public void Host_ShouldStartBroadcastingOnNetworkDiscovery() { // When _hostNewGame.Host(""); // Then _spotTheDefuserNetworkDiscovery.Received().StartBroadcastingOnLAN(); }
public void Start_ShouldStartListeningBroadcastOnLAN() { // When _startWaitingForNewGame.Start(""); // Then _spotTheDefuserNetworkDiscovery.Received().StartListeningBroadcastOnLAN(); }
public void RpcOnNewGameStarted_ShouldStopBroadcastingOnNetwork_WhenPlayerIsServer() { // Given _networkBehaviourChecker .IsHostingLocalPlayer(_playerController) .Returns(true); // When _playerController.RpcOnNewGameStarted(); // Then _spotTheDefuserNetworkDiscovery .Received() .StopBroadcastingOnLAN(); }