예제 #1
0
        private void RenderInternal(ISvgRenderer renderer, bool renderFilter)
        {
            if (!(renderFilter && RenderFilter(renderer)))
            {
                var opacity = FixOpacityValue(Opacity);
                if (opacity == 1f)
                {
                    RenderInternal(renderer);
                }
                else
                {
                    IsPathDirty = true;
                    var bounds = Renderable ? Bounds : Path(null).GetBounds();
                    IsPathDirty = true;

                    if (bounds.Width > 0f && bounds.Height > 0f)
                    {
                        using (var canvas = new Bitmap((int)Math.Ceiling(bounds.Width), (int)Math.Ceiling(bounds.Height)))
                        {
                            using (var canvasRenderer = SvgRenderer.FromImage(canvas))
                            {
                                canvasRenderer.SetBoundable(renderer.GetBoundable());
                                canvasRenderer.TranslateTransform(-bounds.X, -bounds.Y);

                                RenderInternal(canvasRenderer);
                            }
                            var srcRect = new RectangleF(0f, 0f, bounds.Width, bounds.Height);
                            renderer.DrawImage(canvas, bounds, srcRect, GraphicsUnit.Pixel, opacity);
                        }
                    }
                }
            }
        }
예제 #2
0
파일: SvgFragment.cs 프로젝트: faithere/SVG
        protected override void Render(ISvgRenderer renderer)
        {
            switch (this.Overflow)
            {
            case SvgOverflow.Auto:
            case SvgOverflow.Visible:
            case SvgOverflow.Inherit:
                base.Render(renderer);
                break;

            default:
                var prevClip = renderer.GetClip();
                try
                {
                    var size = (this.Parent == null ? renderer.GetBoundable().Bounds.Size : GetDimensions());
                    var clip = new RectangleF(this.X.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this),
                                              this.Y.ToDeviceValue(renderer, UnitRenderingType.Vertical, this),
                                              size.Width, size.Height);
                    renderer.SetClip(new Region(clip), CombineMode.Intersect);
                    base.Render(renderer);
                }
                finally
                {
                    renderer.SetClip(prevClip, CombineMode.Replace);
                }
                break;
            }
        }
예제 #3
0
        private void Render(ISvgRenderer renderer, bool renderFilter)
        {
            if (Visible && Displayable && (!Renderable || Path(renderer) != null))
            {
                if (!(renderFilter && RenderFilter(renderer)))
                {
                    try
                    {
                        if (PushTransforms(renderer))
                        {
                            SetClip(renderer);

                            if (Renderable)
                            {
                                var opacity = Math.Min(Math.Max(Opacity, 0f), 1f);
                                if (opacity == 1f)
                                {
                                    RenderFillAndStroke(renderer);
                                }
                                else
                                {
                                    IsPathDirty = true;
                                    var bounds = Bounds;
                                    IsPathDirty = true;

                                    if (bounds.Width > 0f && bounds.Height > 0f)
                                    {
                                        using (var canvas = new Bitmap((int)Math.Ceiling(bounds.Width), (int)Math.Ceiling(bounds.Height)))
                                        {
                                            using (var canvasRenderer = SvgRenderer.FromImage(canvas))
                                            {
                                                canvasRenderer.SetBoundable(renderer.GetBoundable());
                                                canvasRenderer.TranslateTransform(-bounds.X, -bounds.Y);

                                                RenderFillAndStroke(canvasRenderer);
                                            }
                                            var srcRect = new RectangleF(0f, 0f, bounds.Width, bounds.Height);
                                            renderer.DrawImage(canvas, bounds, srcRect, GraphicsUnit.Pixel, opacity);
                                        }
                                    }
                                }
                            }
                            else
                            {
                                RenderChildren(renderer);
                            }

                            ResetClip(renderer);
                        }
                    }
                    finally
                    {
                        PopTransforms(renderer);
                    }
                }
            }
        }
예제 #4
0
        private Bitmap CreateSourceGraphic()
        {
            var graphic = new Bitmap((int)(_bounds.Width + 2 * _inflate * _bounds.Width + _bounds.X),
                                     (int)(_bounds.Height + 2 * _inflate * _bounds.Height + _bounds.Y));

            using (var renderer = SvgRenderer.FromImage(graphic))
            {
                renderer.SetBoundable(_renderer.GetBoundable());
                var transform = new Matrix();
                transform.Translate(_bounds.Width * _inflate, _bounds.Height * _inflate);
                renderer.Transform = transform;
                //renderer.Transform = _renderer.Transform;
                //renderer.Clip = _renderer.Clip;
                _renderMethod.Invoke(renderer);
            }
            return(graphic);
        }
예제 #5
0
        private void Render(ISvgRenderer renderer, bool renderFilter)
        {
            if (this.Visible && this.Displayable && this.PushTransforms(renderer) &&
                (!this.Renderable || this.Path(renderer) != null))
            {
                if (!(renderFilter && this.RenderFilter(renderer)))
                {
                    this.SetClip(renderer);

                    if (this.Renderable)
                    {
                        var opacity = Math.Min(Math.Max(this.Opacity, 0), 1);
                        if (opacity == 1f)
                        {
                            this.RenderFillAndStroke(renderer);
                        }
                        else
                        {
                            IsPathDirty = true;
                            var bounds = this.Bounds;
                            IsPathDirty = true;

