public GameFieldFacade(byte[,] initialField)
 {
     this.gameField = new GameFieldOperations(initialField);
     this.popEngine = new PoppingLogic(this.GameFieldOperationsProp);
 }
 public GameFieldFacade(byte numberOfRows, byte numbreofCols)
 {
     this.gameField = new GameFieldOperations(numberOfRows, numbreofCols);
     this.popEngine = new PoppingLogic(this.GameFieldOperationsProp);
 }