//=====================================================render_scanlines_aa public static void GenerateAndRender(IRasterizer<T> ras, IScanlineCache sl, IPixelFormat ren, SpanAllocator alloc, ISpanGenerator<T> span_gen) { if (ras.RewindScanlines()) { sl.Reset(ras.MinX, ras.MaxX); span_gen.Prepare(); while (ras.SweepScanline(sl)) { GenerateAndRenderSingleScanline(sl, ren, alloc, span_gen); } } }
//========================================================render_scanlines public static void RenderSolid(IPixelFormat pixFormat, IRasterizer<T> rasterizer, IScanlineCache scanLine, RGBA_Bytes color) { if (rasterizer.RewindScanlines()) { scanLine.Reset(rasterizer.MinX, rasterizer.MaxX); #if use_timers PrepareTimer.Start(); #endif //renderer.prepare(); #if use_timers PrepareTimer.Stop(); #endif while (rasterizer.SweepScanline(scanLine)) { Renderer<T>.RenderSolidSingleScanLine(pixFormat, scanLine, color); } } }
public static void RenderCompound(RasterizerCompoundAA<T> ras, IScanlineCache sl_aa, IScanlineCache sl_bin, IPixelFormat pixelFormat, SpanAllocator alloc, IStyleHandler sh) { #if true unsafe { if (ras.RewindScanlines()) { int min_x = ras.MinX; int len = ras.MaxX - min_x + 2; sl_aa.Reset(min_x, ras.MaxX); sl_bin.Reset(min_x, ras.MaxX); //typedef typename BaseRenderer::color_type color_type; ArrayPOD<RGBA_Bytes> color_span = alloc.Allocate((uint)len * 2); byte[] ManagedCoversArray = sl_aa.Covers; fixed (byte* pCovers = ManagedCoversArray) { fixed (RGBA_Bytes* pColorSpan = color_span.Array) { int mix_bufferOffset = len; uint num_spans; uint num_styles; uint style; bool solid; while ((num_styles = ras.SweepStyles()) > 0) { if (num_styles == 1) { // Optimization for a single style. Happens often //------------------------- if (ras.SweepScanline(sl_aa, 0)) { style = ras.Style(0); if (sh.IsSolid(style)) { // Just solid fill //----------------------- RenderSolidSingleScanLine(pixelFormat, sl_aa, sh.Color(style)); } else { // Arbitrary span generator //----------------------- ScanlineSpan span_aa = sl_aa.Begin(); num_spans = sl_aa.NumSpans; for (; ; ) { len = span_aa.Len; sh.GenerateSpan(pColorSpan, span_aa.X, sl_aa.Y, (uint)len, style); pixelFormat.BlendColorHSpan(span_aa.X, sl_aa.Y, (uint)span_aa.Len, pColorSpan, &pCovers[span_aa.CoverIndex], 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } } } else // there are multiple styles { if (ras.SweepScanline(sl_bin, -1)) { // Clear the spans of the mix_buffer //-------------------- ScanlineSpan span_bin = sl_bin.Begin(); num_spans = sl_bin.NumSpans; for (; ; ) { Basics.MemClear((byte*)&pColorSpan[mix_bufferOffset + span_bin.X - min_x], span_bin.Len * sizeof(RGBA_Bytes)); if (--num_spans == 0) break; span_bin = sl_bin.GetNextScanlineSpan(); } for (uint i = 0; i < num_styles; i++) { style = ras.Style(i); solid = sh.IsSolid(style); if (ras.SweepScanline(sl_aa, (int)i)) { //IColorType* colors; //IColorType* cspan; //typename ScanlineAA::cover_type* covers; ScanlineSpan span_aa = sl_aa.Begin(); num_spans = sl_aa.NumSpans; if (solid) { // Just solid fill //----------------------- for (; ; ) { RGBA_Bytes c = sh.Color(style); len = span_aa.Len; RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.X - min_x]; byte* covers = &pCovers[span_aa.CoverIndex]; do { if (*covers == CoverFull) { *colors = c; } else { colors->Add(c, *covers); } ++colors; ++covers; } while (--len != 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } else { // Arbitrary span generator //----------------------- for (; ; ) { len = span_aa.Len; RGBA_Bytes* colors = &pColorSpan[mix_bufferOffset + span_aa.X - min_x]; RGBA_Bytes* cspan = pColorSpan; sh.GenerateSpan(cspan, span_aa.X, sl_aa.Y, (uint)len, style); byte* covers = &pCovers[span_aa.CoverIndex]; do { if (*covers == CoverFull) { *colors = *cspan; } else { colors->Add(*cspan, *covers); } ++cspan; ++colors; ++covers; } while (--len != 0); if (--num_spans == 0) break; span_aa = sl_aa.GetNextScanlineSpan(); } } } } // Emit the blended result as a color hspan //------------------------- span_bin = sl_bin.Begin(); num_spans = sl_bin.NumSpans; for (; ; ) { pixelFormat.BlendColorHSpan(span_bin.X, sl_bin.Y, (uint)span_bin.Len, &pColorSpan[mix_bufferOffset + span_bin.X - min_x], null, CoverFull); if (--num_spans == 0) break; span_bin = sl_bin.GetNextScanlineSpan(); } } // if(ras.sweep_scanline(sl_bin, -1)) } // if(num_styles == 1) ... else } // while((num_styles = ras.sweep_styles()) > 0) } } } // if(ras.rewind_scanlines()) #endif } }