                            using (var canvas = new Bitmap((int)Math.Ceiling(bounds.Width), (int)Math.Ceiling(bounds.Height)))
                            {
                                using (var canvasRenderer = SvgRenderer.FromImage(canvas))
                                {
                                    canvasRenderer.SetBoundable(renderer.GetBoundable());
                                    canvasRenderer.TranslateTransform(-bounds.X, -bounds.Y);

                                    this.RenderFillAndStroke(canvasRenderer);
                                }
                                var srcRect = new RectangleF(0f, 0f, bounds.Width, bounds.Height);
                                renderer.DrawImage(canvas, bounds, srcRect, GraphicsUnit.Pixel, opacity);
                            }
                        }
                    }
                    else
                    {
                        base.RenderChildren(renderer);
                    }

                    this.ResetClip(renderer);
                    this.PopTransforms(renderer);
                }
            }
        }
예제 #6
0
        /// <summary>
        /// Gets a <see cref="ColorBlend"/> representing the <see cref="SvgGradientServer"/>'s gradient stops.
        /// </summary>
        /// <param name="renderer">The renderer <see cref="ISvgRenderer"/>.</param>
        /// <param name="opacity">The opacity of the colour blend.</param>
        /// <param name="radial">True if it's a radial gradiant.</param>
        protected ColorBlend GetColorBlend(ISvgRenderer renderer, float opacity, bool radial)
        {
            var colourBlends = Stops.Count;
            var insertStart  = false;
            var insertEnd    = false;

            //gradient.Transform = renderingElement.Transforms.Matrix;

            //stops should be processed in reverse order if it's a radial gradient

            // May need to increase the number of colour blends because the range *must* be from 0.0 to 1.0.
            // E.g. 0.5 - 0.8 isn't valid therefore the rest need to be calculated.

            // If the first stop doesn't start at zero
            if (Stops[0].Offset.Value > 0f)
            {
                colourBlends++;

                if (radial)
                {
                    insertEnd = true;
                }
                else
                {
                    insertStart = true;
                }
            }

            // If the last stop doesn't end at 1 a stop
            var lastValue = Stops[Stops.Count - 1].Offset.Value;

            if (lastValue < 100f || lastValue < 1f)
            {
                colourBlends++;
                if (radial)
                {
                    insertStart = true;
                }
                else
                {
                    insertEnd = true;
                }
            }

            var blend = new ColorBlend(colourBlends);

            // Set positions and colour values
            var actualStops = 0;

            for (var i = 0; i < colourBlends; i++)
            {
                var currentStop = Stops[radial ? Stops.Count - 1 - actualStops : actualStops];
                var boundWidth  = renderer.GetBoundable().Bounds.Width;

                var mergedOpacity = opacity * currentStop.Opacity;
                var position      =
                    radial
                    ? 1 - (currentStop.Offset.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) / boundWidth)
                    : (currentStop.Offset.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) / boundWidth);
                position = (float)Math.Round(position, 1, MidpointRounding.AwayFromZero);
                var colour = System.Drawing.Color.FromArgb((int)Math.Round(mergedOpacity * 255), currentStop.GetColor(this));

                actualStops++;

                // Insert this colour before itself at position 0
                if (insertStart && i == 0)
                {
                    blend.Positions[i] = 0.0f;
                    blend.Colors[i]    = colour;

                    i++;
                }

                blend.Positions[i] = position;
                blend.Colors[i]    = colour;

                // Insert this colour after itself at position 0
                if (insertEnd && i == colourBlends - 2)
                {
                    i++;

                    blend.Positions[i] = 1.0f;
                    blend.Colors[i]    = colour;
                }
            }

            return(blend);
        }
예제 #7
0
파일: SvgUnit.cs 프로젝트: thedeveus/SVG
        /// <summary>
        /// Converts the current unit to one that can be used at render time.
        /// </summary>
        /// <param name="boundable">The container element used as the basis for calculations</param>
        /// <returns>The representation of the current unit in a device value (usually pixels).</returns>
        public float ToDeviceValue(ISvgRenderer renderer, UnitRenderingType renderType, SvgElement owner)
        {
            // If it's already been calculated
            if (this._deviceValue.HasValue)
            {
                return(this._deviceValue.Value);
            }

            if (this._value == 0.0f)
            {
                this._deviceValue = 0.0f;
                return(this._deviceValue.Value);
            }

