예제 #1
0
 protected override void SerializeImpl(IOutgoingMessageStream messageStream)
 {
     messageStream.WriteFloat(SwingDirection);
     messageStream.Write(HitZombies);
     messageStream.Write(HitHumans);
     messageStream.Write(HitScenery);
     messageStream.Write(StartPoint);
     messageStream.WriteEntityId(EntityUser);
 }
예제 #2
0
 protected override void SerializeImpl(IOutgoingMessageStream messageStream)
 {
     messageStream.WriteEntityId(EntityId);
 }
예제 #3
0
 protected override void SerializeImpl(IOutgoingMessageStream messageStream)
 {
     messageStream.WriteEntityId(EntityId);
     messageStream.WriteInt32(SpecId);
     messageStream.WriteInt32(UsageTime);
 }
예제 #4
0
 protected override void SerializeImpl(IOutgoingMessageStream messageStream)
 {
     base.SerializeImpl(messageStream);
     messageStream.WriteEntityId(EntityUser);
 }