/// <summary>
        /// Apply effect on target or do spell action if non duration spell
        /// </summary>
        /// <param name="target">target that gets the effect</param>
        /// <param name="effectiveness">factor from 0..1 (0%-100%)</param>
        public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
        {
            if (target == null || target.CurrentRegion == null)
            {
                return;
            }

            if (target.Realm == 0 || Caster.Realm == 0)
            {
                target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
                Caster.LastAttackTickPvE          = Caster.CurrentRegion.Time;
            }
            else
            {
                target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
                Caster.LastAttackTickPvP          = Caster.CurrentRegion.Time;
            }

            base.ApplyEffectOnTarget(target, effectiveness);

            if (Spell.CastTime > 0)
            {
                target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            }
            if (target is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
        }
예제 #2
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        protected static void CheckNearAskefruerTrainer(DOLEvent e, object sender, EventArgs args)
        {
            GameNPC m_askefruerTrainer = (GameNPC)sender;

            // if princess is dead no ned to checks ...
            if (!m_askefruerTrainer.IsAlive || m_askefruerTrainer.ObjectState != GameObject.eObjectState.Active)
            {
                return;
            }

            foreach (GamePlayer player in m_askefruerTrainer.GetPlayersInRadius(1500))
            {
                StolenEggs quest = (StolenEggs)player.IsDoingQuest(typeof(StolenEggs));

                if (quest != null && !quest.askefruerGriffinHandlerAttackStarted && (quest.Step == 2 || quest.Step == 3))
                {
                    quest.askefruerGriffinHandlerAttackStarted = true;

                    IOldAggressiveBrain aggroBrain = m_askefruerTrainer.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        aggroBrain.AddToAggroList(player, 70);
                    }

                    quest.Step = 3;

                    // if we find player doing quest stop looking for further ones ...
                    break;
                }
            }
        }
예제 #3
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        public override int OnEffectExpires(GameSpellEffect effect, bool noMessages)
        {
            effect.Owner.IsStunned = false;
            effect.Owner.DisableTurning(false);

            if (effect.Owner == null)
            {
                return(0);
            }

            GamePlayer player = effect.Owner as GamePlayer;

            if (player != null)
            {
                player.Client.Out.SendUpdateMaxSpeed();
                if (player.Group != null)
                {
                    player.Group.UpdateMember(player, false, false);
                }
            }
            else
            {
                GameNPC npc = effect.Owner as GameNPC;
                if (npc != null)
                {
                    IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        aggroBrain.AddToAggroList(Caster, 1);
                    }
                }
            }
            return(0);
        }
예제 #4
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        protected static void CheckNearFairyDragonflyHandler(DOLEvent e, object sender, EventArgs args)
        {
            GameNPC fairyDragonflyHandler = (GameNPC)sender;

            // if princess is dead no ned to checks ...
            if (!fairyDragonflyHandler.IsAlive || fairyDragonflyHandler.ObjectState != GameObject.eObjectState.Active)
            {
                return;
            }

            foreach (GamePlayer player in fairyDragonflyHandler.GetPlayersInRadius(1500))
            {
                IreFairyIre quest = (IreFairyIre)player.IsDoingQuest(typeof(IreFairyIre));

                if (quest != null && !quest.fairyDragonflyHandlerAttackStarted && quest.Step == 3)
                {
                    quest.fairyDragonflyHandlerAttackStarted = true;

                    SendSystemMessage(player, "Fairy Dragonfly Handler says, \"No! I have been betrayed by loathsome insects! How can this be?\"");
                    IOldAggressiveBrain aggroBrain = fairyDragonflyHandler.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        aggroBrain.AddToAggroList(player, 70);
                    }