            // http://www.w3.org/TR/CSS21/syndata.html#values
            // http://www.w3.org/TR/SVG11/coords.html#Units

            const float cmInInch = 2.54f;
            int         ppi      = SvgDocument.PointsPerInch;

            var type  = this.Type;
            var value = this.Value;

            float points;

            switch (type)
            {
            case SvgUnitType.Em:
                using (var currFont = GetFont(renderer, owner))
                {
                    if (currFont == null)
                    {
                        points       = (float)(value * 9);
                        _deviceValue = (points / 72.0f) * ppi;
                    }
                    else
                    {
                        _deviceValue = value * (currFont.SizeInPoints / 72.0f) * ppi;
                    }
                }
                break;

            case SvgUnitType.Ex:
                using (var currFont = GetFont(renderer, owner))
                {
                    if (currFont == null)
                    {
                        points       = (float)(value * 9);
                        _deviceValue = (points * 0.5f / 72.0f) * ppi;
                    }
                    else
                    {
                        _deviceValue = value * 0.5f * (currFont.SizeInPoints / 72.0f) * ppi;
                    }
                    break;
                }

            case SvgUnitType.Centimeter:
                _deviceValue = (float)((value / cmInInch) * ppi);
                break;

            case SvgUnitType.Inch:
                _deviceValue = value * ppi;
                break;

            case SvgUnitType.Millimeter:
                _deviceValue = (float)((value / 10) / cmInInch) * ppi;
                break;

            case SvgUnitType.Pica:
                _deviceValue = ((value * 12) / 72) * ppi;
                break;

            case SvgUnitType.Point:
                _deviceValue = (value / 72) * ppi;
                break;

            case SvgUnitType.Pixel:
                _deviceValue = value;
                break;

            case SvgUnitType.User:
                _deviceValue = value;
                break;

            case SvgUnitType.Percentage:
                // Can't calculate if there is no style owner
                var boundable = (renderer == null ? (owner == null ? null : owner.OwnerDocument) : renderer.GetBoundable());
                if (boundable == null)
                {
                    _deviceValue = value;
                    break;
                }

                System.Drawing.SizeF size = boundable.Bounds.Size;

                switch (renderType)
                {
                case UnitRenderingType.Horizontal:
                    _deviceValue = (size.Width / 100) * value;
                    break;

                case UnitRenderingType.HorizontalOffset:
                    _deviceValue = (size.Width / 100) * value + boundable.Location.X;
                    break;

                case UnitRenderingType.Vertical:
                    _deviceValue = (size.Height / 100) * value;
                    break;

                case UnitRenderingType.VerticalOffset:
                    _deviceValue = (size.Height / 100) * value + boundable.Location.Y;
                    break;

                default:
                    _deviceValue = (float)(Math.Sqrt(Math.Pow(size.Width, 2) + Math.Pow(size.Height, 2)) / Math.Sqrt(2) * value / 100.0);
                    break;
                }
                break;

            default:
                _deviceValue = value;
                break;
            }
            return(this._deviceValue.Value);
        }
예제 #8
0
        public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false)
        {
            LoadStops(renderingElement);

            if (this.Stops.Count < 1)
            {
                return(null);
            }
            if (this.Stops.Count == 1)
            {
                var stopColor = this.Stops[0].GetColor(renderingElement);
                var alpha     = (int)Math.Round((opacity * (stopColor.A / 255.0f)) * 255);
                var colour    = System.Drawing.Color.FromArgb(alpha, stopColor);
                return(new SolidBrush(colour));
            }

            try
            {
                if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.SetBoundable(renderingElement);
                }

                var points = new PointF[] {
                    SvgUnit.GetDevicePoint(NormalizeUnit(this.X1), NormalizeUnit(this.Y1), renderer, this),
                    SvgUnit.GetDevicePoint(NormalizeUnit(this.X2), NormalizeUnit(this.Y2), renderer, this)
                };

                var bounds = renderer.GetBoundable().Bounds;
                if (bounds.Width <= 0 || bounds.Height <= 0 || ((points[0].X == points[1].X) && (points[0].Y == points[1].Y)))
                {
                    if (this.GetCallback != null)
                    {
                        return(GetCallback().GetBrush(renderingElement, renderer, opacity, forStroke));
                    }
                    return(null);
                }

                using (var transform = EffectiveGradientTransform)
                {
                    transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend);
                    if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                    {
                        // Transform a normal (i.e. perpendicular line) according to the transform
                        transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend);
                    }
                    transform.TransformPoints(points);
                }

