public void Start()
        {
            var players = _playerProvider.GetCurrentPlayers();

            var notificators = GameObject.FindObjectsOfType <PlayerCountChanger>()
                               .Select(x => x.GetComponent <IPlayerChangeNotificator>());

            players.ForEach(CreatePlayer);


            notificators.Select(x => x.ChangePlayerCountAsObservable())
            .Merge()
            .Subscribe(x =>
            {
                if (x == 1)
                {
                    _playerManager.AddPlayer();
                }
                else
                {
                    _playerManager.RemoveLastPlayer();
                }
            }).AddTo(_disposable);

            _playerManager.AddPlayerAsObservable()
            .Subscribe(CreatePlayer)
            .AddTo(_disposable);

            _playerManager.RemovePlayerAsObservable()
            .Subscribe(RemovePlayer)
            .AddTo(_disposable);
        }