protected override bool Act(TimeSpan elapsed) { Vector3 vector3_1 = FezMath.RightVector(this.CameraManager.Viewpoint) * (float)FezMath.Sign(this.PlayerManager.LookingDirection); float num = (float)(4.0 * (this.LevelManager.Descending ? -1.0 : 1.0)) / this.CameraManager.PixelsPerTrixel; Vector3 vector3_2 = this.PlayerManager.HeldInstance.Center + (-vector3_1 + Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor)) * this.PlayerManager.HeldInstance.TransformedSize / 2f + this.gomezDelta + num * Vector3.UnitY; if (!this.CameraManager.StickyCam && !this.CameraManager.Constrained) { this.CameraManager.Center = Vector3.Lerp(this.camOrigin, vector3_2, this.PlayerManager.Animation.Timing.NormalizedStep); } this.PlayerManager.SplitUpCubeCollectorOffset = this.gomezDelta * this.PlayerManager.Animation.Timing.NormalizedStep; this.PlayerManager.Position = this.PlayerManager.HeldInstance.Center + (-vector3_1 + Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor)) * this.PlayerManager.HeldInstance.TransformedSize / 2f; if (this.PlayerManager.Animation.Timing.Ended) { this.PlayerManager.Position += this.gomezDelta; this.PlayerManager.HeldInstance = (TrileInstance)null; this.PlayerManager.SplitUpCubeCollectorOffset = Vector3.Zero; this.PhysicsManager.DetermineInBackground((IPhysicsEntity)this.PlayerManager, !this.PlayerManager.IsOnRotato, true, !this.PlayerManager.Climbing); this.PlayerManager.Position += 0.5f * Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor); IPlayerManager playerManager = this.PlayerManager; Vector3 vector3_3 = playerManager.Velocity - Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor); playerManager.Velocity = vector3_3; this.PhysicsManager.Update((IComplexPhysicsEntity)this.PlayerManager); this.PlayerManager.Action = ActionType.Idle; } return(true); }
private void DoJump() { bool flag = ActionTypeExtensions.IsClimbingLadder(this.PlayerManager.LastAction) || ActionTypeExtensions.IsClimbingVine(this.PlayerManager.LastAction) || this.PlayerManager.HeldInstance != null; if (flag) { IPlayerManager playerManager = this.PlayerManager; Vector3 vector3 = playerManager.Velocity + FezMath.RightVector(this.CameraManager.Viewpoint) * this.InputManager.Movement.X * 0.25f; playerManager.Velocity = vector3; } this.PlayerManager.HeldInstance = (TrileInstance)null; if (this.scheduleJump || this.InputManager.Jump == FezButtonState.Pressed) { SoundEffectExtensions.EmitAt(this.jumpSound, this.PlayerManager.Position); } float gravityFactor = this.CollisionManager.GravityFactor; float num = (float)((1.32500004768372 + (double)Math.Abs(gravityFactor) * 0.675000011920929) / 2.0) * (float)Math.Sign(gravityFactor); IPlayerManager playerManager1 = this.PlayerManager; Vector3 vector3_1 = playerManager1.Velocity * FezMath.XZMask; playerManager1.Velocity = vector3_1; Vector3 vector3_2 = (float)(0.150000005960464 * (double)num * 1.02499997615814 * (flag || this.PlayerManager.Swimming ? 0.774999976158142 : 1.0)) * Vector3.UnitY; IPlayerManager playerManager2 = this.PlayerManager; Vector3 vector3_3 = playerManager2.Velocity + vector3_2; playerManager2.Velocity = vector3_3; this.sinceJumped = TimeSpan.Zero; this.GomezService.OnJump(); }
/// <summary> /// Sets the audio signal to the most plausible player. This is the audio player, if present, else it is the /// primary video player, if present. /// </summary> protected static void CheckAudio() { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); lock (playerManager.SyncObj) { if (playerManager.AudioSlotIndex != -1) { return; } IPlayer primaryPlayer = playerManager[PlayerManagerConsts.PRIMARY_SLOT]; IPlayer secondaryPlayer = playerManager[PlayerManagerConsts.SECONDARY_SLOT]; if (primaryPlayer is IAudioPlayer) { playerManager.AudioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } else if (secondaryPlayer is IAudioPlayer) { playerManager.AudioSlotIndex = PlayerManagerConsts.SECONDARY_SLOT; } else if (primaryPlayer is IVideoPlayer) { playerManager.AudioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } else if (secondaryPlayer is IVideoPlayer) { playerManager.AudioSlotIndex = PlayerManagerConsts.SECONDARY_SLOT; } else { playerManager.AudioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } } }
protected void CheckCurrentPlayerSlot() { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); IPlayerSlotController primaryPSC = playerManager.GetPlayerSlotController(PlayerManagerConsts.PRIMARY_SLOT); IPlayerSlotController secondaryPSC = playerManager.GetPlayerSlotController(PlayerManagerConsts.SECONDARY_SLOT); lock (playerManager.SyncObj) { bool primaryPlayerActive = primaryPSC.IsActive; bool secondaryPlayerActive = secondaryPSC.IsActive; int currentPlayerIndex = _currentPlayerIndex; if (currentPlayerIndex == PlayerManagerConsts.PRIMARY_SLOT && !primaryPlayerActive) { currentPlayerIndex = -1; } else if (currentPlayerIndex == PlayerManagerConsts.SECONDARY_SLOT && !secondaryPlayerActive) { currentPlayerIndex = -1; } if (currentPlayerIndex == -1) { if (primaryPlayerActive) { currentPlayerIndex = PlayerManagerConsts.PRIMARY_SLOT; } } CurrentPlayerIndex = currentPlayerIndex; } }