                points[0].X = (float)Math.Round(points[0].X, 4);
                points[0].Y = (float)Math.Round(points[0].Y, 4);
                points[1].X = (float)Math.Round(points[1].X, 4);
                points[1].Y = (float)Math.Round(points[1].Y, 4);

                if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    // Transform the normal line back to a line such that the gradient still starts in the correct corners, but
                    // has the proper normal vector based on the transforms.  If you work out the geometry, these formulas should work.
                    var midPoint = new PointF((points[0].X + points[1].X) / 2, (points[0].Y + points[1].Y) / 2);
                    var dy       = points[1].Y - points[0].Y;
                    var dx       = points[1].X - points[0].X;
                    var x1       = points[0].X;
                    var y2       = points[1].Y;

                    if (dx != 0f && dy != 0f)
                    {
                        var startX = (float)((dy * dx * (midPoint.Y - y2) + Math.Pow(dx, 2) * midPoint.X + Math.Pow(dy, 2) * x1) /
                                             (Math.Pow(dx, 2) + Math.Pow(dy, 2)));
                        var endY = dy * (startX - x1) / dx + y2;
                        points[0] = new PointF(startX, midPoint.Y + (midPoint.Y - endY));
                        points[1] = new PointF(midPoint.X + (midPoint.X - startX), endY);
                    }
                }

                var effectiveStart = points[0];
                var effectiveEnd   = points[1];

                if (PointsToMove(renderingElement, points[0], points[1]) > LinePoints.None)
                {
                    var expansion = ExpandGradient(renderingElement, points[0], points[1]);
                    effectiveStart = expansion.StartPoint;
                    effectiveEnd   = expansion.EndPoint;
                }

                var result = new LinearGradientBrush(effectiveStart, effectiveEnd, System.Drawing.Color.Transparent, System.Drawing.Color.Transparent)
                {
                    InterpolationColors = CalculateColorBlend(renderer, opacity, points[0], effectiveStart, points[1], effectiveEnd),
                    WrapMode            = WrapMode.TileFlipX
                };
                return(result);
            }
            finally
            {
                if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.PopBoundable();
                }
            }
        }
        protected override Brush CreateBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke)
        {
            // TODO: figure out how to do the brush transform in the presence of FocalRadius
            try
            {
                if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.SetBoundable(renderingElement);
                }

                // Calculate the path and transform it appropriately
                var center = new PointF(NormalizeUnit(CenterX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this),
                                        NormalizeUnit(CenterY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this));
                var focals = new PointF[] { new PointF(NormalizeUnit(FocalX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this),
                                                       NormalizeUnit(FocalY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)) };
                var specifiedRadius = NormalizeUnit(Radius).ToDeviceValue(renderer, UnitRenderingType.Other, this);
                var path            = new GraphicsPath();
                path.AddEllipse(
                    center.X - specifiedRadius, center.Y - specifiedRadius,
                    specifiedRadius * 2, specifiedRadius * 2
                    );

                using (var transform = EffectiveGradientTransform)
                {
                    var bounds = renderer.GetBoundable().Bounds;
                    transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend);
                    if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                    {
                        transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend);
                    }
                    path.Transform(transform);
                    transform.TransformPoints(focals);
                }


                // Calculate any required scaling
                var scaleBounds = RectangleF.Inflate(renderingElement.Bounds, renderingElement.StrokeWidth, renderingElement.StrokeWidth);
                var scale       = CalcScale(scaleBounds, path);

                // Not ideal, but this makes sure that the rest of the shape gets properly filled or drawn
                if (scale > 1.0f && SpreadMethod == SvgGradientSpreadMethod.Pad)
                {
                    var stop        = Stops.Last();
                    var origColor   = stop.GetColor(renderingElement);
                    var renderColor = System.Drawing.Color.FromArgb((int)Math.Round(opacity * stop.StopOpacity * 255), origColor);

                    var origClip = renderer.GetClip();
                    try
                    {
                        using (var solidBrush = new SolidBrush(renderColor))
                        {
                            var newClip = origClip.Clone();
                            newClip.Exclude(path);
                            renderer.SetClip(newClip);

                            var renderPath = (GraphicsPath)renderingElement.Path(renderer);
                            if (forStroke)
                            {
                                using (var pen = new Pen(solidBrush, renderingElement.StrokeWidth.ToDeviceValue(renderer, UnitRenderingType.Other, renderingElement)))
                                {
                                    renderer.DrawPath(pen, renderPath);
                                }
                            }
                            else
                            {
                                renderer.FillPath(solidBrush, renderPath);
                            }
                        }
                    }
                    finally
                    {
                        renderer.SetClip(origClip);
                    }
                }

                // Get the color blend and any tweak to the scaling
                var blend = CalculateColorBlend(renderer, opacity, scale, out scale);