                    // if we find player doing quest stop looking for further ones ...
                    break;
                }
            }
        }
예제 #5
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 /// <summary>
 /// When an applied effect starts
 /// duration spells only
 /// </summary>
 /// <param name="effect"></param>
 public override void OnEffectStart(GameSpellEffect effect)
 {
     base.OnEffectStart(effect);
     if (effect.Owner.Realm == 0 || Caster.Realm == 0)
     {
         effect.Owner.LastAttackedByEnemyTickPvE = effect.Owner.CurrentRegion.Time;
         Caster.LastAttackTickPvE = Caster.CurrentRegion.Time;
     }
     else
     {
         effect.Owner.LastAttackedByEnemyTickPvP = effect.Owner.CurrentRegion.Time;
         Caster.LastAttackTickPvP = Caster.CurrentRegion.Time;
     }
     effect.Owner.DisarmedTime = effect.Owner.CurrentRegion.Time + CalculateEffectDuration(effect.Owner, Caster.Effectiveness);
     effect.Owner.StopAttack();
     MessageToLiving(effect.Owner, Spell.Message1, eChatType.CT_Spell);
     Message.SystemToArea(effect.Owner, Util.MakeSentence(Spell.Message2, effect.Owner.GetName(0, false)), eChatType.CT_Spell, effect.Owner);
     effect.Owner.StartInterruptTimer(effect.Owner.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
     if (effect.Owner is GameNPC)
     {
         IOldAggressiveBrain aggroBrain = ((GameNPC)effect.Owner).Brain as IOldAggressiveBrain;
         if (aggroBrain != null)
         {
             aggroBrain.AddToAggroList(Caster, 1);
         }
     }
 }
예제 #6
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        protected virtual void OnSpellResist(GameLiving target)
        {
            m_lastdamage -= m_lastdamage / 4;
            SendEffectAnimation(target, 0, false, 0);
            if (target is GameNPC)
            {
                IControlledBrain brain = ((GameNPC)target).Brain as IControlledBrain;
                if (brain != null)
                {
                    GamePlayer owner = brain.GetPlayerOwner();
                    //Worthless checks
                    if (owner != null /* && owner.ControlledNpc != null && target == owner.ControlledNpc.Body*/)
                    {
                        MessageToLiving(owner, "Your " + target.Name + " resists the effect!", eChatType.CT_SpellResisted);
                    }
                }
            }
            else
            {
                MessageToLiving(target, "You resist the effect!", eChatType.CT_SpellResisted);
            }
            MessageToCaster(target.GetName(0, true) + " resists the effect!", eChatType.CT_SpellResisted);

            if (Spell.Damage != 0)
            {
                // notify target about missed attack for spells with damage
                AttackData ad = new AttackData();
                ad.Attacker     = Caster;
                ad.Target       = target;
                ad.AttackType   = AttackData.eAttackType.Spell;
                ad.AttackResult = GameLiving.eAttackResult.Missed;
                ad.SpellHandler = this;
                target.OnAttackedByEnemy(ad);
                target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, Caster);
            }
            else if (Spell.CastTime > 0)
            {
                target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            }

            if (target is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
            if (target.Realm == 0 || Caster.Realm == 0)
            {
                target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
                Caster.LastAttackTickPvE          = Caster.CurrentRegion.Time;
            }
            else
            {
                target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
                Caster.LastAttackTickPvP          = Caster.CurrentRegion.Time;
            }
        }
        /// <summary>
        /// Changes shade state of the player
        /// </summary>
        /// <param name="state">The new state</param>
        public override void Shade(bool makeShade)
        {
            bool wasShade = Player.IsShade;

            base.Shade(makeShade);

            if (wasShade == makeShade)
            {
                return;
            }

            if (makeShade)
            {
                // Necromancer has become a shade. Have any previous NPC
                // attackers aggro on pet now, as they can't attack the
                // necromancer any longer.

                if (Player.ControlledBrain != null && Player.ControlledBrain.Body != null)
                {
                    GameNPC           pet = Player.ControlledBrain.Body;
                    List <GameObject> attackerList;
                    lock (Player.Attackers)
                        attackerList = new List <GameObject>(Player.Attackers);

                    foreach (GameObject obj in attackerList)
                    {
                        if (obj is GameNPC)
                        {
                            GameNPC npc = (GameNPC)obj;
                            if (npc.TargetObject == Player && npc.AttackState)
                            {
                                IOldAggressiveBrain brain = npc.Brain as IOldAggressiveBrain;
                                if (brain != null)
                                {
                                    npc.AddAttacker(pet);
                                    npc.StopAttack();
                                    brain.AddToAggroList(pet, (int)(brain.GetAggroAmountForLiving(Player) + 1));
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                // Necromancer has lost shade form, release the pet if it
                // isn't dead already and update necromancer's current health.

                if (Player.ControlledBrain != null)
                {
                    (Player.ControlledBrain as ControlledNpcBrain).Stop();
                }

