(renderingElement); if (this.Stops.Count < 1) { return(null); } if (this.Stops.Count == 1) { var stopColor = this.Stops[0].GetColor(renderingElement); var alpha = (int)Math.Round((opacity * (stopColor.A / 255.0f)) * 255); var colour = System.Drawing.Color.FromArgb(alpha, stopColor); return(new SolidBrush(colour)); } try { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.SetBoundable(renderingElement); } var points = new PointF[] { SvgUnit.GetDevicePoint(NormalizeUnit(this.X1), NormalizeUnit(this.Y1), renderer, this), SvgUnit.GetDevicePoint(NormalizeUnit(this.X2), NormalizeUnit(this.Y2), renderer, this) }; var bounds = renderer.GetBoundable().Bounds; if (bounds.Width <= 0 || bounds.Height <= 0 || ((points[0].X == points[1].X) && (points[0].Y == points[1].Y))) { if (this.GetCallback != null) { return(GetCallback().GetBrush(renderingElement, renderer, opacity, forStroke)); } return(null); } using (var transform = EffectiveGradientTransform) { transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend); if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { // Transform a normal (i.e. perpendicular line) according to the transform transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend); } transform.TransformPoints(points); } points[0].X = (float)Math.Round(points[0].X, 4); points[0].Y = (float)Math.Round(points[0].Y, 4); points[1].X = (float)Math.Round(points[1].X, 4); points[1].Y = (float)Math.Round(points[1].Y, 4); if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { // Transform the normal line back to a line such that the gradient still starts in the correct corners, but // has the proper normal vector based on the transforms. If you work out the geometry, these formulas should work. var midPoint = new PointF((points[0].X + points[1].X) / 2, (points[0].Y + points[1].Y) / 2); var dy = points[1].Y - points[0].Y; var dx = points[1].X - points[0].X; var x1 = points[0].X; var y2 = points[1].Y; if (dx != 0f && dy != 0f) { var startX = (float)((dy * dx * (midPoint.Y - y2) + Math.Pow(dx, 2) * midPoint.X + Math.Pow(dy, 2) * x1) / (Math.Pow(dx, 2) + Math.Pow(dy, 2))); var endY = dy * (startX - x1) / dx + y2; points[0] = new PointF(startX, midPoint.Y + (midPoint.Y - endY)); points[1] = new PointF(midPoint.X + (midPoint.X - startX), endY); } } var effectiveStart = points[0]; var effectiveEnd = points[1]; if (PointsToMove(renderingElement, points[0], points[1]) > LinePoints.None) { var expansion = ExpandGradient(renderingElement, points[0], points[1]); effectiveStart = expansion.StartPoint; effectiveEnd = expansion.EndPoint; } var result = new LinearGradientBrush(effectiveStart, effectiveEnd, System.Drawing.Color.Transparent, System.Drawing.Color.Transparent) { InterpolationColors = CalculateColorBlend(renderer, opacity, points[0], effectiveStart, points[1], effectiveEnd), WrapMode = WrapMode.TileFlipX }; return(result); } finally { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.PopBoundable(); } } }
protected override Brush CreateBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke) { // TODO: figure out how to do the brush transform in the presence of FocalRadius try { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.SetBoundable(renderingElement); } // Calculate the path and transform it appropriately var center = new PointF(NormalizeUnit(CenterX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(CenterY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)); var focals = new PointF[] { new PointF(NormalizeUnit(FocalX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(FocalY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)) }; var specifiedRadius = NormalizeUnit(Radius).ToDeviceValue(renderer, UnitRenderingType.Other, this); var path = new GraphicsPath(); path.AddEllipse( center.X - specifiedRadius, center.Y - specifiedRadius, specifiedRadius * 2, specifiedRadius * 2 ); using (var transform = EffectiveGradientTransform) { var bounds = renderer.GetBoundable().Bounds; transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend); if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend); } path.Transform(transform); transform.TransformPoints(focals); } // Calculate any required scaling var scaleBounds = RectangleF.Inflate(renderingElement.Bounds, renderingElement.StrokeWidth, renderingElement.StrokeWidth); var scale = CalcScale(scaleBounds, path); // Not ideal, but this makes sure that the rest of the shape gets properly filled or drawn if (scale > 1.0f && SpreadMethod == SvgGradientSpreadMethod.Pad) { var stop = Stops.Last(); var origColor = stop.GetColor(renderingElement); var renderColor = System.Drawing.Color.FromArgb((int)Math.Round(opacity * stop.StopOpacity * 255), origColor); var origClip = renderer.GetClip(); try { using (var solidBrush = new SolidBrush(renderColor)) { var newClip = origClip.Clone(); newClip.Exclude(path); renderer.SetClip(newClip); var renderPath = (GraphicsPath)renderingElement.Path(renderer); if (forStroke) { using (var pen = new Pen(solidBrush, renderingElement.StrokeWidth.ToDeviceValue(renderer, UnitRenderingType.Other, renderingElement))) { renderer.DrawPath(pen, renderPath); } } else { renderer.FillPath(solidBrush, renderPath); } } } finally { renderer.SetClip(origClip); } } // Get the color blend and any tweak to the scaling var blend = CalculateColorBlend(renderer, opacity, scale, out scale); // Transform the path based on the scaling var gradBounds = path.GetBounds(); var transCenter = new PointF(gradBounds.Left + gradBounds.Width / 2, gradBounds.Top + gradBounds.Height / 2); using (var scaleMat = new Matrix()) { scaleMat.Translate(-1 * transCenter.X, -1 * transCenter.Y, MatrixOrder.Append); scaleMat.Scale(scale, scale, MatrixOrder.Append); scaleMat.Translate(transCenter.X, transCenter.Y, MatrixOrder.Append); path.Transform(scaleMat); } // calculate the brush var brush = new PathGradientBrush(path); brush.CenterPoint = focals[0]; brush.InterpolationColors = blend; return(brush); } finally { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.PopBoundable(); } } }
/// <summary> /// Gets a <see cref="Brush"/> representing the current paint server. /// </summary> /// <param name="renderingElement">The owner <see cref="SvgVisualElement"/>.</param> /// <param name="renderer">The renderer object.</param> /// <param name="opacity">The opacity of the brush.</param> /// <param name="forStroke">Not used.</param> public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false) { var chain = new List <SvgPatternServer>(); var curr = this; do { chain.Add(curr); curr = SvgDeferredPaintServer.TryGet <SvgPatternServer>(curr.InheritGradient, renderingElement); } while (curr != null); var firstChildren = chain.Where(p => p.Children.Count > 0).FirstOrDefault(); if (firstChildren == null) { return(null); } var firstX = chain.Where(p => p.X != null && p.X != SvgUnit.None).FirstOrDefault(); var firstY = chain.Where(p => p.Y != null && p.Y != SvgUnit.None).FirstOrDefault(); var firstWidth = chain.Where(p => p.Width != null && p.Width != SvgUnit.None).FirstOrDefault(); var firstHeight = chain.Where(p => p.Height != null && p.Height != SvgUnit.None).FirstOrDefault(); if (firstWidth == null || firstHeight == null) { return(null); } var firstPatternUnit = chain.Where(p => p.PatternUnits != SvgCoordinateUnits.Inherit).FirstOrDefault(); var firstPatternContentUnit = chain.Where(p => p.PatternContentUnits != SvgCoordinateUnits.Inherit).FirstOrDefault(); var firstViewBox = chain.Where(p => p.ViewBox != null && p.ViewBox != SvgViewBox.Empty).FirstOrDefault(); var xUnit = firstX == null ? new SvgUnit(0f) : firstX.X; var yUnit = firstY == null ? new SvgUnit(0f) : firstY.Y; var widthUnit = firstWidth.Width; var heightUnit = firstHeight.Height; var patternUnits = firstPatternUnit == null ? SvgCoordinateUnits.ObjectBoundingBox : firstPatternUnit.PatternUnits; var patternContentUnits = firstPatternContentUnit == null ? SvgCoordinateUnits.UserSpaceOnUse : firstPatternContentUnit.PatternContentUnits; var viewBox = firstViewBox == null ? SvgViewBox.Empty : firstViewBox.ViewBox; var isPatternObjectBoundingBox = patternUnits == SvgCoordinateUnits.ObjectBoundingBox; try { if (isPatternObjectBoundingBox) { renderer.SetBoundable(renderingElement); } var x = xUnit.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this); var y = yUnit.ToDeviceValue(renderer, UnitRenderingType.Vertical, this); var width = widthUnit.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this); var height = heightUnit.ToDeviceValue(renderer, UnitRenderingType.Vertical, this); if (isPatternObjectBoundingBox) { var bounds = renderer.GetBoundable().Bounds; // Boundary without stroke is expect... if (xUnit.Type != SvgUnitType.Percentage) { x *= bounds.Width; } if (yUnit.Type != SvgUnitType.Percentage) { y *= bounds.Height; } if (widthUnit.Type != SvgUnitType.Percentage) { width *= bounds.Width; } if (heightUnit.Type != SvgUnitType.Percentage) { height *= bounds.Height; } x += bounds.X; y += bounds.Y; } var tile = new Bitmap((int)Math.Ceiling(width), (int)Math.Ceiling(height)); using (var tileRenderer = SvgRenderer.FromImage(tile)) { tileRenderer.SetBoundable(renderingElement); if (viewBox != SvgViewBox.Empty) { var bounds = tileRenderer.GetBoundable().Bounds; tileRenderer.ScaleTransform(width / viewBox.Width, height / viewBox.Height); } else if (patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox) { var bounds = tileRenderer.GetBoundable().Bounds; tileRenderer.ScaleTransform(bounds.Width, bounds.Height); } foreach (var child in firstChildren.Children) { child.RenderElement(tileRenderer); } } using (var transform = EffectivePatternTransform) { var textureBrush = new TextureBrush(tile, new RectangleF(0f, 0f, width, height)) { Transform = transform }; textureBrush.TranslateTransform(x, y); return(textureBrush); } } finally { if (isPatternObjectBoundingBox) { renderer.PopBoundable(); } } }
