/// <summary> /// 加载资源 -- 同步加载 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="assetName"></param> /// <returns></returns> public T LoadAssetSync <T>(string assetBundleName, string assetName) where T : UnityEngine.Object { return(_resourceHelper?.LoadAssetSync <T>(assetBundleName, assetName)); }