public void HandleMovementStatus(ref IPacketReader packet, ref IWorldManager manager) { if (manager.Account.ActiveCharacter.IsTeleporting) { return; } uint opcode = packet.Opcode; long pos = packet.Position; var character = manager.Account.ActiveCharacter; packet.ReadPackedGUID(); packet.Position += 10; character.Location.Update(packet, true); //packet.Position = pos; //PacketWriter writer = new PacketWriter(opcode, Sandbox.Instance.Opcodes[opcode].ToString()); //writer.Write(packet.ReadToEnd()); //manager.Send(writer); }