예제 #1
0
        void DisableMovement()
        {
            playerMovement.SetCanMove(false);

            if (lastEnemy != null)
            {
                BaseMovement[] movements = lastEnemy.GetComponents <BaseMovement>();

                for (int i = 0; i < movements.Length; i++)
                {
                    movements[i].canMove = false;
                }
            }
        }