                Player.Health = Math.Min(Player.Health, Player.MaxHealth * Math.Max(10, m_savedPetHealthPercent) / 100);
            }
        }
예제 #8
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        public override void DamageTarget(AttackData ad, bool showEffectAnimation)
        {
            if (ad.Damage > 0 && ad.Target is GameNPC)
            {
                if (!(Caster is GamePlayer))
                {
                    return;
                }
                IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    TurretPet turret = null;
                    if (Caster.TargetObject == null || !Caster.IsControlledNPC(Caster.TargetObject as TurretPet))
                    {
                        if (Caster.ControlledBrain != null && Caster.ControlledBrain.Body != null)
                        {
                            turret = Caster.ControlledBrain.Body as TurretPet;
                        }
                    }
                    else if (Caster.IsControlledNPC(Caster.TargetObject as TurretPet))
                    {
                        turret = Caster.TargetObject as TurretPet;
                    }

                    if (turret != null)
                    {
                        //pet will take aggro
                        AttackData turretAd = ad;
                        turretAd.Attacker = turret;
                        ad.Target.OnAttackedByEnemy(turretAd);

                        aggroBrain.AddToAggroList(turret, (ad.Damage + ad.CriticalDamage) * 3);
                    }
                    aggroBrain.AddToAggroList(Caster, ad.Damage);
                }
            }
            base.DamageTarget(ad, showEffectAnimation);
        }
예제 #9
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        /// <summary>
        /// execute non duration spell effect on target
        /// </summary>
        /// <param name="target"></param>
        /// <param name="effectiveness"></param>
        public override void OnDirectEffect(GameLiving target, double effectiveness)
        {
            base.OnDirectEffect(target, effectiveness);
            if (target == null)
            {
                return;
            }
            if (!target.IsAlive || target.ObjectState != GameLiving.eObjectState.Active)
            {
                return;
            }

            target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            if (target is GameNPC)
            {
                GameNPC             npc        = (GameNPC)target;
                IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }

            //check for spell.
            foreach (GameSpellEffect effect in target.EffectList.GetAllOfType <GameSpellEffect>())
            {
                foreach (Type buffType in buffs)
                {
                    if (effect.SpellHandler.GetType().Equals(buffType))
                    {
                        SendEffectAnimation(target, 0, false, 1);
                        effect.Cancel(false);
                        MessageToCaster("Your spell rips away some of your target's enhancing magic.", eChatType.CT_Spell);
                        MessageToLiving(target, "Some of your enhancing magic has been ripped away by a spell!", eChatType.CT_Spell);
                        return;
                    }
                }
            }

            SendEffectAnimation(target, 0, false, 0);
            MessageToCaster("No enhancement of that type found on the target.", eChatType.CT_SpellResisted);

            /*
             * if (!noMessages)
             * {
             *      MessageToLiving(effect.Owner, effect.Spell.Message3, eChatType.CT_SpellExpires);
             *      Message.SystemToArea(effect.Owner, Util.MakeSentence(effect.Spell.Message4, effect.Owner.GetName(0, false)), eChatType.CT_SpellExpires, effect.Owner);
             * }
             */
        }
예제 #10
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        public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
        {
            //TODO: correct effectiveness formula
            // invoke direct effect if not resisted for DD w/ debuff spells
            if (Caster is GamePlayer && Spell.Level > 0)
            {
                if (((GamePlayer)Caster).CharacterClass.ClassType == eClassType.ListCaster)
                {
                    int specLevel = Caster.GetModifiedSpecLevel(m_spellLine.Spec);
                    effectiveness  = 0.75;
                    effectiveness += (specLevel - 1.0) * 0.5 / Spell.Level;
                    effectiveness  = Math.Max(0.75, effectiveness);
                    effectiveness  = Math.Min(1.25, effectiveness);
                    effectiveness *= (1.0 + m_caster.GetModified(eProperty.BuffEffectiveness) * 0.01);
                }
                else
                {
                    effectiveness  = 1.0;
                    effectiveness *= (1.0 + m_caster.GetModified(eProperty.DebuffEffectivness) * 0.01);
                }
            }

            base.ApplyEffectOnTarget(target, effectiveness);

            if (target.Realm == 0 || Caster.Realm == 0)
            {
                target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
                Caster.LastAttackTickPvE          = Caster.CurrentRegion.Time;
            }
            else
            {
                target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
                Caster.LastAttackTickPvP          = Caster.CurrentRegion.Time;
            }
            if (target is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
            if (Spell.CastTime > 0)
            {
                target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            }
        }
예제 #11
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        /// <summary>
        /// Apply the extra aggression
        /// </summary>
        /// <param name="ad"></param>
        /// <param name="showEffectAnimation"></param>
        /// <param name="attackResult"></param>
        public override void DamageTarget(AttackData ad, bool showEffectAnimation, int attackResult)
        {
            base.DamageTarget(ad, showEffectAnimation, attackResult);