                // Transform the path based on the scaling
                var gradBounds  = path.GetBounds();
                var transCenter = new PointF(gradBounds.Left + gradBounds.Width / 2, gradBounds.Top + gradBounds.Height / 2);
                using (var scaleMat = new Matrix())
                {
                    scaleMat.Translate(-1 * transCenter.X, -1 * transCenter.Y, MatrixOrder.Append);
                    scaleMat.Scale(scale, scale, MatrixOrder.Append);
                    scaleMat.Translate(transCenter.X, transCenter.Y, MatrixOrder.Append);
                    path.Transform(scaleMat);
                }

                // calculate the brush
                var brush = new PathGradientBrush(path);
                brush.CenterPoint         = focals[0];
                brush.InterpolationColors = blend;

                return(brush);
            }
            finally
            {
                if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.PopBoundable();
                }
            }
        }
예제 #10
0
        /// <summary>
        /// Gets a <see cref="Brush"/> representing the current paint server.
        /// </summary>
        /// <param name="renderingElement">The owner <see cref="SvgVisualElement"/>.</param>
        /// <param name="renderer">The renderer object.</param>
        /// <param name="opacity">The opacity of the brush.</param>
        /// <param name="forStroke">Not used.</param>
        public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false)
        {
            var chain = new List <SvgPatternServer>();

            var curr = this;

            do
            {
                chain.Add(curr);
                curr = SvgDeferredPaintServer.TryGet <SvgPatternServer>(curr.InheritGradient, renderingElement);
            } while (curr != null);

            var firstChildren = chain.Where(p => p.Children.Count > 0).FirstOrDefault();

            if (firstChildren == null)
            {
                return(null);
            }
            var firstX      = chain.Where(p => p.X != null && p.X != SvgUnit.None).FirstOrDefault();
            var firstY      = chain.Where(p => p.Y != null && p.Y != SvgUnit.None).FirstOrDefault();
            var firstWidth  = chain.Where(p => p.Width != null && p.Width != SvgUnit.None).FirstOrDefault();
            var firstHeight = chain.Where(p => p.Height != null && p.Height != SvgUnit.None).FirstOrDefault();

            if (firstWidth == null || firstHeight == null)
            {
                return(null);
            }
            var firstPatternUnit        = chain.Where(p => p.PatternUnits != SvgCoordinateUnits.Inherit).FirstOrDefault();
            var firstPatternContentUnit = chain.Where(p => p.PatternContentUnits != SvgCoordinateUnits.Inherit).FirstOrDefault();
            var firstViewBox            = chain.Where(p => p.ViewBox != null && p.ViewBox != SvgViewBox.Empty).FirstOrDefault();

            var xUnit      = firstX == null ? new SvgUnit(0f) : firstX.X;
            var yUnit      = firstY == null ? new SvgUnit(0f) : firstY.Y;
            var widthUnit  = firstWidth.Width;
            var heightUnit = firstHeight.Height;

            var patternUnits        = firstPatternUnit == null ? SvgCoordinateUnits.ObjectBoundingBox : firstPatternUnit.PatternUnits;
            var patternContentUnits = firstPatternContentUnit == null ? SvgCoordinateUnits.UserSpaceOnUse : firstPatternContentUnit.PatternContentUnits;
            var viewBox             = firstViewBox == null ? SvgViewBox.Empty : firstViewBox.ViewBox;

            var isPatternObjectBoundingBox = patternUnits == SvgCoordinateUnits.ObjectBoundingBox;

            try
            {
                if (isPatternObjectBoundingBox)
                {
                    renderer.SetBoundable(renderingElement);
                }

                var x      = xUnit.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                var y      = yUnit.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);
                var width  = widthUnit.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                var height = heightUnit.ToDeviceValue(renderer, UnitRenderingType.Vertical, this);

                if (isPatternObjectBoundingBox)
                {
                    var bounds = renderer.GetBoundable().Bounds;    // Boundary without stroke is expect...

                    if (xUnit.Type != SvgUnitType.Percentage)
                    {
                        x *= bounds.Width;
                    }
                    if (yUnit.Type != SvgUnitType.Percentage)
                    {
                        y *= bounds.Height;
                    }
                    if (widthUnit.Type != SvgUnitType.Percentage)
                    {
                        width *= bounds.Width;
                    }
                    if (heightUnit.Type != SvgUnitType.Percentage)
                    {
                        height *= bounds.Height;
                    }
                    x += bounds.X;
                    y += bounds.Y;
                }

                var tile = new Bitmap((int)Math.Ceiling(width), (int)Math.Ceiling(height));
                using (var tileRenderer = SvgRenderer.FromImage(tile))
                {
                    tileRenderer.SetBoundable(renderingElement);
                    if (viewBox != SvgViewBox.Empty)
                    {
                        var bounds = tileRenderer.GetBoundable().Bounds;
                        tileRenderer.ScaleTransform(width / viewBox.Width, height / viewBox.Height);
                    }
                    else if (patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox)
                    {
                        var bounds = tileRenderer.GetBoundable().Bounds;
                        tileRenderer.ScaleTransform(bounds.Width, bounds.Height);
                    }

