예제 #1
0
 //-----
 public SVGGraphics(ISVGDevice device)
 {
     this._device = device;
     this._graphicsFill = new SVGGraphicsFill(this);
     this._graphicsStroke = new SVGGraphicsStroke(this);
 }
예제 #2
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 /***********************************************************************************/
 public SvgAsset(ISVGDevice device, TextAsset svgFile = null)
 {
     this._SVGFile = svgFile;
     _device = device;
     _graphics = new SVGGraphics (_device);
 }
예제 #3
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 public SVGGraphics(ISVGDevice dev)
 {
     device         = dev;
     graphicsFill   = new SVGGraphicsFill(this);
     graphicsStroke = new SVGGraphicsStroke(this);
 }
예제 #4
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파일: Implement.cs 프로젝트: MrJoy/UnitySVG
 public Implement(TextAsset svgFile, ISVGDevice device)
 {
     _SVGFile = svgFile;
     _graphics = new SVGGraphics(device);
 }
예제 #5
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 /***********************************************************************************/
 public Implement(TextAsset svgFile, ISVGDevice device)
 {
     this._SVGFile = svgFile;
     _device = device;
     _graphics = new SVGGraphics(_device);
 }
예제 #6
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 //-----
 public SVGGraphics(ISVGDevice device)
 {
     _device         = device;
     _graphicsFill   = new SVGGraphicsFill(this);
     _graphicsStroke = new SVGGraphicsStroke(this);
 }
예제 #7
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 /***********************************************************************************/
 public Implement(TextAsset svgFile, ISVGDevice device)
 {
     this._SVGFile = svgFile;
     _device       = device;
     _graphics     = new SVGGraphics(_device);
 }
예제 #8
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 public Implement(TextAsset svgFile, ISVGDevice device)
 {
     _SVGFile  = svgFile;
     _graphics = new SVGGraphics(device);
 }
예제 #9
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 public SVGGraphics(ISVGDevice dev)
 {
     device = dev;
     graphicsFill = new SVGGraphicsFill(this);
     graphicsStroke = new SVGGraphicsStroke(this);
 }