            if (ad.Target is GameNPC && Spell.Value > 0)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    // this amount is a wild guess - Tolakram
                    aggroBrain.AddToAggroList(Caster, Math.Max(1, (int)(Spell.Value * Caster.Level * 0.1)));
                    //log.DebugFormat("Damage: {0}, Taunt Value: {1}, Taunt Amount {2}", ad.Damage, Spell.Value, Math.Max(1, (int)(Spell.Value * Caster.Level * 0.1)));
                }
            }

            m_lastAttackData = ad;
        }
예제 #12
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        public override void OnDirectEffect(GameLiving target, double effectiveness)
        {
            if (target is GameNPC)
            {
                AttackData ad = Caster.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null) as AttackData;
                if (ad != null)
                {
                    IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        int aggro = Convert.ToInt32(ad.Damage * Spell.Value);
                        aggroBrain.AddToAggroList(Caster, aggro);

                        //log.DebugFormat("Damage: {0}, Taunt Value: {1}, (de)Taunt Amount {2}", ad.Damage, Spell.Value, aggro.ToString());
                    }
                }
            }
        }
        public override void Perform(DOLEvent e, object sender, EventArgs args)
        {
            GamePlayer player = BehaviourUtils.GuessGamePlayerFromNotify(e, sender, args);

            int     aggroAmount = P.HasValue ? P.Value : player.Level << 1;
            GameNPC attacker    = Q;

            if (attacker.Brain is IOldAggressiveBrain)
            {
                IOldAggressiveBrain brain = (IOldAggressiveBrain)attacker.Brain;
                brain.AddToAggroList(player, aggroAmount);
            }
            else
            {
                if (log.IsWarnEnabled)
                {
                    log.Warn("Non agressive mob " + attacker.Name + " was order to attack player. This goes against the first directive and will not happen");
                }
            }
        }
예제 #14
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        public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
        {
            base.ApplyEffectOnTarget(target, effectiveness);
            if (target.Realm == 0 || Caster.Realm == 0)
            {
                target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
                Caster.LastAttackTickPvE          = Caster.CurrentRegion.Time;
            }
            else
            {
                target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
                Caster.LastAttackTickPvP          = Caster.CurrentRegion.Time;
            }

            if (target is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                aggroBrain?.AddToAggroList(Caster, (int)Spell.Value);
            }
        }
예제 #15
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        /// <summary>
        /// When an applied effect starts
        /// duration spells only
        /// </summary>
        /// <param name="effect"></param>
        public override void OnEffectStart(GameSpellEffect effect)
        {
            base.OnEffectStart(effect);

            if (effect.Owner.Realm == 0 || Caster.Realm == 0)
            {
                effect.Owner.LastAttackedByEnemyTickPvE = effect.Owner.CurrentRegion.Time;
                Caster.LastAttackTickPvE = Caster.CurrentRegion.Time;
            }
            else
            {
                effect.Owner.LastAttackedByEnemyTickPvP = effect.Owner.CurrentRegion.Time;
                Caster.LastAttackTickPvP = Caster.CurrentRegion.Time;
            }

            GameSpellEffect mezz = SpellHandler.FindEffectOnTarget(effect.Owner, "Mesmerize");

            if (mezz != null)
            {
                mezz.Cancel(false);
            }
            effect.Owner.Disease(true);
            effect.Owner.BuffBonusMultCategory1.Set((int)eProperty.MaxSpeed, this, 1.0 - 0.15);
            effect.Owner.BuffBonusMultCategory1.Set((int)eProperty.Strength, this, 1.0 - 0.075);

            SendUpdates(effect);

            MessageToLiving(effect.Owner, Spell.Message1, eChatType.CT_Spell);
            Message.SystemToArea(effect.Owner, Util.MakeSentence(Spell.Message2, effect.Owner.GetName(0, true)), eChatType.CT_System, effect.Owner);

            effect.Owner.StartInterruptTimer(effect.Owner.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            if (effect.Owner is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)effect.Owner).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
        }
예제 #16
0
        /// <summary>
        /// Apply effect on target or do spell action if non duration spell
        /// </summary>
        /// <param name="target">target that gets the effect</param>
        /// <param name="effectiveness">factor from 0..1 (0%-100%)</param>
        public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
        {
            if (target.Realm == 0 || Caster.Realm == 0)
            {
                target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time;
                Caster.LastAttackTickPvE          = Caster.CurrentRegion.Time;
            }
            else
            {
                target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time;
                Caster.LastAttackTickPvP          = Caster.CurrentRegion.Time;
            }
            if (target.HasAbility(Abilities.CCImmunity))
            {
                MessageToCaster(target.Name + " is immune to this effect!", eChatType.CT_SpellResisted);
                return;
            }
            if (target.TempProperties.getProperty("Charging", false))
            {
                MessageToCaster(target.Name + " is moving to fast for this spell to have any effect!", eChatType.CT_SpellResisted);
                return;
            }
            base.ApplyEffectOnTarget(target, effectiveness);

