public GameFieldFacade(byte[,] initialField) { this.gameField = new GameFieldOperations(initialField); this.popEngine = new PoppingLogic(this.GameFieldOperationsProp); }
public GameFieldFacade(byte numberOfRows, byte numbreofCols) { this.gameField = new GameFieldOperations(numberOfRows, numbreofCols); this.popEngine = new PoppingLogic(this.GameFieldOperationsProp); }