                    foreach (var child in firstChildren.Children)
                    {
                        child.RenderElement(tileRenderer);
                    }
                }

                using (var transform = EffectivePatternTransform)
                {
                    var textureBrush = new TextureBrush(tile, new RectangleF(0f, 0f, width, height))
                    {
                        Transform = transform
                    };
                    textureBrush.TranslateTransform(x, y);
                    return(textureBrush);
                }
            }
            finally
            {
                if (isPatternObjectBoundingBox)
                {
                    renderer.PopBoundable();
                }
            }
        }
예제 #11
0
        private void RenderInternal(ISvgRenderer renderer, bool renderFilter)
        {
            if (!(renderFilter && RenderFilter(renderer)))
            {
                var opacity = FixOpacityValue(Opacity);
                if (opacity == 1f)
                {
                    if (Renderable)
                    {
                        RenderInternal(renderer, RenderFillAndStroke);
                    }
                    else
                    {
                        RenderInternal(renderer, RenderChildren);
                    }
                }
                else
                {
                    IsPathDirty = true;
                    var bounds = Renderable ? Bounds : Path(null).GetBounds();
                    IsPathDirty = true;

                    if (bounds.Width > 0f && bounds.Height > 0f)
                    {
                        var scaleX = 1f;
                        var scaleY = 1f;
                        using (var transform = renderer.Transform)
                        {
                            scaleX = Math.Max(scaleX, Math.Abs(transform.Elements[0]));
                            scaleY = Math.Max(scaleY, Math.Abs(transform.Elements[3]));
                        }

                        using (var canvas = new Bitmap((int)Math.Ceiling(bounds.Width * scaleX), (int)Math.Ceiling(bounds.Height * scaleY)))
                        {
                            using (var canvasRenderer = SvgRenderer.FromImage(canvas))
                            {
                                canvasRenderer.SetBoundable(renderer.GetBoundable());
                                canvasRenderer.TranslateTransform(-bounds.X, -bounds.Y);
                                canvasRenderer.ScaleTransform(scaleX, scaleY);

                                if (Renderable)
                                {
                                    RenderInternal(canvasRenderer, RenderFillAndStroke);
                                }
                                else
                                {
                                    RenderChildren(canvasRenderer);
                                }
                            }
                            var srcRect = new RectangleF(0f, 0f, bounds.Width * scaleX, bounds.Height * scaleY);
                            if (Renderable)
                            {
                                renderer.DrawImage(canvas, bounds, srcRect, GraphicsUnit.Pixel, opacity);
                            }
                            else
                            {
                                RenderInternal(renderer, r => r.DrawImage(canvas, bounds, srcRect, GraphicsUnit.Pixel, opacity));
                            }
                        }
                    }
                }
            }
        }
예제 #12
0
        /// <summary>
        /// Gets a <see cref="Brush"/> representing the current paint server.
        /// </summary>
        /// <param name="renderingElement">The owner <see cref="SvgVisualElement"/>.</param>
        /// <param name="opacity">The opacity of the brush.</param>
        public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false)
        {
            var chain = new List <SvgPatternServer>();
            var curr  = this;

            while (curr != null)
            {
                chain.Add(curr);
                curr = SvgDeferredPaintServer.TryGet <SvgPatternServer>(curr._inheritGradient, renderingElement);
            }

            var childElem = chain.Where((p) => p.Children != null && p.Children.Count > 0).FirstOrDefault();

            if (childElem == null)
            {
                return(null);
            }
            var widthElem  = chain.Where((p) => p.Width != null && p.Width != SvgUnit.None).FirstOrDefault();
            var heightElem = chain.Where((p) => p.Height != null && p.Height != SvgUnit.None).FirstOrDefault();

            if (widthElem == null && heightElem == null)
            {
                return(null);
            }

            var viewBoxElem = chain.Where((p) => p.ViewBox != null && p.ViewBox != SvgViewBox.Empty).FirstOrDefault();
            var viewBox     = viewBoxElem == null ? SvgViewBox.Empty : viewBoxElem.ViewBox;
            var xElem       = chain.Where((p) => p.X != null && p.X != SvgUnit.None).FirstOrDefault();
            var yElem       = chain.Where((p) => p.Y != null && p.Y != SvgUnit.None).FirstOrDefault();
            var xUnit       = xElem == null ? SvgUnit.Empty : xElem.X;
            var yUnit       = yElem == null ? SvgUnit.Empty : yElem.Y;

