예제 #1
0
        public void ReadFromPacket(IPacketReader reader)
        {
            MobID = reader.ReadInt();

            HitAction = reader.ReadByte();

            var info = reader.ReadByte();

            ForeAction      = (byte)(info & 0x7F);
            IsMobFacingLeft = (info >> 7 & 1) > 0;
            FrameIdx        = reader.ReadByte();

            _ = reader.ReadByte();  // v258 & 0x7F | v25

            _ = reader.ReadShort(); // dAx[5]
            _ = reader.ReadShort(); // dAx[4]
            _ = reader.ReadShort(); // dAx[3]
            _ = reader.ReadShort(); // dAx[2]

            Delay = reader.ReadShort();

            for (var i = 0; i < Damage.Length; i++)
            {
                Damage[i] = reader.ReadInt();
            }

            _ = reader.ReadInt(); // mob crc
        }
예제 #2
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();

            var type = (GroupMessageType)packet.ReadByte();

            var recipientCount = packet.ReadByte();
            var recipients     = new int[recipientCount];

            for (var i = 0; i < recipientCount; i++)
            {
                recipients[i] = packet.ReadInt();
            }

            var text = packet.ReadString();

            switch (type)
            {
            case GroupMessageType.Party:
            {
                if (user.Party == null)
                {
                    return;
                }

                var partyChat = new UnstructuredOutgoingPacket(PacketSendOperations.GroupMessage);

                partyChat.WriteByte((byte)GroupMessageType.Party);
                partyChat.WriteString(user.Character.Name);
                partyChat.WriteString(text);

                var dispatchRequest = new DispatchToCharactersRequest {
                    Data = ByteString.CopyFrom(partyChat.Buffer)
                };

                dispatchRequest.Characters.Add(user.Party.Members
                                               .Select(m => m.ID)
                                               .Where(m => m != user.ID)
                                               );

                await stageUser.Stage.DispatchService.DispatchToCharacters(dispatchRequest);

                break;
            }

            default:
                stageUser.Stage.Logger.LogWarning($"Unhandled group message type: {type}");
                break;
            }
        }
예제 #3
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var targetID = packet.ReadInt();
            var target   = user.Watching
                           .SelectMany(w => w.GetObjects <IFieldObjUser>())
                           .Where(o => o.ID == targetID)
                           .FirstOrDefault();

            if (target == null)
            {
                return;
            }

            var response = new UnstructuredOutgoingPacket(PacketSendOperations.CharacterInfo);

            response.WriteInt(target.ID);
            response.WriteByte(target.Character.Level);
            response.WriteShort(target.Character.Job);
            response.WriteShort(target.Character.POP);

            response.WriteByte(0);

            response.WriteString(target?.Guild?.Name ?? "");
            response.WriteString("");  // sAlliance

            response.WriteByte(0);     // Medal?

            response.WriteBool(false); // Pets

            response.WriteByte(0);     // TamingMobInfo
            response.WriteByte(0);     // Wishlist

            response.WriteInt(0);      // MedalAchievementInfo
            response.WriteShort(0);

            var chairs = target.Character.Inventories[ItemInventoryType.Install].Items
                         .Select(kv => kv.Value)
                         .Select(i => i.TemplateID)
                         .Where(i => i / 10000 == 301)
                         .ToList();

            response.WriteInt(chairs.Count);
            chairs.ForEach(i => response.WriteInt(i));

            await user.Dispatch(response);
        }
예제 #4
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var emotion      = packet.ReadInt();
            var duration     = packet.ReadInt();
            var byItemOption = packet.ReadBool();

            // TODO item option check

            var response = new UnstructuredOutgoingPacket(PacketSendOperations.UserEmotion);

            response.WriteInt(user.ID);
            response.WriteInt(emotion);
            response.WriteInt(duration);
            response.WriteBool(byItemOption);

            await user.FieldSplit.Dispatch(user, response);
        }
        protected override Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            for (var i = 0; i < 8; i++)
            {
                user.Character.QuickSlotKeys[i] = new CharacterQuickSlotKey(packet.ReadInt());
            }

            return(Task.CompletedTask);
        }
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var type     = (ItemInventoryType)packet.ReadByte();
            var response = new UnstructuredOutgoingPacket(PacketSendOperations.GatherItemResult);

            response.WriteBool(false);
            response.WriteByte((byte)type);

            await user.ModifyInventory(i => i[type].Gather(), true);