protected void HandlePlayerRolesChanged(int newCurrentPlayerIndex, int newAudioPlayerIndex) { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); CurrentPlayerIndex = newCurrentPlayerIndex; playerManager.AudioSlotIndex = newAudioPlayerIndex; }
private void Start() { gameManager = interfaceFactory.GameManager; globeManager = interfaceFactory.GlobeManager; errorHandler = interfaceFactory.ErrorHandler; if (gameManager == null || globeManager == null || errorHandler == null) { gameObject.SetActive(false); } else { worldMapGlobe = globeManager.WorldMapGlobe; if (worldMapGlobe == null) { errorHandler.ReportError("World Map Globe missing", ErrorState.restart_scene); } playerManager = gameManager.PlayerManager; if (playerManager == null) { errorHandler.ReportError("Player Manager missing", ErrorState.restart_scene); } SetGlobeSettings(); started = true; } }
public override IPlayerSlotController PrepareVideoPlayerSlotController(IPlayerManager playerManager, PlayerContextManager playerContextManager, PlayerContextConcurrencyMode concurrencyMode, out bool makePrimaryPlayer, out int audioPlayerSlotIndex, out int currentPlayerSlotIndex) { int numActive = playerContextManager.NumActivePlayerContexts; switch (concurrencyMode) { case PlayerContextConcurrencyMode.ConcurrentVideo: IList<IPlayerContext> playerContexts = playerContextManager.PlayerContexts; if (numActive >= 1 && playerContexts[PlayerContextIndex.PRIMARY].AVType == AVType.Video) { // The primary slot is a video player slot IPlayerSlotController result; if (numActive == 1) { result = playerManager.OpenSlot(); makePrimaryPlayer = true; } else // numActive > 1 { IPlayerContext pc = playerContexts[PlayerContextIndex.PRIMARY]; result = pc.Revoke(); // Necessary to revoke the player context to disable the auto close function (pc.CloseWhenFinished) makePrimaryPlayer = true; } audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; currentPlayerSlotIndex = PlayerContextIndex.PRIMARY; return result; } break; } // All other cases are handled the same as in the default player open strategy return base.PrepareVideoPlayerSlotController(playerManager, playerContextManager, concurrencyMode, out makePrimaryPlayer, out audioPlayerSlotIndex, out currentPlayerSlotIndex); }
public virtual void PrepareAudioPlayer(IPlayerManager playerManager, IList <IPlayerContext> playerContexts, bool concurrentVideo, Guid mediaModuleId, out IPlayerSlotController slotController, ref int audioSlotIndex, ref int currentPlayerIndex) { if (concurrentVideo) { int numActive = playerManager.NumActiveSlots; // Solve conflicts - close conflicting slots if (numActive > 1) { playerManager.CloseSlot(PlayerManagerConsts.SECONDARY_SLOT); } IPlayerContext pc; if (numActive > 0 && (pc = playerContexts[PlayerManagerConsts.PRIMARY_SLOT]) != null && pc.AVType == AVType.Audio) { playerManager.CloseSlot(PlayerManagerConsts.PRIMARY_SLOT); } } else // !concurrentVideo // Don't enable concurrent controllers: Close all except the primary slot controller { playerManager.CloseAllSlots(); } // Open new slot int slotIndex; playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = slotController.SlotIndex; currentPlayerIndex = slotIndex; }
/// <inheritdoc /> public void Execute(ICommandContext context) { if (context.Parameters.Length == 0) { throw new CommandWrongUsageException(); } IPlayerManager playerManager = context.Container.Resolve <IPlayerManager>("eco"); if (playerManager.TryGetOnlinePlayer(context.Parameters[0], out IPlayer player)) { ((EcoPlayer)player).User.SendMessage("You have been stripped of your administator permissions."); } else { player = playerManager.GetPlayer(context.Parameters[0]); } if (player is EcoPlayer ecoPlayer && ecoPlayer.UserIdType == UserIdType.Both) { UserManager.Config.Admins.Remove(ecoPlayer.InternalEcoUser.SteamId); } UserManager.Config.Admins.Remove(player.Id); UserManager.Obj.SaveConfig(); context.User.SendMessage("The requested user has been removed as an administrator."); }
public void Destroy() { Destroy(Object); Destroy(gameObject); Statistic = null; Instance = null; }
public override void PrepareVideoPlayer(IPlayerManager playerManager, IList<IPlayerContext> playerContexts, PlayerContextConcurrencyMode concurrencyMode, Guid mediaModuleId, out IPlayerSlotController slotController, ref int audioSlotIndex, ref int currentPlayerIndex) { int numActive = playerContexts.Count; switch (concurrencyMode) { case PlayerContextConcurrencyMode.ConcurrentVideo: if (numActive >= 1 && playerContexts[0].AVType == AVType.Video) { // The primary slot is a video player slot if (numActive == 1) { int slotIndex; playerManager.OpenSlot(out slotIndex, out slotController); playerManager.SwitchSlots(); } else // numActive > 1 { IPlayerContext pc = playerContexts[0]; pc.Reset(); // Necessary to reset the player context to disable the auto close function (pc.CloseWhenFinished) playerManager.ResetSlot(PlayerManagerConsts.PRIMARY_SLOT, out slotController); } audioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; currentPlayerIndex = PlayerManagerConsts.PRIMARY_SLOT; return; } break; } // All other cases are the same as in the default player open strategy base.PrepareVideoPlayer(playerManager, playerContexts, concurrencyMode, mediaModuleId, out slotController, ref audioSlotIndex, ref currentPlayerIndex); }
