Ejemplo n.º 1
0
 /// <summary>
 /// 加载资源 -- 同步加载
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="assetName"></param>
 /// <returns></returns>
 public T LoadAssetSync <T>(string assetBundleName, string assetName) where T : UnityEngine.Object
 {
     return(_resourceHelper?.LoadAssetSync <T>(assetBundleName, assetName));
 }