            await user.Dispatch(response);
        }
예제 #7
0
        protected override async Task Handle(
            GameStageUser stageUser,
            IFieldObjUser user,
            IPacketReader packet
            )
        {
            _ = packet.ReadLong();
            _ = packet.ReadByte();
            _ = packet.ReadLong();
            _ = packet.ReadInt();
            _ = packet.ReadInt();
            _ = packet.ReadInt();

            var path     = packet.Read(new MovePath());
            var movement = new UnstructuredOutgoingPacket(PacketSendOperations.UserMove);

            movement.WriteInt(user.ID);
            movement.Write(path);

            await user.Move(path);

            await user.FieldSplit.Dispatch(user, movement);
        }
예제 #8
0
        protected override Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var v3 = packet.ReadInt();

            if (v3 > 0)
            {
                return(Task.CompletedTask);
            }
            var count = packet.ReadInt();

            for (var i = 0; i < count; i++)
            {
                var key = packet.ReadInt();

                user.Character.FunctionKeys[key] = new CharacterFunctionKey
                {
                    Type   = packet.ReadByte(),
                    Action = packet.ReadInt()
                };
            }

            return(Task.CompletedTask);
        }
예제 #9
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var type   = (ItemInventoryType)packet.ReadByte();
            var from   = packet.ReadShort();
            var to     = packet.ReadShort();
            var number = packet.ReadShort();

            if (to == 0)
            {
                await user.ModifyInventory(exclRequest : true); // TODO: drops

                return;
            }

            // TODO: checks
            await user.ModifyInventory(i => i[type].Move(from, to), true);
        }
예제 #10
0
        public override async Task Handle(LoginStageUser user, IPacketReader packet)
        {
            var spw         = packet.ReadString();
            var characterID = packet.ReadInt();

            var result    = LoginResultCode.Success;
            var response  = new UnstructuredOutgoingPacket(PacketSendOperations.DeleteCharacterResult);
            var character = await user.Stage.CharacterRepository.Retrieve(characterID);

            if (!BCrypt.Net.BCrypt.EnhancedVerify(spw, user.Account.SPW))
            {
                result = LoginResultCode.IncorrectSPW;
            }
            if (character == null || character.AccountWorldID != user.AccountWorld.ID)
            {
                result = LoginResultCode.DBFail;
            }

            var guild = (await user.Stage.GuildService.LoadByCharacter(new GuildLoadByCharacterRequest {
                Character = characterID
            })).Guild;
            var party = (await user.Stage.PartyService.LoadByCharacter(new PartyLoadByCharacterRequest {
                Character = characterID
            })).Party;

            if (result == LoginResultCode.Success)
            {
                // TODO: guild withdraw if not master

                if (party != null)
                {
                    _ = user.Stage.PartyService.Withdraw(new PartyWithdrawRequest {
                        Character = characterID
                    });
                }

                await user.Stage.CharacterRepository.Delete(characterID);
            }

            response.WriteInt(characterID);
            response.WriteByte((byte)result);

            await user.Dispatch(response);
        }
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var objID = packet.ReadInt();
            var obj   = user.Field.GetPool(Type).GetObject(objID);

            if (obj is not T controlled)
            {
                return;
            }

            if (controlled == null)
            {
                return;
            }
            if (controlled.Controller != user)
            {
                return;
            }

            await Handle(stageUser, user, controlled, packet);
        }
예제 #12
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var message     = packet.ReadString();
            var onlyBalloon = packet.ReadBool();

            if (message.StartsWith("!") || message.StartsWith("@")) // TODO: config?
            {
                await stageUser.Stage.CommandProcessor.Process(user, message.Substring(1));

                return;
            }

            var chatPacket1 = new UnstructuredOutgoingPacket(PacketSendOperations.UserChat);

            chatPacket1.WriteInt(user.ID);
            chatPacket1.WriteBool(user.Account.GradeCode > 0 || user.Account.SubGradeCode > 0); // TODO: proper gm chat checks
            chatPacket1.WriteString(message);
            chatPacket1.WriteBool(onlyBalloon);

            await user.FieldSplit.Dispatch(chatPacket1);

            if (onlyBalloon)
            {
                return;
            }

            var chatPacket2 = new UnstructuredOutgoingPacket(PacketSendOperations.UserChatNLCPQ);