            var patternUnitElem        = chain.Where((p) => p.PatternUnits != SvgCoordinateUnits.Inherit).FirstOrDefault();
            var patternUnits           = (patternUnitElem == null ? SvgCoordinateUnits.ObjectBoundingBox : patternUnitElem.PatternUnits);
            var patternContentUnitElem = chain.Where((p) => p.PatternContentUnits != SvgCoordinateUnits.Inherit).FirstOrDefault();
            var patternContentUnits    = (patternContentUnitElem == null ? SvgCoordinateUnits.UserSpaceOnUse : patternContentUnitElem.PatternContentUnits);

            try
            {
                if (patternUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.SetBoundable(renderingElement);
                }

                using (var patternMatrix = new Matrix())
                {
                    var bounds = renderer.GetBoundable().Bounds;
                    var xScale = (patternUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Width : 1);
                    var yScale = (patternUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Height : 1);

                    float x = xScale * NormalizeUnit(xUnit).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                    float y = yScale * NormalizeUnit(yUnit).ToDeviceValue(renderer, UnitRenderingType.Vertical, this);

                    float width  = xScale * NormalizeUnit(widthElem.Width).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this);
                    float height = yScale * NormalizeUnit(heightElem.Height).ToDeviceValue(renderer, UnitRenderingType.Vertical, this);

                    // Apply a scale if needed
                    patternMatrix.Scale((patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Width : 1) *
                                        (viewBox.Width > 0 ? width / viewBox.Width : 1),
                                        (patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox ? bounds.Height : 1) *
                                        (viewBox.Height > 0 ? height / viewBox.Height : 1), MatrixOrder.Prepend);

                    Bitmap image = new Bitmap((int)width, (int)height);
                    using (var iRenderer = SvgRenderer.FromImage(image))
                    {
                        iRenderer.SetBoundable((_patternContentUnits == SvgCoordinateUnits.ObjectBoundingBox) ? new GenericBoundable(0, 0, width, height) : renderer.GetBoundable());
                        iRenderer.Transform     = patternMatrix;
                        iRenderer.SmoothingMode = SmoothingMode.AntiAlias;
                        iRenderer.SetClip(new Region(new RectangleF(0, 0,
                                                                    viewBox.Width > 0 ? viewBox.Width : width,
                                                                    viewBox.Height > 0 ? viewBox.Height : height)));

                        foreach (SvgElement child in childElem.Children)
                        {
                            child.RenderElement(iRenderer);
                        }
                    }

                    TextureBrush textureBrush   = new TextureBrush(image);
                    var          brushTransform = EffectivePatternTransform.Clone();
                    brushTransform.Translate(x, y, MatrixOrder.Append);
                    textureBrush.Transform = brushTransform;
                    return(textureBrush);
                }
            }
            finally
            {
                if (this.PatternUnits == SvgCoordinateUnits.ObjectBoundingBox)
                {
                    renderer.PopBoundable();
                }
            }
        }
예제 #13
0
파일: SvgUnit.cs 프로젝트: vvvv/SVG
        /// <summary>
        /// Converts the current unit to one that can be used at render time.
        /// </summary>
        /// <param name="boundable">The container element used as the basis for calculations</param>
        /// <returns>The representation of the current unit in a device value (usually pixels).</returns>
        public float ToDeviceValue(ISvgRenderer renderer, UnitRenderingType renderType, SvgElement owner)
        {
            // If it's already been calculated
            if (this._deviceValue.HasValue)
            {
                return this._deviceValue.Value;
            }

            if (this._value == 0.0f)
            {
                this._deviceValue = 0.0f;
                return this._deviceValue.Value;
            }

            // http://www.w3.org/TR/CSS21/syndata.html#values
            // http://www.w3.org/TR/SVG11/coords.html#Units

            const float cmInInch = 2.54f;
            int ppi = SvgDocument.PointsPerInch;

            var type = this.Type;
            var value = this.Value;

            float points;

            switch (type)
            {
                case SvgUnitType.Em:
                    using (var currFont = GetFont(renderer, owner))
                    {
                        if (currFont == null)
                        {
                            points = (float)(value * 9);
                            _deviceValue = (points / 72.0f) * ppi;
                        }
                        else
                        {
                            _deviceValue = value * (currFont.SizeInPoints / 72.0f) * ppi;
                        }
                    }
                    break;
                case SvgUnitType.Ex:
                    using (var currFont = GetFont(renderer, owner))
                    {
                        if (currFont == null)
                        {
                            points = (float)(value * 9);
                            _deviceValue = (points * 0.5f / 72.0f) * ppi;
                        }
                        else
                        {
                            _deviceValue = value * 0.5f * (currFont.SizeInPoints / 72.0f) * ppi;
                        }
                        break;
                    }
                case SvgUnitType.Centimeter:
                    _deviceValue = (float)((value / cmInInch) * ppi);
                    break;
                case SvgUnitType.Inch:
                    _deviceValue = value * ppi;
                    break;
                case SvgUnitType.Millimeter:
                    _deviceValue = (float)((value / 10) / cmInInch) * ppi;
                    break;
                case SvgUnitType.Pica:
                    _deviceValue = ((value * 12) / 72) * ppi;
                    break;
                case SvgUnitType.Point:
                    _deviceValue = (value / 72) * ppi;
                    break;
                case SvgUnitType.Pixel:
                    _deviceValue = value;
                    break;
                case SvgUnitType.User:
                    _deviceValue = value;
                    break;
                case SvgUnitType.Percentage:
                    // Can't calculate if there is no style owner
                    var boundable = (renderer == null ? (owner == null ? null : owner.OwnerDocument) : renderer.GetBoundable());
                    if (boundable == null)
                    {
                        _deviceValue = value;
                        break;
                    }