/// <summary> /// Gets a <see cref="Brush"/> representing the current paint server. /// </summary> /// <param name="renderingElement">The owner <see cref="SvgVisualElement"/>.</param> /// <param name="opacity">The opacity of the brush.</param> public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false) { var chain = new List <SvgPatternServer>(); var curr = this; while (curr != null) { chain.Add(curr); curr = SvgDeferredPaintServer.TryGet <SvgPatternServer>(curr._inheritGradient, renderingElement); } var childElem = chain.Where((p) => p.Children != null && p.Children.Count > 0).FirstOrDefault(); if (childElem == null) { return(null); } var widthElem = chain.Where((p) => p.Width != null && p.Width != SvgUnit.None).FirstOrDefault(); var heightElem = chain.Where((p) => p.Height != null && p.Height != SvgUnit.None).FirstOrDefault(); if (widthElem == null && heightElem == null) { return(null); } var viewBoxElem = chain.Where((p) => p.ViewBox != null && p.ViewBox != SvgViewBox.Empty).FirstOrDefault(); var viewBox = viewBoxElem == null ? SvgViewBox.Empty : viewBoxElem.ViewBox; var xElem = chain.Where((p) => p.X != null && p.X != SvgUnit.None).FirstOrDefault(); var yElem = chain.Where((p) => p.Y != null && p.Y != SvgUnit.None).FirstOrDefault(); var xUnit = xElem == null ? SvgUnit.Empty : xElem.X; var yUnit = yElem == null ? SvgUnit.Empty : yElem.Y; var patternUnitElem = chain.Where((p) => p.PatternUnits != SvgCoordinateUnits.Inherit).FirstOrDefault(); var patternUnits = (patternUnitElem == null ? SvgCoordinateUnits.ObjectBoundingBox : patternUnitElem.PatternUnits); var patternContentUnitElem = chain.Where((p) => p.PatternContentUnits != SvgCoordinateUnits.Inherit).FirstOrDefault(); var patternContentUnits = (patternContentUnitElem == null ? SvgCoordinateUnits.UserSpaceOnUse : patternContentUnitElem.PatternContentUnits); try { if (patternUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.SetBoundable(renderingElement); } using (var patternMatrix = new Matrix()) { var bounds = renderer.GetBoundable().Bounds; var xScale = (patternUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Width : 1); var yScale = (patternUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Height : 1); float x = xScale * NormalizeUnit(xUnit).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this); float y = yScale * NormalizeUnit(yUnit).ToDeviceValue(renderer, UnitRenderingType.Vertical, this); float width = xScale * NormalizeUnit(widthElem.Width).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this); float height = yScale * NormalizeUnit(heightElem.Height).ToDeviceValue(renderer, UnitRenderingType.Vertical, this); // Apply a scale if needed patternMatrix.Scale((patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Width : 1) * (viewBox.Width > 0 ? width / viewBox.Width : 1), (patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Height : 1) * (viewBox.Height > 0 ? height / viewBox.Height : 1), MatrixOrder.Prepend); Bitmap image = new Bitmap((int)width, (int)height); using (var iRenderer = SvgRenderer.FromImage(image)) { iRenderer.SetBoundable((_patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox) ? new GenericBoundable(0, 0, width, height) : renderer.GetBoundable()); iRenderer.Transform = patternMatrix; iRenderer.SmoothingMode = SmoothingMode.AntiAlias; iRenderer.SetClip(new Region(new RectangleF(0, 0, viewBox.Width > 0 ? viewBox.Width : width, viewBox.Height > 0 ? viewBox.Height : height))); foreach (SvgElement child in childElem.Children) { child.RenderElement(iRenderer); } } TextureBrush textureBrush = new TextureBrush(image); var brushTransform = EffectivePatternTransform.Clone(); brushTransform.Translate(x, y, MatrixOrder.Append); textureBrush.Transform = brushTransform; return(textureBrush); } } finally { if (this.PatternUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.PopBoundable(); } } }
private void Draw(ISvgRenderer renderer, ISvgBoundable boundable) { renderer.SetBoundable(boundable); this.Render(renderer); }
public void SetBoundable(ISvgBoundable boundable) { _svgRendererImplementation.SetBoundable(boundable); }