            chatPacket2.WriteInt(user.ID);
            chatPacket2.WriteBool(user.Account.GradeCode > 0 || user.Account.SubGradeCode > 0); // TODO: proper gm chat checks
            chatPacket2.WriteString(message);
            chatPacket2.WriteBool(onlyBalloon);
            chatPacket2.WriteString(user.Character.Name);

            await Task.WhenAll(user.Field
                               .GetUsers()
                               .Except(user.FieldSplit.GetWatchers())
                               .Select(u => u.Dispatch(chatPacket2)));
        }
예제 #13
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var npc = user.Field.GetPool(FieldObjType.NPC).GetObject <IFieldObjNPC>(packet.ReadInt());

            if (npc == null)
            {
                return;
            }
            if (!user.Watching.Any(w => w == npc.FieldSplit))
            {
                return;
            }

            var scriptName = npc.Info.Script;

            if (string.IsNullOrWhiteSpace(scriptName))
            {
                return;
            }

            try
            {
                var script = await stageUser.Stage.ScriptEngine.CreateFromFile(scriptName);

                var context      = new ConversationContext(user);
                var conversation = new ScriptedConversation(
                    context,
                    new BasicSpeaker(context, templateID: npc.Info.ID),
                    new BasicSpeaker(context, flags: ConversationSpeakerFlags.NPCReplacedByUser),
                    script
                    );

                await user.Converse(conversation);
            }
            catch (FileNotFoundException)
            {
                await user.Message($"The '{scriptName}' script does not exist.");
            }
        }
예제 #14
0
        public void ReadFromPacket(IPacketReader reader)
        {
            _ = reader.ReadByte(); // FieldKey

            _ = reader.ReadInt();  // dr0
            _ = reader.ReadInt();  // dr1

            var attackInfo = reader.ReadByte();

            DamagePerMob = attackInfo >> 0 & 0xF;
            MobCount     = attackInfo >> 4 & 0xF;

            _ = reader.ReadInt(); // dr2
            _ = reader.ReadInt(); // dr3

            SkillID = reader.ReadInt();
            _       = reader.ReadBool(); // unk

            _ = reader.ReadInt();        // dr rand
            _ = reader.ReadInt();        // crc

            _ = reader.ReadInt();        // skillLevel crc
            _ = reader.ReadInt();        // skillLevel crc

            Keydown = 0;                 // TODO keydownskill check - int keydown

            var skillFlags = reader.ReadByte();

            IsFinalAfterSlashBlast = (skillFlags & 0x0) > 0;
            IsShadowPartner        = (skillFlags & 8) > 0;
            IsSerialAttack         = (skillFlags & 32) > 0;

            var actionInfo = reader.ReadShort();

            Action       = actionInfo & 0x7FFF;
            IsFacingLeft = (actionInfo >> 15 & 1) > 0;

            _ = reader.ReadInt(); // action crc?

            ActionType  = reader.ReadByte();
            ActionSpeed = reader.ReadByte();
            ActionTime  = reader.ReadInt();

            Phase = reader.ReadInt(); // BattleMage?

            for (var i = 0; i < MobCount; i++)
            {
                Mobs.Add(reader.Read(new ClientAttackMobInfo(DamagePerMob)));
            }

            _ = reader.ReadPoint2D(); // unk

            // TODO grenade readpoint2d
        }
예제 #15
0
        protected override async Task Handle(
            GameStageUser stageUser,
            IFieldObjUser controller,
            IFieldObjMob controlled,
            IPacketReader packet
            )
        {
            if (controlled.HP <= 0)
            {
                return;
            }

            var mobCtrlSN = packet.ReadShort();
            var v7        = packet.ReadByte();         //v85 = nDistance | 4 * (v184 | 2 * ((unsigned __int8)retaddr | 2 * v72)); [ CONFIRMED ]

            var oldSplit           = (v7 & 0xF0) != 0; //this is a type of CFieldSplit
            var mobMoveStartResult = (v7 & 0xF) != 0;

            var curSplit        = packet.ReadByte();
            var illegalVelocity = packet.ReadInt();
            var v8 = packet.ReadByte();

            var cheatedRandom   = (v8 & 0xF0) != 0;
            var cheatedCtrlMove = (v8 & 0xF) != 0;

            var multiTargetForBall = packet.ReadInt();

            for (var i = 0; i < multiTargetForBall; i++)
            {
                packet.ReadLong();                                          // int, int
            }
            var randTimeForAreaAttack = packet.ReadInt();

