public Stream Retrieve() { if (ActiveSource == null) { throw new InvalidOperationException("Cannot retrieve multi source, the multi source was not properly prepared (none of the sources exists or missing Prepare() call)."); } return(ActiveSource.Retrieve()); }
public void Prepare() { if (!Exists()) { throw new InvalidOperationException($"Cannot prepare multi source, none of the underlying sources {ArrayUtils.ToString(_sources)} exists."); } ActiveSource.Prepare(); }
public PackageSourceSettings(ISettingsManager settingsManager) { Debug.Assert(settingsManager != null); _settingsManager = settingsManager; // migrate active package source if (ActiveSource.Equals(NuGetConstants.V2FeedUrl, StringComparison.OrdinalIgnoreCase) || ActiveSource.Equals(NuGetConstants.V2LegacyFeedUrl, StringComparison.OrdinalIgnoreCase)) { ActiveSource = NuGetConstants.DefaultFeedUrl; } }
public void Dispose() { ActiveSource?.Dispose(); }
public bool Exists() { return(ActiveSource?.Exists() ?? false); }
internal static bool ActivateInternal( AudioMixerGroup g, AudioClip c, Parameters p, ActivationParams ap, Vector3 pos2, float pitch #if UNITY_EDITOR , Patch patch #endif ) { #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorApplication.CallbackFunction f = null; float n = Time.realtimeSinceStartup; f = () => { if (Time.realtimeSinceStartup - n >= ap.delay) { UnityEditor.EditorApplication.update -= f; PlayClip(c, p.loop); } }; UnityEditor.EditorApplication.update += f; return(false); } #endif var i = freeSources.Count > 0 ? freeSources.Pop() : CreateSource(); i.transform.position = pos2; i.Enable(p); var z = new ActiveSource { handle = ap.handle, keyOn = ap.delay, keyOff = false, #if UNITY_EDITOR patch = patch, #endif info = i, target = (ap.transform == null || ap.transform.gameObject.isStatic) ? null : ap.transform, localPosition = ap.position, volume = p.GetVolume() * Mathf.Clamp01(ap.volume), modVolume = ap.modVolume, envelope = Envelope.instant }; #if SYNTHESIZER_PARANOIA Debug.LogFormat( Time.frameCount.ToString("X4") + " Synthesizer.ActivateInternal: {0} {1} ({2})", g, c.name, z.target); #endif if (p.envelope.attack > Mathf.Epsilon) { z.envelope.SetAttack(p.envelope.attack); } if (p.envelope.release > Mathf.Epsilon) { z.envelope.SetRelease(p.envelope.release); } ActivateStatic(g, c, p, i.audioSource, ap.delay, z.GetVolume(), pitch); activeSources0.Add(z); return(p.loop); }
public void TestInit() { sw41 = Test.Sw41; api = sw41.ActiveSourceApi; }