public void OnDecrease(Action action) => _decrease.OnPowerOn(() => { if (_increase.Power == PowerValue.Off) { action(); } });
public void Run() { _redButton.OnPowerOn(() => Guess(Color.Red)); _yellowButton.OnPowerOn(() => Guess(Color.Yellow)); _greenButton.OnPowerOn(() => Guess(Color.Green)); _difficultyDial.OnIncrease(() => { if (_difficulty < 3) { _difficulty++; } StartRound(); }); _difficultyDial.OnDecrease(() => { if (_difficulty > 1) { _difficulty--; } StartRound(); }); _score = 0; _difficulty = 1; _cpuRed.TurnOnFor(TimeSpan.FromSeconds(0.5)); _cpuYellow.TurnOnFor(TimeSpan.FromSeconds(0.5)); _cpuGreen.TurnOnFor(TimeSpan.FromSeconds(0.5)); _score1.TurnOnFor(TimeSpan.FromSeconds(0.5)); _score2.TurnOnFor(TimeSpan.FromSeconds(0.5)); _score3.TurnOnFor(TimeSpan.FromSeconds(0.5)); StartRound(); }