public static ItemProperty DamageBonusVsSAlign(IPAlignment alignment, IPDamageType damageType, IPDamageBonus damageBonus) => NWScript.ItemPropertyDamageBonusVsSAlign((int)alignment, (int)damageType, (int)damageBonus);
public static ItemProperty LimitUseBySAlign(IPAlignment alignment) => NWScript.ItemPropertyLimitUseBySAlign((int)alignment);
public static ItemProperty AttackBonusVsSAlign(IPAlignment alignment, int bonus) => NWScript.ItemPropertyAttackBonusVsSAlign((int)alignment, bonus);
public static ItemProperty EnhancementBonusVsSAlign(IPAlignment alignment, int bonus) => NWScript.ItemPropertyEnhancementBonusVsSAlign((int)alignment, bonus);
public static HitEffect SlayAlignment(IPAlignment alignment) { return(new HitEffect(IPOnHit.SlayAlignment, (int)alignment)); }
public static ItemProperty ACBonusVsSAlign(IPAlignment alignment, int bonus) { return(NWScript.ItemPropertyACBonusVsSAlign((int)alignment, bonus) !); }
public static ItemProperty LimitUseBySAlign(IPAlignment alignment) { return(NWScript.ItemPropertyLimitUseBySAlign((int)alignment) !); }
public static HitEffect SlayAlignment(IPAlignment alignment) => new HitEffect(IPOnHit.SlayAlignment, (int)alignment);