protected override bool Act(TimeSpan elapsed) { this.sinceJumped += elapsed; if (this.scheduleJump && this.sinceJumped.TotalMilliseconds >= 60.0) { this.DoJump(); this.scheduleJump = false; } if (this.PlayerManager.Grounded) { WalkRun.MovementHelper.Update((float)elapsed.TotalSeconds); } else if (this.InputManager.Jump == FezButtonState.Down) { float num1 = this.sinceJumped.TotalSeconds < 0.25 ? 0.6f : 0.0f; float gravityFactor = this.CollisionManager.GravityFactor; float num2 = (float)((1.20000004768372 + (double)Math.Abs(gravityFactor) * 0.800000011920929) / 2.0) * (float)Math.Sign(gravityFactor); Vector3 vector3_1 = (float)(elapsed.TotalSeconds * (double)num1 * (double)num2 * 1.02499997615814 / 2.0) * Vector3.UnitY; IPlayerManager playerManager = this.PlayerManager; Vector3 vector3_2 = playerManager.Velocity + vector3_1; playerManager.Velocity = vector3_2; } if (((double)this.CollisionManager.GravityFactor < 0.0 ? ((double)this.PlayerManager.Velocity.Y >= 0.0 ? 1 : 0) : ((double)this.PlayerManager.Velocity.Y <= 0.0 ? 1 : 0)) != 0 && !this.PlayerManager.Grounded && !this.scheduleJump) { this.PlayerManager.Action = ActionType.Falling; } return(true); }
private void CorrectWallOverlap(bool overcompensate) { foreach (PointCollision pointCollision in this.PlayerManager.CornerCollision) { TrileInstance trileInstance = pointCollision.Instances.Deep; if (trileInstance != null && trileInstance != this.PlayerManager.CarriedInstance && trileInstance.GetRotatedFace(this.CameraManager.VisibleOrientation) == CollisionType.AllSides) { Vector3 vector = (pointCollision.Point - trileInstance.Center + FezMath.Sign(this.PlayerManager.Position - pointCollision.Point) * trileInstance.TransformedSize / 2f) * FezMath.SideMask(this.CameraManager.Viewpoint); this.PlayerManager.Position -= vector; if (overcompensate) { this.PlayerManager.Position -= FezMath.Sign(vector) * (1.0 / 1000.0) * 2f; } if (!(FezMath.Sign(this.PlayerManager.Velocity) == FezMath.Sign(vector))) { break; } Vector3 vector3_1 = FezMath.Abs(FezMath.Sign(vector)); this.PlayerManager.Position -= this.PlayerManager.Velocity * vector3_1; IPlayerManager playerManager = this.PlayerManager; Vector3 vector3_2 = playerManager.Velocity * (Vector3.One - vector3_1); playerManager.Velocity = vector3_2; break; } } }
public DebugParticlesCommand(ChatCommandManager chatCommandManager, Game game) : base(chatCommandManager, game) { _logger = LoggerProvider.GetLogger(); _playerManager = game.PlayerManager; _game = game; }
public GMCorners(IRule r, IBoardManager b, IPlayerManager p) { rule = r; playerManager = p; boardManager = b; Endgame = false; }
//TODO: Think about a factory for this public DebugCoordsPanel(IPlayerManager playerMan, IEyeManager eyeMan, IInputManager inputMan, IStateManager stateMan, IClyde displayMan, IMapManager mapMan) { playerManager = playerMan; eyeManager = eyeMan; inputManager = inputMan; stateManager = stateMan; _displayManager = displayMan; _mapManager = mapMan; SizeFlagsHorizontal = SizeFlags.None; contents = new Label { FontColorShadowOverride = Color.Black, }; AddChild(contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(67, 105, 255, 138), ContentMarginLeftOverride = 5, ContentMarginTopOverride = 5 }; MouseFilter = contents.MouseFilter = MouseFilterMode.Ignore; }
public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead, IEntityManager?entities = null) { if (pm.LocalPlayer?.ControlledEntity is not { Valid : true } player) { return(false); } IoCManager.Resolve(ref entities); if (entities.TryGetComponent <MobStateComponent?>(player, out var mobState)) { if (critical) { if (mobState.IsCritical()) { return(true); } } if (dead) { if (mobState.IsDead()) { return(true); } } } return(false); }
private void RotateViewRight() { bool flag = this.PlayerManager.Action == ActionType.GrabTombstone; if (this.CameraManager.Viewpoint == Viewpoint.Perspective || this.GameState.InMap) { this.CameraManager.OriginalDirection = Vector3.Transform(this.CameraManager.OriginalDirection, Quaternion.CreateFromAxisAngle(Vector3.Up, 1.570796f)); if (!this.GameState.InMenuCube && !this.GameState.InMap) { this.EmitRight(); } } else if (this.CameraManager.ChangeViewpoint(FezMath.GetRotatedView(this.CameraManager.Viewpoint, 1), (flag ? 2f : 1f) * Math.Abs(1f / this.CollisionManager.GravityFactor)) && !flag) { this.EmitRight(); } if (this.LevelManager.NodeType != LevelNodeType.Lesser || !(this.PlayerManager.AirTime != TimeSpan.Zero)) { return; } IPlayerManager playerManager = this.PlayerManager; Vector3 vector3 = playerManager.Velocity * FezMath.ScreenSpaceMask(this.CameraManager.Viewpoint); playerManager.Velocity = vector3; }
public SettlementTest() { playerManager = new PlayerManager(); drawManager = new DrawManager(playerManager); drawDate = DateTime.Now; drawManager.CreateDraw(drawDate); }
