public RenderContext OpenRenderRealPointContext(UIElement image) { var himage = image as PillarImage; Debug.Assert(himage != null); var context = _render.OpenRenderRealPointContext(image); return(new LimitLineRenderContext(himage.LimitLineLayer, context, _canvasHeight, _pillarWidth)); }
public void BeginRenderRealData() { Debug.Assert(_image != null); _renderContext = _render.OpenRenderRealPointContext(_image); }
public RenderContext OpenRenderRealPointContext(UIElement image) { var context = _render.OpenRenderRealPointContext(image); return(new ScaleRenderContext(context, this)); }