public GameController() { var assemblies = new List <Assembly>(); string assemblyDir = Path.GetDirectoryName(new Uri(Assembly.GetExecutingAssembly().CodeBase).LocalPath); assemblies.Add(Assembly.LoadFrom(Path.Combine(assemblyDir, "SS14.Client.Services.dll"))); IoCManager.AddAssemblies(assemblies); _configurationManager = IoCManager.Resolve <IPlayerConfigurationManager>(); _configurationManager.Initialize("./player_config.xml"); _resourceManager = IoCManager.Resolve <IResourceManager>(); _resourceManager.LoadBaseResources(); _resourceManager.LoadLocalResources(); //Setup Cluwne first, as the rest depends on it. SetupCluwne(); //Initialization of private members _networkManager = IoCManager.Resolve <INetworkManager>(); _netGrapher = IoCManager.Resolve <INetworkGrapher>(); _stateManager = IoCManager.Resolve <IStateManager>(); _userInterfaceManager = IoCManager.Resolve <IUserInterfaceManager>(); _stateManager.RequestStateChange <MainScreen> (); FrameEventArgs _frameEvent; EventArgs _frameEventArgs; _clock = new SFML.System.Clock(); while (CluwneLib.IsRunning == true) { var lastFrameTime = _clock.ElapsedTime.AsSeconds(); _clock.Restart(); _frameEvent = new FrameEventArgs(lastFrameTime); CluwneLib.ClearCurrentRendertarget(Color.Black); CluwneLib.Screen.DispatchEvents(); CluwneLib.RunIdle(this, _frameEvent); CluwneLib.Screen.Display(); } CluwneLib.Terminate(); Console.WriteLine("Gameloop terminated."); }
public GameController() { _configurationManager = IoCManager.Resolve <IPlayerConfigurationManager>(); _configurationManager.Initialize("./player_config.xml"); _resourceManager = IoCManager.Resolve <IResourceManager>(); _resourceManager.LoadBaseResources(); _resourceManager.LoadLocalResources(); //Setup Cluwne first, as the rest depends on it. SetupCluwne(); //Initialization of private members _networkManager = IoCManager.Resolve <INetworkManager>(); _netGrapher = IoCManager.Resolve <INetworkGrapher>(); _stateManager = IoCManager.Resolve <IStateManager>(); _userInterfaceManager = IoCManager.Resolve <IUserInterfaceManager>(); _stateManager.RequestStateChange <MainScreen> (); FrameEventArgs _frameEvent; EventArgs _frameEventArgs; _clock = new SFML.System.Clock(); while (CluwneLib.IsRunning == true) { var lastFrameTime = _clock.ElapsedTime.AsSeconds(); _clock.Restart(); _frameEvent = new FrameEventArgs(lastFrameTime); CluwneLib.ClearCurrentRendertarget(Color.Black); CluwneLib.Screen.DispatchEvents(); CluwneLib.RunIdle(this, _frameEvent); CluwneLib.Screen.Display(); } CluwneLib.Terminate(); Console.WriteLine("Gameloop terminated."); }
public GameController() { _configurationManager = IoCManager.Resolve<IPlayerConfigurationManager>(); _configurationManager.Initialize("./player_config.xml"); _resourceManager = IoCManager.Resolve<IResourceManager>(); _resourceManager.LoadBaseResources(); _resourceManager.LoadLocalResources(); //Setup Cluwne first, as the rest depends on it. SetupCluwne (); //Initialization of private members _networkManager = IoCManager.Resolve<INetworkManager>(); _netGrapher = IoCManager.Resolve<INetworkGrapher>(); _stateManager = IoCManager.Resolve<IStateManager>(); _userInterfaceManager = IoCManager.Resolve<IUserInterfaceManager>(); SetupInput (); _stateManager.RequestStateChange<TestState> (); FrameEventArgs _frameEvent; EventArgs _frameEventArgs; _clock = new SFML.System.Clock(); while (CluwneLib.IsRunning == true) { var lastFrameTime = _clock.ElapsedTime.AsSeconds(); _clock.Restart(); _frameEvent = new FrameEventArgs(lastFrameTime); CluwneLib.ClearCurrentRendertarget (Color.Black); CluwneLib.Screen.DispatchEvents(); CluwneLib.RunIdle (this, _frameEvent); CluwneLib.Screen.Display(); } CluwneLib.Terminate(); Console.WriteLine("Gameloop terminated."); }