public bool SetAudioStream(AudioStreamDescriptor stream) { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); IPlayerContext playerContext = stream.PlayerContext; lock (playerManager.SyncObj) { if (!playerContext.IsActive) { return(false); } IPlayer player = playerContext.CurrentPlayer; if (player == null || player.Name != stream.PlayerName) { return(false); } IVideoPlayer videoPlayer = player as IVideoPlayer; if (videoPlayer != null) { videoPlayer.SetAudioStream(stream.AudioStreamName); } playerManager.AudioSlotController = playerContext.PlayerSlotController; return(true); } }
public override IPlayerSlotController PrepareVideoPlayerSlotController(IPlayerManager playerManager, PlayerContextManager playerContextManager, PlayerContextConcurrencyMode concurrencyMode, out bool makePrimaryPlayer, out int audioPlayerSlotIndex, out int currentPlayerSlotIndex) { int numActive = playerContextManager.NumActivePlayerContexts; switch (concurrencyMode) { case PlayerContextConcurrencyMode.ConcurrentVideo: IList <IPlayerContext> playerContexts = playerContextManager.PlayerContexts; if (numActive >= 1 && playerContexts[PlayerContextIndex.PRIMARY].AVType == AVType.Video) { // The primary slot is a video player slot IPlayerSlotController result; if (numActive == 1) { result = playerManager.OpenSlot(); makePrimaryPlayer = true; } else // numActive > 1 { IPlayerContext pc = playerContexts[PlayerContextIndex.PRIMARY]; result = pc.Revoke(); // Necessary to revoke the player context to disable the auto close function (pc.CloseWhenFinished) makePrimaryPlayer = true; } audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; currentPlayerSlotIndex = PlayerContextIndex.PRIMARY; return(result); } break; } // All other cases are handled the same as in the default player open strategy return(base.PrepareVideoPlayerSlotController(playerManager, playerContextManager, concurrencyMode, out makePrimaryPlayer, out audioPlayerSlotIndex, out currentPlayerSlotIndex)); }
protected void Update() { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); IsMuted = playerManager.Muted; Volume = playerManager.Volume; }
public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead) { var playerEntity = pm.LocalPlayer?.ControlledEntity; if (playerEntity == null) { return(false); } if (playerEntity.TryGetComponent <IMobStateComponent>(out var mobState)) { if (critical) { if (mobState.IsCritical()) { return(true); } } if (dead) { if (mobState.IsDead()) { return(true); } } } return(false); }
protected override bool Act(TimeSpan elapsed) { Vector3 vector3_1 = this.PlayerManager.Size.Y / 2f * Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor); if (this.PlayerManager.HeldInstance.PhysicsState != null) { this.PlayerManager.Position += this.PlayerManager.HeldInstance.PhysicsState.Velocity; this.camOrigin += this.PlayerManager.HeldInstance.PhysicsState.Velocity; } if (!this.CameraManager.StickyCam && !this.CameraManager.Constrained) { this.CameraManager.Center = Vector3.Lerp(this.camOrigin, this.camOrigin + vector3_1, this.PlayerManager.Animation.Timing.NormalizedStep); } this.PlayerManager.SplitUpCubeCollectorOffset = vector3_1 * this.PlayerManager.Animation.Timing.NormalizedStep; if (!this.PlayerManager.Animation.Timing.Ended) { return(true); } this.PlayerManager.Position += vector3_1; this.PlayerManager.SplitUpCubeCollectorOffset = Vector3.Zero; this.PlayerManager.Position += 0.5f * Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor); IPlayerManager playerManager = this.PlayerManager; Vector3 vector3_2 = playerManager.Velocity - Vector3.UnitY * (float)Math.Sign(this.CollisionManager.GravityFactor); playerManager.Velocity = vector3_2; this.PhysicsManager.Update((IComplexPhysicsEntity)this.PlayerManager); this.PlayerManager.HeldInstance = (TrileInstance)null; this.PlayerManager.Action = ActionType.Idle; return(false); }
protected void HandleUpdatePlayerRoles(PlayerContext newCurrentPlayerContext, PlayerContext newAudioPlayerContext) { IPlayerManager playerManager = ServiceRegistration.Get <IPlayerManager>(); CurrentPlayerContext = newCurrentPlayerContext; playerManager.AudioSlotController = newAudioPlayerContext.PlayerSlotController; }
public WCFHost(IPlayerManager playerManager, ISpectatorManager spectatorManager, IBanManager banManager, IFactory factory) : base(playerManager, spectatorManager, banManager, factory) { _serviceHost = new WCFServiceHost(this); _started = false; }
public TargetingDummy(IPlayerManager playerManager, INetworkManager networkManager, IResourceManager resourceManager) { _networkManager = networkManager; _playerManager = playerManager; _resourceManager = resourceManager; var head = new TargetingDummyElement("dummy_head", BodyPart.Head, _resourceManager); var torso = new TargetingDummyElement("dummy_torso", BodyPart.Torso, _resourceManager); var groin = new TargetingDummyElement("dummy_groin", BodyPart.Groin, _resourceManager); var armL = new TargetingDummyElement("dummy_arm_l", BodyPart.Left_Arm, _resourceManager); var armR = new TargetingDummyElement("dummy_arm_r", BodyPart.Right_Arm, _resourceManager); var legL = new TargetingDummyElement("dummy_leg_l", BodyPart.Left_Leg, _resourceManager); var legR = new TargetingDummyElement("dummy_leg_r", BodyPart.Right_Leg, _resourceManager); _elements.Add(head); _elements.Add(torso); _elements.Add(groin); _elements.Add(armL); _elements.Add(armR); _elements.Add(legL); _elements.Add(legR); head.Clicked += Selected; torso.Clicked += Selected; groin.Clicked += Selected; armL.Clicked += Selected; armR.Clicked += Selected; legL.Clicked += Selected; legR.Clicked += Selected; Update(0); UpdateHealthIcon(); }