            for (var i = 0; i < randTimeForAreaAttack; i++)
            {
                packet.ReadInt();
            }

            packet.ReadInt(); // HackedCode
            packet.ReadInt(); // idk
            packet.ReadInt(); // HackedCodeCrc
            packet.ReadInt(); // idk

            var path = packet.Read(new MovePath());

            await controlled.Move(path);

            var response = new UnstructuredOutgoingPacket(PacketSendOperations.MobCtrlAck);

            response.WriteInt(controlled.ID);
            response.WriteShort(mobCtrlSN);
            response.WriteBool(mobMoveStartResult);
            response.WriteShort((short)controlled.MP); // nMP
            response.WriteByte(0);                     // SkillCommand
            response.WriteByte(0);                     // SLV

            await controller.Dispatch(response);

            var movement = new UnstructuredOutgoingPacket(PacketSendOperations.MobMove);

            movement.WriteInt(controlled.ID);
            movement.WriteBool(false); // NotForceLandingWhenDiscard
            movement.WriteBool(false); // NotChangeAction
            movement.WriteBool(false); // NextAttackPossible
            movement.WriteBool(false); // Left
            movement.WriteInt(illegalVelocity);

            movement.WriteInt(0); // MultiTargetForBall
            movement.WriteInt(0); // RandTimeForAreaAttack

            movement.Write(path);

            await controlled.Field.Dispatch(controller, movement);
        }
예제 #16
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var stage = stageUser.Stage;
            var flag  = (WhisperFlags)packet.ReadByte();

            switch (flag)
            {
            case WhisperFlags.Whisper | WhisperFlags.Request:
            {
                _ = packet.ReadInt();
                var name = packet.ReadString();
                var text = packet.ReadString();

                if (name.Equals(user.Character.Name, StringComparison.CurrentCultureIgnoreCase))
                {
                    return;
                }

                var allowed = false;
                var target  = await stage.CharacterRepository.RetrieveByName(name);

                var response = new UnstructuredOutgoingPacket(PacketSendOperations.Whisper);

                if (target != null)
                {
                    var sessionRequest = new DescribeSessionByCharacterRequest {
                        Character = target.ID
                    };
                    var sessionResponse = await stage.SessionRegistry.DescribeByCharacter(sessionRequest);

                    if (sessionResponse.Session.State == SessionState.LoggedIn)
                    {
                        allowed = true;
                    }
                }

                response.WriteByte((byte)(WhisperFlags.Whisper | WhisperFlags.Result));
                response.WriteString(allowed ? target.Name : name);
                response.WriteBool(allowed);

                if (allowed)
                {
                    var whisper = new UnstructuredOutgoingPacket(PacketSendOperations.Whisper)
                                  .WriteByte((byte)(WhisperFlags.Whisper | WhisperFlags.Receive))
                                  .WriteString(user.Character.Name)
                                  .WriteByte((byte)stage.ChannelID)
                                  .WriteBool(false) // bFromAdmin
                                  .WriteString(text);
                    var whisperRequest = new DispatchToCharactersRequest {
                        Data = ByteString.CopyFrom(whisper.Buffer)
                    };

                    whisperRequest.Characters.Add(target.ID);

                    await stage.DispatchService.DispatchToCharacters(whisperRequest);
                }

                await user.Dispatch(response);

                break;
            }

            default:
                stage.Logger.LogWarning($"Unhandled whisper flag: {flag}");
                break;
            }
        }
예제 #17
0
        public override async Task Handle(LoginStageUser user, IPacketReader packet)
        {
            var name      = packet.ReadString();
            var race      = packet.ReadInt();
            var subJob    = packet.ReadShort();
            var face      = packet.ReadInt();
            var hair      = packet.ReadInt();
            var hairColor = packet.ReadInt();
            var skin      = packet.ReadInt();
            var coat      = packet.ReadInt();
            var pants     = packet.ReadInt();
            var shoes     = packet.ReadInt();
            var weapon    = packet.ReadInt();
            var gender    = packet.ReadByte();

            var result   = LoginResultCode.Success;
            var response = new UnstructuredOutgoingPacket(PacketSendOperations.CreateNewCharacterResult);

            var world = await user.Stage.WorldTemplates.Retrieve((int)user.SelectedWorldID);

            if (world.BlockCharCreation)
            {
                result = LoginResultCode.NotConnectableWorld;
            }

