private void GameInput_KeyDown(object sender, KeyEventArgs e) { if (!Paused && !follower.Dead) { switch (e.KeyCode) { case Keys.Up: player.Move(MoveEnum.UP); break; case Keys.Right: player.Move(MoveEnum.RIGHT); break; case Keys.Down: player.Move(MoveEnum.DOWN); break; case Keys.Left: player.Move(MoveEnum.LEFT); break; } } }