public virtual IPlayerSlotController PrepareAudioPlayerSlotController(IPlayerManager playerManager, PlayerContextManager playerContextManager, bool concurrentVideo, out int currentPlayerSlotIndex) { int numActive; if (concurrentVideo) { numActive = playerContextManager.NumActivePlayerContexts; // Solve conflicts - close conflicting slots IPlayerContext secondaryPC = playerContextManager.GetPlayerContext(PlayerContextIndex.SECONDARY); if (secondaryPC != null) { secondaryPC.Close(); } IPlayerContext pcPrimary; if (numActive > 0 && (pcPrimary = playerContextManager.GetPlayerContext(PlayerContextIndex.PRIMARY)) != null && pcPrimary.AVType == AVType.Audio) { pcPrimary.Close(); } } else // !concurrentVideo // Don't enable concurrent controllers: Close all except the primary slot controller { playerContextManager.CloseAllPlayerContexts(); } numActive = playerContextManager.NumActivePlayerContexts; currentPlayerSlotIndex = numActive; return(playerManager.OpenSlot()); }
public PlayerController(IPlayerManager playerManager, ILocalizationService localizationService, ILogger <PlayerController> logger, IMapper mapper) { _playerManager = playerManager; _localizationService = localizationService; _logger = logger; _mapper = mapper; }
public Server(IPlayerManager playerManager, ISpectatorManager spectatorManager, IPieceProvider pieceProvider, IActionQueue gameActionQueue) { if (playerManager == null) { throw new ArgumentNullException(nameof(playerManager)); } Options = new GameOptions(); Options.ResetToDefault(); _pieceProvider = pieceProvider; _pieceProvider.Occurancies = () => Options.PieceOccurancies; _playerManager = playerManager; _spectatorManager = spectatorManager; _gameActionQueue = gameActionQueue; _hosts = new List <IHost>(); Assembly entryAssembly = Assembly.GetEntryAssembly(); if (entryAssembly != null) { Version version = entryAssembly.GetName().Version; Version = new Versioning { Major = version.Major, Minor = version.Minor, }; }// else, we suppose SetVersion will be called later, before connecting _gameStatistics = new Dictionary <string, GameStatisticsByPlayer>(); _winList = new List <WinEntry>(); State = ServerStates.WaitingStartServer; }
public CacheSettingsPageViewModel( INavigationService navigationService, ISettingsService settingsService, IPlayerManager playerManager, IPageDialogService pageDialogService, IStorageService storageService, IEventAggregator eventAggregator, IResourceService resourceService) : base(navigationService, settingsService, playerManager, resourceService) { _pageDialogService = pageDialogService; _storageService = storageService; _eventAggregator = eventAggregator; _eventAggregator.GetEvent <CacheChangedEvent>().Subscribe((args) => { LoadSettings(); }); _eventAggregator.GetEvent <AlbumInfoSelectionEvent>().ShowAlbum(async(uniqueTrack) => { if (PageUtilities.IsCurrentPageTypeOf(typeof(CacheSettingsPage))) { var navigationParams = new NavigationParameters { { "album", uniqueTrack.Album } }; await NavigationService.NavigateAsync(nameof(AlbumDetailPage), navigationParams); } }); }
public override void ProcessPacket(FactoryLoadRequest packet, NebulaConnection conn) { if (IsClient) { return; } PlanetData planet = GameMain.galaxy.PlanetById(packet.PlanetID); PlanetFactory factory = GameMain.data.GetOrCreateFactory(planet); using (BinaryUtils.Writer writer = new BinaryUtils.Writer()) { factory.Export(writer.BinaryWriter); byte[] data = writer.CloseAndGetBytes(); Log.Info($"Sent {data.Length} bytes of data for PlanetFactory {planet.name} (ID: {planet.id})"); conn.SendPacket(new FactoryData(packet.PlanetID, data, planet.data.modData)); } // Add requesting client to connected player, so he can receive following update IPlayerManager playerManager = Multiplayer.Session.Network.PlayerManager; INebulaPlayer player = playerManager.GetSyncingPlayer(conn); if (player != null) { player.Data.LocalPlanetId = packet.PlanetID; player.Data.LocalStarId = GameMain.galaxy.PlanetById(packet.PlanetID).star.id; using (playerManager.GetConnectedPlayers(out System.Collections.Generic.Dictionary <INebulaConnection, INebulaPlayer> connectedPlayers)) { connectedPlayers.Add(player.Connection, player); } } }
public HandleChatBoxMessage(Game game) { _game = game; _chatCommandManager = game.ChatCommandManager; _playerManager = game.PlayerManager; _logger = LoggerProvider.GetLogger(); }
public ProfileApiController( ApplicationUserManager userManager, IPlayerManager playerManager, IImageManager imageManager) { _userManager = userManager; _playerManager = playerManager; _imageManager = imageManager; }