            var serverRequest = new DescribeServerByMetadataRequest();

            serverRequest.Metadata.Add("Type", Enum.GetName(ServerStageType.Game));
            serverRequest.Metadata.Add("WorldID", user.SelectedWorldID.ToString());
            serverRequest.Metadata.Add("ChannelID", user.SelectedChannelID.ToString());

            var server = (await user.Stage.ServerRegistry.DescribeByMetadata(serverRequest)).Servers.FirstOrDefault();

            if (server == null)
            {
                result = LoginResultCode.NotConnectableWorld;
            }

            response.WriteByte((byte)result);

            if (result == LoginResultCode.Success)
            {
                var character = new Character
                {
                    AccountWorldID = user.AccountWorld.ID,
                    Name           = name,
                    Job            = 0, // TODO: race -> job
                    Face           = face,
                    Hair           = hair + hairColor,
                    Skin           = (byte)skin,
                    Gender         = gender,
                    FieldID        = 310000000, // TODO: start maps
                    FieldPortal    = 0,
                    SubJob         = 0          // TODO: race -> subjob
                };
                var context = new ModifyMultiInventoryContext(character.Inventories, user.Stage.ItemTemplates);

                context.Set(BodyPart.Clothes, coat);
                context.Set(BodyPart.Shoes, shoes);
                context.Set(BodyPart.Weapon, weapon);
                if (pants > 0)
                {
                    context.Set(BodyPart.Pants, pants);
                }

                await user.Stage.CharacterRepository.Insert(character);

                user.Character = character;
                user.Stage.Logger.LogDebug($"Created new {race} character: {name} (ID: {character.ID})");

                response.WriteCharacterStats(character);
                response.WriteCharacterLook(character);
                response.WriteBool(false);
                response.WriteBool(false);
            }
            else
            {
                response.WriteInt(0);
            }

            await user.Dispatch(response);
        }
예제 #18
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var type = (ConversationRequestType)packet.ReadByte();

            if (!user.IsConversing)
            {
                return;
            }

            var context = user.CurrentConversation.Context;

            if (type == ConversationRequestType.AskQuiz ||
                type == ConversationRequestType.AskSpeedQuiz)
            {
                await context.Respond(
                    new ConversationResponse <string>(type, packet.ReadString())
                    );

                return;
            }

            var answer = packet.ReadByte();

            if (
                type != ConversationRequestType.Say &&
                type != ConversationRequestType.AskYesNo &&
                type != ConversationRequestType.AskAccept &&
                answer == byte.MinValue ||
                (type == ConversationRequestType.Say ||
                 type == ConversationRequestType.AskYesNo ||
                 type == ConversationRequestType.AskAccept) && answer == byte.MaxValue
                )
            {
                await user.EndConversation();

                return;
            }

            switch (type)
            {
            case ConversationRequestType.AskText:
            case ConversationRequestType.AskBoxText:
                await context.Respond(
                    new ConversationResponse <string>(type, packet.ReadString())
                    );

                break;

            case ConversationRequestType.AskNumber:
            case ConversationRequestType.AskMenu:
            case ConversationRequestType.AskSlideMenu:
                await context.Respond(
                    new ConversationResponse <int>(type, packet.ReadInt())
                    );

                break;

            case ConversationRequestType.AskAvatar:
            case ConversationRequestType.AskMemberShopAvatar:
                await context.Respond(
                    new ConversationResponse <byte>(type, packet.ReadByte())
                    );

                break;

            case ConversationRequestType.AskYesNo:
            case ConversationRequestType.AskAccept:
                await context.Respond(
                    new ConversationResponse <bool>(type, Convert.ToBoolean(answer))
                    );

                break;

            default:
                await context.Respond(
                    new ConversationResponse <byte>(type, answer)
                    );

                break;
            }
        }
예제 #19
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var stage   = stageUser.Stage;
            var service = stage.PartyService;
            var type    = (PartyRequestCode)packet.ReadByte();

            switch (type)
            {
            case PartyRequestCode.CreateNewParty:
            {
                if (user.Party != null)
                {
                    return;
                }

                var result   = PartyResultCode.CreateNewParty_Done;
                var response = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                var contract = new PartyCreateRequest
                {
                    Member = new PartyMemberContract
                    {
                        Id      = user.ID,
                        Name    = user.Character.Name,
                        Job     = user.Character.Job,
                        Level   = user.Character.Level,
                        Channel = stage.ChannelID,
                        Field   = user.Field.ID
                    }
                };
                var serviceResponse = await service.Create(contract);