            if (Spell.CastTime > 0)
            {
                target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster);
            }
            if (target is GameNPC)
            {
                GameNPC             npc        = (GameNPC)target;
                IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
        }
예제 #17
0
        /// <summary>
        /// When an applied effect expires.
        /// Duration spells only.
        /// </summary>
        /// <param name="effect">The expired effect</param>
        /// <param name="noMessages">true, when no messages should be sent to player and surrounding</param>
        /// <returns>immunity duration in milliseconds</returns>
        public override int OnEffectExpires(GameSpellEffect effect, bool noMessages)
        {
            if (effect.Owner == null)
            {
                return(0);
            }

            base.OnEffectExpires(effect, noMessages);

            GamePlayer player = effect.Owner as GamePlayer;

            if (player != null)
            {
                player.Client.Out.SendUpdateMaxSpeed();
                if (player.Group != null)
                {
                    player.Group.UpdateMember(player, false, false);
                }
            }
            else
            {
                GameNPC npc = effect.Owner as GameNPC;
                if (npc != null)
                {
                    IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        aggroBrain.AddToAggroList(Caster, 1);
                    }
                }
            }

            effect.Owner.Notify(GameLivingEvent.CrowdControlExpired, effect.Owner);

            return((effect.Name == "Pet Stun") ? 0 : 60000);
        }
예제 #18
0
파일: Arrow.cs 프로젝트: JVirant/DOLSharp
            protected override void OnTick()
            {
                GameLiving target = m_arrowTarget;
                GameLiving caster = (GameLiving)m_actionSource;

                if (target == null || !target.IsAlive || target.ObjectState != GameObject.eObjectState.Active || target.CurrentRegionID != caster.CurrentRegionID)
                {
                    return;
                }

                int missrate = 100 - m_handler.CalculateToHitChance(target);
                // add defence bonus from last executed style if any
                AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null);

                if (targetAD != null &&
                    targetAD.AttackResult == GameLiving.eAttackResult.HitStyle &&
                    targetAD.Style != null)
                {
                    missrate += targetAD.Style.BonusToDefense;
                }

                // half of the damage is magical
                // subtract any spelldamage bonus and re-calculate after half damage is calculated
                AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01));

                // check for bladeturn miss
                if (ad.AttackResult == GameLiving.eAttackResult.Missed)
                {
                    return;
                }

                if (Util.Chance(missrate))
                {
                    ad.AttackResult = GameLiving.eAttackResult.Missed;
                    m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit);
                    m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed);
                    target.OnAttackedByEnemy(ad);
                    target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster);
                    if (target is GameNPC)
                    {
                        IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                        if (aggroBrain != null)
                        {
                            aggroBrain.AddToAggroList(caster, 1);
                        }
                    }
                    return;
                }

                ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01));

                bool arrowBlock = false;

                if (target is GamePlayer && !target.IsStunned && !target.IsMezzed && !target.IsSitting && m_handler.Spell.LifeDrainReturn != (int)Archery.eShotType.Critical)
                {
                    GamePlayer    player   = (GamePlayer)target;
                    InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon);
                    if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND))
                    {
                        if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield)
                        {
                            // TODO: shield size vs number of attackers not calculated
                            double shield      = 0.5 * player.GetModifiedSpecLevel(Specs.Shields);
                            double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + (0 * 3) + 5;
                            blockchance += 30;
                            blockchance -= target.GetConLevel(caster) * 5;
                            if (blockchance >= 100)
                            {
                                blockchance = 99;
                            }
                            if (blockchance <= 0)
                            {
                                blockchance = 1;
                            }

                            if (target.IsEngaging)
                            {
                                EngageEffect engage = target.EffectList.GetOfType <EngageEffect>();
                                if (engage != null && target.AttackState && engage.EngageTarget == caster)
                                {
                                    // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate
                                    // You cannot engage a mob that was attacked within the last X seconds...
                                    if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK)
                                    {
                                        if (engage.Owner is GamePlayer)
                                        {
                                            (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                                        }
                                    }                                      // Check if player has enough endurance left to engage
                                    else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST)
                                    {
                                        engage.Cancel(false);                                         // if player ran out of endurance cancel engage effect
                                    }
                                    else
                                    {
                                        engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST;
                                        if (engage.Owner is GamePlayer)
                                        {
                                            (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow);
                                        }

