public void Resolve() { // get all project file full paths from solution file var projectFiles = LoadProjects(FilePath); _resolveur = new RemoveUnusedProjectReferences { BuilderPath = BuilderPath }; _resolveur.HasBuildErrorsEvent += resolver_HasBuildErrorsEvent; _resolveur.ProgressMessageEvent += resolver_ProgressMessageEvent; _resolveur.ReferenceCountEvent += _resolveur_ReferenceCountEvent; _resolveur.ItemGroupResolvedEvent += _resolveur_ItemGroupResolvedEvent; _resolveur.PackageResolveProgressEvent += _resolveur_PackageResolveProgressEvent; _resolveur.IsResolvePackage = IsResolvePackage; foreach (var projectFile in projectFiles) { if (_isCancel) break; if (!File.Exists(projectFile)) continue; _resolveur.FilePath = projectFile; _resolveur.Resolve(); } }
void handleCallBack(Func<string> activeFileNameGetter) { createOutputWindow(); createProgressDialog(); createUiShell(); string builderPath = findMsBuildPath(); if (string.IsNullOrWhiteSpace(builderPath)) { _helper.ShowMessageBox("MsBuild Exe not found", "MsBuild Executable required to compile project was not found on machine. Aborting..."); _helper.EndWaitDialog(); return; } string filePath = activeFileNameGetter(); if (string.IsNullOrEmpty(filePath)) { resolveur_ProgressMessageEvent("Invalid file"); return; } _resolveur = createResolver(filePath); if (_resolveur == null) resolveur_ProgressMessageEvent("Unrecognized project or solution type"); else { _helper.ResolveurCanceled += helper_ResolveurCanceled; _resolveur.IsResolvePackage = packageOption(); _resolveur.BuilderPath = builderPath; _resolveur.FilePath = filePath; _resolveur.HasBuildErrorsEvent += resolveur_HasBuildErrorsEvent; _resolveur.ProgressMessageEvent += resolveur_ProgressMessageEvent; _resolveur.ReferenceCountEvent += resolveur_ReferenceCountEvent; _resolveur.ItemGroupResolvedEvent += resolveur_ItemGroupResolvedEvent; _resolveur.PackageResolveProgressEvent += _resolveur_PackageResolveProgressEvent; _resolveur.Resolve(); } _helper.EndWaitDialog(); }
public SolutionReferencesResolveUR(IResolveUR resolveUr) { _resolveur = resolveUr; }