                var serviceResult = serviceResponse.Result;

                if (serviceResult == PartyServiceResult.FailedAlreadyInParty)
                {
                    result = PartyResultCode.CreateNewParty_AlreadyJoined;
                }
                else if (serviceResult != PartyServiceResult.Ok)
                {
                    result = PartyResultCode.CreateNewParty_Unknown;
                }

                response.WriteByte((byte)result);

                if (result == PartyResultCode.CreateNewParty_Done)
                {
                    response.WriteInt(serviceResponse.Party.Id);
                    response.WriteInt(0);                     // TownPortal-TownID
                    response.WriteInt(0);                     // TownPortal-FieldID
                    response.WriteInt(0);                     // TownPortal-SkillID
                    response.WritePoint2D(new Point2D(0, 0)); //TownPortal-Position
                }

                await user.Dispatch(response);

                break;
            }

            case PartyRequestCode.WithdrawParty:
            {
                if (user.Party == null)
                {
                    return;
                }

                var result   = PartyResultCode.WithdrawParty_Done;
                var response = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                var contract = new PartyWithdrawRequest {
                    Character = user.ID, IsKick = false
                };
                var serviceResponse = await service.Withdraw(contract);

                var serviceResult = serviceResponse.Result;

                if (serviceResult == PartyServiceResult.FailedNotInParty)
                {
                    result = PartyResultCode.WithdrawParty_NotJoined;
                }
                else if (serviceResult != PartyServiceResult.Ok)
                {
                    result = PartyResultCode.WithdrawParty_Unknown;
                }

                response.WriteByte((byte)result);

                if (result == PartyResultCode.WithdrawParty_Done)
                {
                    return;
                }

                await user.Dispatch(response);

                break;
            }

            case PartyRequestCode.InviteParty:
            {
                if (user.Party == null)
                {
                    var contract = new PartyCreateRequest
                    {
                        Member = new PartyMemberContract
                        {
                            Id      = user.ID,
                            Name    = user.Character.Name,
                            Job     = user.Character.Job,
                            Level   = user.Character.Level,
                            Channel = stage.ChannelID,
                            Field   = user.Field.ID
                        }
                    };
                    var serviceResponse = await service.Create(contract);

                    var serviceResult = serviceResponse.Result;

                    if (serviceResult != PartyServiceResult.Ok)
                    {
                        return;
                    }

                    var createResponse = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);

                    createResponse.WriteByte((byte)PartyResultCode.CreateNewParty_Done);
                    createResponse.WriteInt(serviceResponse.Party.Id);
                    createResponse.WriteInt(0);                     // TownPortal-TownID
                    createResponse.WriteInt(0);                     // TownPortal-FieldID
                    createResponse.WriteInt(0);                     // TownPortal-SkillID
                    createResponse.WritePoint2D(new Point2D(0, 0)); //TownPortal-Position

                    await user.Dispatch(createResponse);
                }

                if (user?.Party?.Boss != user.ID)
                {
                    return;
                }

                var name      = packet.ReadString();
                var result    = PartyResultCode.InviteParty_Sent;
                var response  = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                var character = await stage.CharacterRepository.RetrieveByName(name);

                if (character == null || user.Character.ID == character.ID)
                {
                    result = PartyResultCode.InviteParty_BlockedUser;
                }
                if ((await service.LoadByCharacter(new PartyLoadByCharacterRequest {
                        Character = character.ID
                    })).Party != null)
                {
                    result = PartyResultCode.JoinParty_AlreadyJoined;
                }
                else
                {
                    var serviceResponse = await stage.InviteService.Register(new InviteRegisterRequest
                        {
                            Invite = new InviteContract
                            {
                                Type    = InviteType.Party,
                                Invited = character.ID,
                                Inviter = user.ID
                            }
                        });

                    if (serviceResponse.Result != InviteServiceResult.Ok)
                    {
                        result = PartyResultCode.InviteParty_AlreadyInvited;
                    }
                }

                response.WriteByte((byte)result);

                if (result == PartyResultCode.InviteParty_Sent)
                {
                    var invitation        = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                    var invitationRequest = new DispatchToCharactersRequest();

