private void onReqSearchPvpSuccess(BaseWWWRequest obj) { try { GameData instance = GameData.instance; this.searchNodeResponse = new JsonReader().Read <SearchEnemyResponse>(base.UTF8String); base.responseData = this.searchNodeResponse; if (this.searchNodeResponse.eid != 0) { this.onReqSearchPvpFail(obj); } else { this.OnGetSearchPVPSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message); this.onReqSearchPvpFail(obj); } }
private void onReqSearchNodeSuccess(BaseWWWRequest obj) { try { GameData instance = GameData.instance; this.searchNodeResponse = new JsonReader().Read <SearchEnemyResponse>(base.UTF8String); base.responseData = this.searchNodeResponse; if (this.searchNodeResponse.eid != 0) { this.onReqSearchNodeFail(obj); } else { this.OnGetSearchNodeSuccess(EventArgs.Empty); z.instance.setBattleStatus(BATTLE_STATUS.SPY_NODE); z.log("[PVE - 索敌进行中]...."); } } catch (Exception exception) { z.log(exception.Message); this.onReqSearchNodeFail(obj); } }
private void SearchSuccess(object o, EventArgs e) { this.isRequestingServer = false; this.searchResponse = o as SearchEnemyResponse; this.HandleSearchNodeResult(); }
private void onReqSearchNodeSuccess(BaseWWWRequest obj) { try { GameData instance = GameData.instance; this.searchNodeResponse = new JsonReader().Read<SearchEnemyResponse>(base.UTF8String); base.responseData = this.searchNodeResponse; if (this.searchNodeResponse.eid != 0) { this.onReqSearchNodeFail(obj); } else { this.OnGetSearchNodeSuccess(EventArgs.Empty); z.instance.setBattleStatus(BATTLE_STATUS.SPY_NODE); z.log("[PVE - 索敌进行中]...."); } } catch (Exception exception) { z.log(exception.Message); this.onReqSearchNodeFail(obj); } }
private void onReqSearchSuccess(BaseWWWRequest obj) { try { GameData instance = GameData.instance; if (this.needZip) { this.searchNodeResponse = JsonReader.Deserialize<SearchEnemyResponse>(base.UTF8String); } else { this.searchNodeResponse = JsonReader.Deserialize<SearchEnemyResponse>(base.www.text); } base.responseData = this.searchNodeResponse; if (this.searchNodeResponse.eid != 0) { this.onReqSearchFail(obj); } else { this.OnGetSearchSuccess(EventArgs.Empty); } } catch (Exception exception) { Debug.Log(exception); this.onReqSearchFail(obj); } }
private void onReqSearchPvpSuccess(BaseWWWRequest obj) { try { GameData instance = GameData.instance; this.searchNodeResponse = new JsonReader().Read<SearchEnemyResponse>(base.UTF8String); base.responseData = this.searchNodeResponse; if (this.searchNodeResponse.eid != 0) { this.onReqSearchPvpFail(obj); } else { this.OnGetSearchPVPSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message); this.onReqSearchPvpFail(obj); } }