public SessionManager(IPlayerManager daoPlayer, IGamesManager daoGame) { this.daoPlayer = daoPlayer; this.daoGame = daoGame; cleanUpTimer = new Timer(numberOfMillisecondsBetweenCleanup); cleanUpTimer.Elapsed += CleanUpTimer_Elapsed; cleanUpTimer.AutoReset = true; cleanUpTimer.Start(); }
public ValkyrieSceneProvider(GraphicsDevice graphicsdevice, SpriteBatch spritebatch, IFogRenderer fogrenderer) { this.device = graphicsdevice; this.spritebatch = spritebatch; players = new ValkyriePlayerManager<BaseCharacter>(); cameras = new ValkyrieCameraManager<BaseCamera>(); renderers = new ValkyrieRendererManager(); this.fogrenderer = fogrenderer; }
public virtual void PrepareVideoPlayer(IPlayerManager playerManager, IList<IPlayerContext> playerContexts, PlayerContextConcurrencyMode concurrencyMode, Guid mediaModuleId, out IPlayerSlotController slotController, ref int audioSlotIndex, ref int currentPlayerIndex) { int numActive = playerContexts.Count; int slotIndex; switch (concurrencyMode) { case PlayerContextConcurrencyMode.ConcurrentAudio: if (numActive > 1 && playerContexts[1].AVType == AVType.Audio) { // The secondary slot is an audio player slot slotIndex = PlayerManagerConsts.PRIMARY_SLOT; IPlayerContext pc = playerContexts[0]; pc.Reset(); // Necessary to reset the player context to disable the auto close function (pc.CloseWhenFinished) playerManager.ResetSlot(slotIndex, out slotController); audioSlotIndex = PlayerManagerConsts.SECONDARY_SLOT; } else if (numActive == 1 && playerContexts[0].AVType == AVType.Audio) { // The primary slot is an audio player slot playerManager.OpenSlot(out slotIndex, out slotController); // Make new video slot the primary slot playerManager.SwitchSlots(); audioSlotIndex = PlayerManagerConsts.SECONDARY_SLOT; } else { // No audio slot available playerManager.CloseAllSlots(); playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } break; case PlayerContextConcurrencyMode.ConcurrentVideo: if (numActive >= 1 && playerContexts[0].AVType == AVType.Video) { // The primary slot is a video player slot if (numActive > 1) playerManager.CloseSlot(PlayerManagerConsts.SECONDARY_SLOT); playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } else { playerManager.CloseAllSlots(); playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; } break; default: // Don't enable concurrent controllers: Close all except the primary slot controller playerManager.CloseAllSlots(); playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = PlayerManagerConsts.PRIMARY_SLOT; break; } currentPlayerIndex = slotIndex; }
protected State(IDictionary<Type, object> managers) { StateManager = (IStateManager) managers[typeof (IStateManager)]; NetworkManager = (INetworkManager) managers[typeof (INetworkManager)]; ResourceManager = (IResourceManager) managers[typeof (IResourceManager)]; UserInterfaceManager = (IUserInterfaceManager) managers[typeof (IUserInterfaceManager)]; MapManager = (IMapManager) managers[typeof (IMapManager)]; PlayerManager = (IPlayerManager) managers[typeof (IPlayerManager)]; ConfigurationManager = (IConfigurationManager) managers[typeof (IConfigurationManager)]; PlacementManager = (IPlacementManager) managers[typeof (IPlacementManager)]; KeyBindingManager = (IKeyBindingManager) managers[typeof (IKeyBindingManager)]; }
public static void Init(IntPtr smutilsptr, IntPtr sharesysptr, IntPtr myself, IntPtr playermanager, IntPtr timersystem) { Console.WriteLine (Directory.GetCurrentDirectory()); HomePath = Path.Combine(Directory.GetCurrentDirectory(), "cstrike/addons/sharpsource"); ExtensionsPath = Path.Combine(HomePath, "extensions"); SourceMod = new ISourceMod(new CppInstancePtr(smutilsptr)); ShareSys = new IShareSys(new CppInstancePtr(sharesysptr)); Extension = new IExtension(new CppInstancePtr(myself)); PlayerManager = new IPlayerManager(new CppInstancePtr(playermanager)); TimerSystem = new ITimerSystem(new CppInstancePtr(timersystem)); Init(); }
public AuthController( SignInManager<ApplicationUser> signInManager, UserManager<ApplicationUser> userManager, IPlayerManager playerManager, IImageManager imageManager, ILoggerFactory loggerFactory) { _playerManager = playerManager; _imageManager = imageManager; _signInManager = signInManager; _userManager = userManager; _logger = loggerFactory.CreateLogger(nameof(AuthController)); }
public MikmakController() { try { playerManager = new PlayerManager(); gameManager = GameManager.GetInstance(); if (sessionManager == null) { sessionManager = new SessionManager(playerManager, gameManager); } } catch (Exception e) { throw e; } }
public StatusEffectBar(IResourceManager resourceManager, IPlayerManager playerManager) { _resourceManager = resourceManager; _playerManager = playerManager; if (playerManager.ControlledEntity != null && playerManager.ControlledEntity.HasComponent(ComponentFamily.StatusEffects)) { assignedEnt = playerManager.ControlledEntity; assigned = (StatusEffectComp) playerManager.ControlledEntity.GetComponent(ComponentFamily.StatusEffects); assigned.Changed += assigned_Changed; } UpdateButtons(); Update(0); //Pull info from compo and sub to event. }