                    invitation.WriteByte((byte)PartyRequestCode.InviteParty);
                    invitation.WriteInt(user.Character.ID);
                    invitation.WriteString(user.Character.Name);
                    invitation.WriteInt(user.Character.Level);
                    invitation.WriteInt(user.Character.Job);
                    invitation.WriteByte(0);         // PartyOpt

                    invitationRequest.Data = ByteString.CopyFrom(invitation.Buffer);
                    invitationRequest.Characters.Add(character.ID);

                    await stage.DispatchService.DispatchToCharacters(invitationRequest);

                    response.WriteString(character.Name);
                }

                await user.Dispatch(response);

                break;
            }

            case PartyRequestCode.KickParty:
            {
                if (user.Party == null)
                {
                    return;
                }
                if (user.Party.Boss != user.ID)
                {
                    return;
                }

                var id = packet.ReadInt();

                if (!user.Party.Members.Any(m => m.ID == id))
                {
                    return;
                }
                if (id == user.ID)
                {
                    return;
                }

                var result   = PartyResultCode.WithdrawParty_Done;
                var response = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                var contract = new PartyWithdrawRequest {
                    Character = id, IsKick = true
                };
                var serviceResponse = await service.Withdraw(contract);

                var serviceResult = serviceResponse.Result;

                if (serviceResult == PartyServiceResult.FailedNotInParty)
                {
                    result = PartyResultCode.WithdrawParty_NotJoined;
                }
                else if (serviceResult != PartyServiceResult.Ok)
                {
                    result = PartyResultCode.WithdrawParty_Unknown;
                }

                response.WriteByte((byte)result);

                if (result == PartyResultCode.WithdrawParty_Done)
                {
                    return;
                }

                await user.Dispatch(response);

                break;
            }

            case PartyRequestCode.ChangePartyBoss:
            {
                if (user.Party == null || user.Party.Boss != user.ID)
                {
                    return;
                }

                var id = packet.ReadInt();

                if (!user.Party.Members.Any(m => m.ID == id))
                {
                    return;
                }
                if (id == user.ID)
                {
                    return;
                }

                var result   = PartyResultCode.ChangePartyBoss_Done;
                var response = new UnstructuredOutgoingPacket(PacketSendOperations.PartyResult);
                var contract = new PartyChangeBossRequest {
                    Character = id
                };
                var serviceResponse = await service.ChangeBoss(contract);

                var serviceResult = serviceResponse.Result;

                if (serviceResult != PartyServiceResult.Ok)
                {
                    result = PartyResultCode.WithdrawParty_Unknown;
                }

                response.WriteByte((byte)result);

                if (result == PartyResultCode.ChangePartyBoss_Done)
                {
                    return;
                }

                await user.Dispatch(response);

                break;
            }

            default:
                stage.Logger.LogWarning($"Unhandled party request type: {type}");
                break;
            }
        }
예제 #20
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var templateID = packet.ReadInt();
            var template   = await stageUser.Stage.SkillTemplates.Retrieve(templateID);

            if (template == null)
            {
                return;
            }

            var job      = template.ID / 10000;
            var jobLevel = (byte)GameConstants.GetJobLevel(job);

            // TODO: job checks

            if (jobLevel == 0)
            {
                var sp = Math.Min(user.Character.Level - 1, job == 3000 ? 9 : 6);

                for (var i = 0; i < 3; i++)
                {
                    sp -= user.Character.GetSkillLevel(job * 1000 + 1000 + i);
                }
                if (sp > 0)
                {
                    await user.ModifySkills(s => s.Add(templateID), true);
                }
                return;
            }

            if (GameConstants.IsExtendSPJob(job) && user.Character.GetExtendSP(jobLevel) <= 0)
            {
                return;
            }
            if (!GameConstants.IsExtendSPJob(job) && user.Character.SP <= 0)
            {
                return;
            }

            var maxLevel = template.MaxLevel;

            if (GameConstants.IsSkillNeedMasterLevel(templateID))
            {
                maxLevel = (short)user.Character.GetSkillMasterLevel(templateID);
            }

            if (user.Character.GetSkillLevel(templateID) >= maxLevel)
            {
                return;
            }

            var increment = 1;

            await user.ModifyStats(s =>
            {
                if (GameConstants.IsExtendSPJob(job))
                {
                    s.SetExtendSP(jobLevel, (byte)(s.GetExtendSP(jobLevel) - increment));
                }
                else
                {
                    s.SP--;
                }
            });

            await user.ModifySkills(s => s.Add(templateID, increment), true);
        }