/// <summary> /// Returns a reference of an entity. /// </summary> /// <param name="pUID"></param> /// <returns></returns> public IEntity GetEntity(int pUID) { // Find the entity in the _scenGraph that where UID = pUID foreach (IEntity e in _sceneGraph.GetEntity()) { if (e.GetUID() == pUID) { // return the entity return(e); } } return(null); }