                                        if (blockchance < 85)
                                        {
                                            blockchance = 85;
                                        }
                                    }
                                }
                            }

                            if (blockchance >= Util.Random(1, 100))
                            {
                                arrowBlock = true;
                                m_handler.MessageToLiving(player, "You block " + caster.GetName(0, false) + "'s arrow!", eChatType.CT_System);
                                if (m_handler.Spell.Target.ToLower() != "area")
                                {
                                    m_handler.MessageToCaster(player.GetName(0, true) + " blocks your arrow!", eChatType.CT_System);
                                    m_handler.DamageTarget(ad, false, 0x02);
                                }
                            }
                        }
                    }
                }

                if (arrowBlock == false)
                {
                    // now calculate the magical part of arrow damage (similar to bolt calculation).  Part 1 Physical, Part 2 Magical

                    double damage = m_handler.Spell.Damage / 2;                     // another half is physical damage
                    if (target is GamePlayer)
                    {
                        ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad);
                    }

                    InventoryItem armor = null;
                    if (target.Inventory != null)
                    {
                        armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation);
                    }

                    double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0));

                    damage     *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67));
                    damage     *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation));
                    ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0);
                    damage     += ad.Modifier;

                    double effectiveness = caster.Effectiveness;
                    effectiveness += (caster.GetModified(eProperty.SpellDamage) * 0.01);
                    damage         = damage * effectiveness;

                    damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic));

                    if (damage < 0)
                    {
                        damage = 0;
                    }

                    ad.Damage += (int)damage;

                    if (caster.AttackWeapon != null)
                    {
                        // Quality
                        ad.Damage -= (int)(ad.Damage * (100 - caster.AttackWeapon.Quality) * .01);

                        // Condition
                        ad.Damage = (int)((double)ad.Damage * Math.Min(1.0, (double)caster.AttackWeapon.Condition / (double)caster.AttackWeapon.MaxCondition));

                        // Patch Note:  http://support.darkageofcamelot.com/kb/article.php?id=931
                        // - The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS
                        //   of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your
                        //   shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2

                        int spellRequiredDPS = 12 + 3 * m_handler.Spell.Level;

                        if (caster.AttackWeapon.DPS_AF < spellRequiredDPS)
                        {
                            double percentReduction = (double)caster.AttackWeapon.DPS_AF / (double)spellRequiredDPS;
                            ad.Damage = (int)(ad.Damage * percentReduction);
                        }
                    }

                    if (ad.Damage < 0)
                    {
                        ad.Damage = 0;
                    }

                    ad.UncappedDamage = ad.Damage;
                    ad.Damage         = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness));

                    if (ad.CriticalDamage > 0)
                    {
                        if (m_handler.Spell.Target.ToLower() == "area")
                        {
                            ad.CriticalDamage = 0;
                        }
                        else
                        {
                            int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage;
                            ad.CriticalDamage = Util.Random(critMax / 10, critMax);
                        }
                    }

                    target.ModifyAttack(ad);

                    m_handler.SendDamageMessages(ad);
                    m_handler.DamageTarget(ad, false, 0x14);
                    target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster);
                }


                if (m_handler.Spell.SubSpellID != 0)
                {
                    Spell subspell = SkillBase.GetSpellByID(m_handler.Spell.SubSpellID);
                    if (subspell != null)
                    {
                        subspell.Level = m_handler.Spell.Level;
                        ISpellHandler spellhandler = ScriptMgr.CreateSpellHandler(m_handler.Caster, subspell, SkillBase.GetSpellLine(GlobalSpellsLines.Combat_Styles_Effect));
                        if (spellhandler != null)
                        {
                            spellhandler.StartSpell(target);
                        }
                    }
                }

                if (arrowBlock == false && m_handler.Caster.AttackWeapon != null && GlobalConstants.IsBowWeapon((eObjectType)m_handler.Caster.AttackWeapon.Object_Type))
                {
                    if (ad.AttackResult == GameLiving.eAttackResult.HitUnstyled || ad.AttackResult == GameLiving.eAttackResult.HitStyle)
                    {
                        caster.CheckWeaponMagicalEffect(ad, m_handler.Caster.AttackWeapon);
                    }
                }
            }
예제 #19
0
        public void SpawnEncounter()
        {
            //Lets start spawning the encounter mobs!
            //First we spawn the 30 Wall of Fire mobs around the perimeter of the island.
            for (int i = 0; i < 30; i++)
            {
                SpawnAfire(FirePosition[i, 0], FirePosition[i, 1], FirePosition[i, 2]);
            }
            //Next we spawn the two sets of stair guards
            for (int i = 0; i < 4; i++)
            {
                SpawnAGuard(GuardPosition[i, 0], GuardPosition[i, 1], GuardPosition[i, 2], 3720);
            }
            for (int i = 4; i < 8; i++)
            {
                SpawnAGuard(GuardPosition[i, 0], GuardPosition[i, 1], GuardPosition[i, 2], 1735);
            }
            //Next we spawn Sunkaio

