public void ProcessIdleEnd() { t13.UnityUtil.ObjectPosMove(gameObject, new Vector3(transform.position.x, entryPosY_, transform.position.z)); processIdleState_ = new StatusInfoPartsProcessIdleDown(); timeCounter_.reset(); processState_.state_ = StatusInfoPartsProcess.None; }
public void SetProcessIdleState(IStatusInfoPartsProcessIdleState state) { processIdleState_ = state; }