                    System.Drawing.SizeF size = boundable.Bounds.Size;

                    switch (renderType)
                    {
                        case UnitRenderingType.Horizontal:
                            _deviceValue = (size.Width / 100) * value;
                            break;
                        case UnitRenderingType.HorizontalOffset:
                            _deviceValue = (size.Width / 100) * value + boundable.Location.X;
                            break;
                        case UnitRenderingType.Vertical:
                            _deviceValue = (size.Height / 100) * value;
                            break;
                        case UnitRenderingType.VerticalOffset:
                            _deviceValue = (size.Height / 100) * value + boundable.Location.Y;
                            break;
                        default:
                            _deviceValue = (float)(Math.Sqrt(Math.Pow(size.Width, 2) + Math.Pow(size.Height, 2)) / Math.Sqrt(2) * value / 100.0);
                            break;
                    }
                    break;
                default:
                    _deviceValue = value;
                    break;
            }
            return this._deviceValue.Value;
        }
예제 #14
0
        /// <summary>
        /// Gets a <see cref="ColorBlend"/> representing the <see cref="SvgGradientServer"/>'s gradient stops.
        /// </summary>
        /// <param name="owner">The parent <see cref="SvgVisualElement"/>.</param>
        /// <param name="opacity">The opacity of the color blend.</param>
        protected ColorBlend GetColorBlend(ISvgRenderer renderer, float opacity, bool radial)
        {
            int  colourBlends = this.Stops.Count;
            bool insertStart  = false;
            bool insertEnd    = false;

            //gradient.Transform = renderingElement.Transforms.Matrix;

            //stops should be processed in reverse order if it's a radial gradient

            // May need to increase the number of color blends because the range *must* be from 0.0 to 1.0.
            // E.g. 0.5 - 0.8 isn't valid therefore the rest need to be calculated.

            // If the first stop doesn't start at zero
            if (this.Stops[0].Offset.Value > 0)
            {
                colourBlends++;

                if (radial)
                {
                    insertEnd = true;
                }
                else
                {
                    insertStart = true;
                }
            }

            // If the last stop doesn't end at 1 a stop
            float lastValue = this.Stops[this.Stops.Count - 1].Offset.Value;

            if (lastValue < 100 || lastValue < 1)
            {
                colourBlends++;
                if (radial)
                {
                    insertStart = true;
                }
                else
                {
                    insertEnd = true;
                }
            }

            ColorBlend blend = new ColorBlend(colourBlends);

            // Set positions and color values
            int   actualStops   = 0;
            float mergedOpacity = 0.0f;
            float position      = 0.0f;
            Color color         = Colors.Black;

            for (int i = 0; i < colourBlends; i++)
            {
                var currentStop = this.Stops[radial ? this.Stops.Count - 1 - actualStops : actualStops];
                var boundWidth  = renderer.GetBoundable().Bounds.Width;

                mergedOpacity = opacity * currentStop.Opacity;
                position      =
                    radial
                    ? 1 - (currentStop.Offset.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) / boundWidth)
                    : (currentStop.Offset.ToDeviceValue(renderer, UnitRenderingType.Horizontal, this) / boundWidth);
                color = new Color((int)Math.Round(mergedOpacity * 255), currentStop.GetColor(this));

                actualStops++;

                // Insert this color before itself at position 0
                if (insertStart && i == 0)
                {
                    blend.Positions[i] = 0.0f;
                    blend.Colors[i]    = color;

                    i++;
                }

                blend.Positions[i] = position;
                blend.Colors[i]    = color;

                // Insert this color after itself at position 0
                if (insertEnd && i == colourBlends - 2)
                {
                    i++;

                    blend.Positions[i] = 1.0f;
                    blend.Colors[i]    = color;
                }
            }

            return(blend);
        }
예제 #15
0
 public ISvgBoundable GetBoundable()
 {
     return(_svgRendererImplementation.GetBoundable());
 }