            GameSunkaio sunkaio = new GameSunkaio();

            sunkaio.Model           = 1349;
            sunkaio.Size            = 100;
            sunkaio.Level           = 68;   //level 65 on live
            sunkaio.Name            = "Sunkaio";
            sunkaio.CurrentRegionID = (ushort)Ianetor.playerregion;
            sunkaio.Heading         = 1690;
            sunkaio.Realm           = 0;
            sunkaio.CurrentSpeed    = 0;
            sunkaio.MaxSpeedBase    = 191;
            sunkaio.GuildName       = "";
            sunkaio.X               = 431865;
            sunkaio.Y               = 544121;
            sunkaio.Z               = 8311;
            sunkaio.RoamingRange    = 0;
            sunkaio.RespawnInterval = 0;
            sunkaio.BodyType        = 0;

            SunBrain brain = new SunBrain();

            brain.AggroLevel = 100;
            brain.AggroRange = 350;
            sunkaio.SetOwnBrain(brain);

            sunkaio.AddToWorld();
            BossList.Add(sunkaio);
            Sun = sunkaio;
            GameEventMgr.AddHandler(sunkaio, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.SunHasDied));

            //Next we spawn Zopureo

            GameZopureo zopureo = new GameZopureo();

            zopureo.Model           = 1349;
            zopureo.Size            = 100;
            zopureo.Level           = 70;
            zopureo.Name            = "Zopureo";
            zopureo.CurrentRegionID = (ushort)Ianetor.playerregion;
            zopureo.Heading         = 1690;
            zopureo.Realm           = 0;
            zopureo.CurrentSpeed    = 0;
            zopureo.MaxSpeedBase    = 0;
            zopureo.GuildName       = "";
            zopureo.X               = 432767;
            zopureo.Y               = 543483;
            zopureo.Z               = 8291;
            zopureo.RoamingRange    = 0;
            zopureo.RespawnInterval = 0;
            zopureo.BodyType        = 0;

            ZopureoBrain zbrain = new ZopureoBrain();

            zbrain.AggroLevel = 100;
            zbrain.AggroRange = 0;
            zopureo.SetOwnBrain(zbrain);

            zopureo.AddToWorld();
            BossList.Add(zopureo);
            Zop = zopureo;
            GameEventMgr.AddHandler(zopureo, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.ZopHasDied));

            //Next we spawn Aithos

            GameAithos aithos = new GameAithos();

            aithos.Model           = 1349;
            aithos.Size            = 100;
            aithos.Level           = 68;   //level 65 on live
            aithos.Name            = "Aithos";
            aithos.CurrentRegionID = (ushort)Ianetor.playerregion;
            aithos.Heading         = 1690;
            aithos.Realm           = 0;
            aithos.CurrentSpeed    = 0;
            aithos.MaxSpeedBase    = 191;
            aithos.GuildName       = "";
            aithos.X               = 432377;
            aithos.Y               = 543728;
            aithos.Z               = 8334;
            aithos.RoamingRange    = 0;
            aithos.RespawnInterval = 0;
            aithos.BodyType        = 0;

            AithosBrain abrain = new AithosBrain();

            abrain.AggroLevel = 100;
            abrain.AggroRange = 350;
            aithos.SetOwnBrain(abrain);

            aithos.AddToWorld();
            BossList.Add(aithos);
            Aith = aithos;
            GameEventMgr.AddHandler(aithos, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.AithosHasDied));
            //Make sure there are not too many players on the island when the encounter starts, if there is too many players
            //sick the stairgards on them.
            List <GamePlayer> islandplayers = new List <GamePlayer>();

