public override void OnClientConnect(NetworkConnection networkConnection) { base.OnClientConnect(networkConnection); if (networkConnection.address != "localServer") { _spotTheDefuserNetworkDiscovery.StopBroadcastingOnLAN(); } }
public void RpcOnNewGameStarted() { if (_networkBehaviourChecker.IsLocalPlayer(this)) { _changeCurrentView.Change(View.Countdown); } if (_networkBehaviourChecker.IsHostingLocalPlayer(this)) { _spotTheDefuserNetworkDiscovery.StopBroadcastingOnLAN(); } }