public RenderContext OpenRenderRealPointContext(UIElement image)
        {
            var himage = image as PillarImage;

            Debug.Assert(himage != null);
            var context = _render.OpenRenderRealPointContext(image);

            return(new LimitLineRenderContext(himage.LimitLineLayer, context, _canvasHeight, _pillarWidth));
        }
Exemple #2
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 public void BeginRenderRealData()
 {
     Debug.Assert(_image != null);
     _renderContext = _render.OpenRenderRealPointContext(_image);
 }
        public RenderContext OpenRenderRealPointContext(UIElement image)
        {
            var context = _render.OpenRenderRealPointContext(image);

            return(new ScaleRenderContext(context, this));
        }