public PlacementManager(IResourceManager resourceManager, INetworkManager networkManager, ICollisionManager collisionManager, IPlayerManager playerManager) { ResourceManager = resourceManager; NetworkManager = networkManager; CollisionManager = collisionManager; PlayerManager = playerManager; Type type = typeof (PlacementMode); List<Assembly> assemblies = AppDomain.CurrentDomain.GetAssemblies().ToList(); List<Type> types = assemblies.SelectMany(t => t.GetTypes()).Where(p => type.IsAssignableFrom(p)).ToList(); _modeDictionary.Clear(); foreach (Type t in types) _modeDictionary.Add(t.Name, t); Clear(); }
public virtual void PrepareAudioPlayer(IPlayerManager playerManager, IList<IPlayerContext> playerContexts, bool concurrentVideo, Guid mediaModuleId, out IPlayerSlotController slotController, ref int audioSlotIndex, ref int currentPlayerIndex) { if (concurrentVideo) { int numActive = playerManager.NumActiveSlots; // Solve conflicts - close conflicting slots if (numActive > 1) playerManager.CloseSlot(PlayerManagerConsts.SECONDARY_SLOT); IPlayerContext pc; if (numActive > 0 && (pc = playerContexts[PlayerManagerConsts.PRIMARY_SLOT]) != null && pc.AVType == AVType.Audio) playerManager.CloseSlot(PlayerManagerConsts.PRIMARY_SLOT); } else // !concurrentVideo // Don't enable concurrent controllers: Close all except the primary slot controller playerManager.CloseAllSlots(); // Open new slot int slotIndex; playerManager.OpenSlot(out slotIndex, out slotController); audioSlotIndex = slotController.SlotIndex; currentPlayerIndex = slotIndex; }
public virtual IPlayerSlotController PrepareAudioPlayerSlotController(IPlayerManager playerManager, PlayerContextManager playerContextManager, bool concurrentVideo, out int currentPlayerSlotIndex) { int numActive; if (concurrentVideo) { numActive = playerContextManager.NumActivePlayerContexts; // Solve conflicts - close conflicting slots IPlayerContext secondaryPC = playerContextManager.GetPlayerContext(PlayerContextIndex.SECONDARY); if (secondaryPC != null) secondaryPC.Close(); IPlayerContext pcPrimary; if (numActive > 0 && (pcPrimary = playerContextManager.GetPlayerContext(PlayerContextIndex.PRIMARY)) != null && pcPrimary.AVType == AVType.Audio) pcPrimary.Close(); } else // !concurrentVideo // Don't enable concurrent controllers: Close all except the primary slot controller playerContextManager.CloseAllPlayerContexts(); numActive = playerContextManager.NumActivePlayerContexts; currentPlayerSlotIndex = numActive; return playerManager.OpenSlot(); }
public EquipmentSlotUi(EquipmentSlot slot, IPlayerManager playerManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; _color = Color.White; AssignedSlot = slot; _buttonSprite = _resourceManager.GetSprite("slot"); _textSprite = new TextSprite(slot + "UIElementSlot", slot.ToString(), _resourceManager.GetFont("CALIBRI")) { ShadowColor = Color.Black, ShadowOffset = new Vector2D(1, 1), Shadowed = true, Color = Color.White }; Update(0); }
public BalanceCheckFixture(IPlayerManager pm) { _playerManager = pm; }
public DrawManager(IPlayerManager playerMgr) { this._playerManager = playerMgr; }
public TicketPurchaseFixture(IPlayerManager pm, IDrawManager dm, DateTime drawDate) { _drawManager = dm; _playerManager = pm; _drawDate = drawDate; }
public CreatePlayerFixture(IPlayerManager pm) { _playerManager = pm; }
/// <summary> /// Initializes a new instance of the <see cref="NullServerManager" /> class. /// </summary> /// <param name="playerManager">The player manager.</param> /// <exception cref="System.ArgumentNullException">playerManager</exception> public NullServerManager(IPlayerManager playerManager) { if (playerManager == null) throw new ArgumentNullException("playerManager"); _playerManager = playerManager; }
/// <summary> /// Initializes a new instance of the <see cref="PlayersController" /> class. /// </summary> /// <param name="playerManager">The player manager.</param> /// <exception cref="System.ArgumentNullException">playerManager</exception> public PlayersController(IPlayerManager playerManager) { if (playerManager == null) throw new ArgumentNullException("playerManager"); _playerManager = playerManager; }
public HumanComboGui(IPlayerManager playerManager, INetworkManager networkManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _networkManager = networkManager; _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; ComponentClass = GuiComponentType.ComboGui; #region Status UI _ResBlunt = new ArmorInfoLabel(DamageType.Bludgeoning, resourceManager); _ResBurn = new ArmorInfoLabel(DamageType.Burn, resourceManager); _ResFreeze = new ArmorInfoLabel(DamageType.Freeze, resourceManager); _ResPierce = new ArmorInfoLabel(DamageType.Piercing, resourceManager); _ResShock = new ArmorInfoLabel(DamageType.Shock, resourceManager); _ResSlash = new ArmorInfoLabel(DamageType.Slashing, resourceManager); _ResTox = new ArmorInfoLabel(DamageType.Toxin, resourceManager); #endregion _equipBg = _resourceManager.GetSprite("outline"); _comboBg = _resourceManager.GetSprite("combo_bg"); _comboClose = new ImageButton { ImageNormal = "button_closecombo", }; _tabEquip = new ImageButton { ImageNormal = "tab_equip", }; _tabEquip.Clicked += TabClicked; _tabHealth = new ImageButton { ImageNormal = "tab_health", }; _tabHealth.Clicked += TabClicked; _tabCraft = new ImageButton { ImageNormal = "tab_craft", }; _tabCraft.Clicked += TabClicked; _comboClose.Clicked += ComboCloseClicked; //Left Side - head, eyes, outer, hands, feet _slotHead = new EquipmentSlotUi(EquipmentSlot.Head, _playerManager, _resourceManager, _userInterfaceManager); _slotHead.Dropped += SlotDropped; _slotEyes = new EquipmentSlotUi(EquipmentSlot.Eyes, _playerManager, _resourceManager, _userInterfaceManager); _slotEyes.Dropped += SlotDropped; _slotOuter = new EquipmentSlotUi(EquipmentSlot.Outer, _playerManager, _resourceManager, _userInterfaceManager); _slotOuter.Dropped += SlotDropped; _slotHands = new EquipmentSlotUi(EquipmentSlot.Hands, _playerManager, _resourceManager, _userInterfaceManager); _slotHands.Dropped += SlotDropped; _slotFeet = new EquipmentSlotUi(EquipmentSlot.Feet, _playerManager, _resourceManager, _userInterfaceManager); _slotFeet.Dropped += SlotDropped; //Right Side - mask, ears, inner, belt, back _slotMask = new EquipmentSlotUi(EquipmentSlot.Mask, _playerManager, _resourceManager, _userInterfaceManager); _slotMask.Dropped += SlotDropped; _slotEars = new EquipmentSlotUi(EquipmentSlot.Ears, _playerManager, _resourceManager, _userInterfaceManager); _slotEars.Dropped += SlotDropped; _slotInner = new EquipmentSlotUi(EquipmentSlot.Inner, _playerManager, _resourceManager, _userInterfaceManager); _slotInner.Dropped += SlotDropped; _slotBelt = new EquipmentSlotUi(EquipmentSlot.Belt, _playerManager, _resourceManager, _userInterfaceManager); _slotBelt.Dropped += SlotDropped; _slotBack = new EquipmentSlotUi(EquipmentSlot.Back, _playerManager, _resourceManager, _userInterfaceManager); _slotBack.Dropped += SlotDropped; _txtDbg = new TextSprite("comboDlgDbg", "Combo Debug", _resourceManager.GetFont("CALIBRI")); _craftSlot1 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftSlot2 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftButton = new ImageButton { ImageNormal = "wrenchbutt" }; _craftButton.Clicked += CraftButtonClicked; _craftStatus = new TextSprite("craftText", "Status", _resourceManager.GetFont("CALIBRI")) { ShadowColor = Color.DimGray, ShadowOffset = new Vector2D(1, 1), Shadowed = true }; _blueprints = new ScrollableContainer("blueprintCont", new Size(210, 100), _resourceManager); }
public CraftingManager(IPlayerManager PlayerManager, ISS14NetServer NetServer) { _netServer = NetServer; _playerManager = PlayerManager; }
public SetUpTestEnvironment() { playerManager = new PlayerManager(); }
public RandomPlayerViewModel() { m_playerManager = PlayerManager.Instance; LoadData(); }
public PlayerApiController( IPlayerManager playerManager) { _playerManager = playerManager; }
public virtual IPlayerSlotController PrepareVideoPlayerSlotController(IPlayerManager playerManager, PlayerContextManager playerContextManager, PlayerContextConcurrencyMode concurrencyMode, out bool makePrimaryPlayer, out int audioPlayerSlotIndex, out int currentPlayerSlotIndex) { IList<IPlayerContext> playerContexts = playerContextManager.PlayerContexts; int numActive = playerContexts.Count; IPlayerSlotController result; switch (concurrencyMode) { case PlayerContextConcurrencyMode.ConcurrentAudio: if (numActive > 1 && playerContexts[PlayerContextIndex.SECONDARY].AVType == AVType.Audio) { // The secondary slot is an audio player slot IPlayerContext playerContext = playerContexts[PlayerContextIndex.PRIMARY]; result = playerContext.Revoke(); makePrimaryPlayer = true; audioPlayerSlotIndex = PlayerContextIndex.SECONDARY; } else if (numActive == 1 && playerContexts[PlayerContextIndex.PRIMARY].AVType == AVType.Audio) { // The primary slot is an audio player slot result = playerManager.OpenSlot(); makePrimaryPlayer = true; audioPlayerSlotIndex = PlayerContextIndex.SECONDARY; } else { // No audio slot available playerContextManager.CloseAllPlayerContexts(); result = playerManager.OpenSlot(); makePrimaryPlayer = true; audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; } break; case PlayerContextConcurrencyMode.ConcurrentVideo: if (numActive >= 1 && playerContexts[PlayerContextIndex.PRIMARY].AVType == AVType.Video) { // The primary slot is a video player slot if (numActive > 1) { IPlayerContext pcSecondary = playerContextManager.GetPlayerContext(PlayerContextIndex.SECONDARY); pcSecondary.Close(); } result = playerManager.OpenSlot(); makePrimaryPlayer = false; audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; } else { playerContextManager.CloseAllPlayerContexts(); result = playerManager.OpenSlot(); makePrimaryPlayer = true; audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; } break; default: // Don't enable concurrent controllers: Close all except the primary slot controller playerContextManager.CloseAllPlayerContexts(); result = playerManager.OpenSlot(); makePrimaryPlayer = true; audioPlayerSlotIndex = PlayerContextIndex.PRIMARY; break; } currentPlayerSlotIndex = makePrimaryPlayer ? PlayerContextIndex.PRIMARY : PlayerContextIndex.SECONDARY; return result; }
public SetUpTestEnvironment() { playerManager = new PlayerManager(); drawManager = new DrawManager(playerManager); }