            foreach (GamePlayer foundplayer in (Aith.GetPlayersInRadius((ushort)2300)))
            {
                islandplayers.Add(foundplayer);
            }
            if (islandplayers.Count > 8)
            {
                EncounterMgr.BroadcastMsg(Aith, "You can not have more then one full group of players on the island, you must all die for your mistake!", 2300, true);
                EncounterMgr.BroadcastMsg(Aith, "Guards!!!!!!!!!!!", 2300, true);
                foreach (GameNPC stairgard in StairGuardList)
                {
                    IOldAggressiveBrain aggroBrain = stairgard.Brain as IOldAggressiveBrain;
                    foreach (GamePlayer foundplayer in islandplayers)
                    {
                        if (aggroBrain != null && (GameServer.ServerRules.IsAllowedToAttack(stairgard, foundplayer, true)))
                        {
                            aggroBrain.AddToAggroList(foundplayer, Util.Random(50, 100));
                        }
                    }
                }
            }
            return;
        }
예제 #20
0
        public override void DamageTarget(AttackData ad, bool showEffectAnimation)
        {
            InventoryItem weapon = null;

            weapon = ad.Weapon;

            if (showEffectAnimation && ad.Target != null)
            {
                byte resultByte      = 0;
                int  attackersWeapon = (weapon == null) ? 0 : weapon.Model;
                int  defendersWeapon = 0;

                switch (ad.AttackResult)
                {
                case GameLiving.eAttackResult.Missed: resultByte = 0; break;

                case GameLiving.eAttackResult.Evaded: resultByte = 3; break;

                case GameLiving.eAttackResult.Fumbled: resultByte = 4; break;

                case GameLiving.eAttackResult.HitUnstyled: resultByte = 10; break;

                case GameLiving.eAttackResult.HitStyle: resultByte = 11; break;

                case GameLiving.eAttackResult.Parried:
                    resultByte = 1;
                    if (ad.Target != null && ad.Target.AttackWeapon != null)
                    {
                        defendersWeapon = ad.Target.AttackWeapon.Model;
                    }
                    break;

                case GameLiving.eAttackResult.Blocked:
                    resultByte = 2;
                    if (ad.Target != null && ad.Target.Inventory != null)
                    {
                        InventoryItem lefthand = ad.Target.Inventory.GetItem(eInventorySlot.LeftHandWeapon);
                        if (lefthand != null && lefthand.Object_Type == (int)eObjectType.Shield)
                        {
                            defendersWeapon = lefthand.Model;
                        }
                    }
                    break;
                }

                foreach (GamePlayer player in ad.Target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
                {
                    if (player == null)
                    {
                        continue;
                    }
                    int animationId;
                    switch (ad.AnimationId)
                    {
                    case -1:
                        animationId = player.Out.OneDualWeaponHit;
                        break;

                    case -2:
                        animationId = player.Out.BothDualWeaponHit;
                        break;

                    default:
                        animationId = ad.AnimationId;
                        break;
                    }
                    //We don't need to send the animiation for the throwning, thats been done earlier.

                    //this is for the defender, which should show the appropriate animation
                    player.Out.SendCombatAnimation(null, ad.Target, (ushort)attackersWeapon, (ushort)defendersWeapon, animationId, 0, resultByte, ad.Target.HealthPercent);
                }
            }

            // send animation before dealing damage else dead livings show no animation
            ad.Target.OnAttackedByEnemy(ad);
            ad.Attacker.DealDamage(ad);
            if (ad.Damage == 0 && ad.Target is GameNPC)
            {
                IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain;
                if (aggroBrain != null)
                {
                    aggroBrain.AddToAggroList(Caster, 1);
                }
            }
        }
예제 #21
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                GameLiving target = m_boltTarget;
                GameLiving caster = (GameLiving)m_actionSource;

                if (target == null)
                {
                    return;
                }
                if (target.CurrentRegionID != caster.CurrentRegionID)
                {
                    return;
                }
                if (target.ObjectState != GameObject.eObjectState.Active)
                {
                    return;
                }
                if (!target.IsAlive)
                {
                    return;
                }

                // Related to PvP hitchance
                // http://www.camelotherald.com/news/news_article.php?storyid=2444
                // No information on bolt hitchance against npc's
                // Bolts are treated as physical attacks for the purpose of ABS only
                // Based on this I am normalizing the miss rate for npc's to be that of a standard spell

                int missrate = 0;

                if (caster is GamePlayer && target is GamePlayer)
                {
                    if (target.InCombat)
                    {
                        foreach (GameLiving attacker in target.Attackers)
                        {
                            if (attacker != caster && target.GetDistanceTo(attacker) <= 200)
                            {
                                // each attacker within 200 units adds a 20% chance to miss
                                missrate += 20;
                            }
                        }
                    }
                }

                if (target is GameNPC || caster is GameNPC)
                {
                    missrate += (int)(ServerProperties.Properties.PVE_SPELL_CONHITPERCENT * caster.GetConLevel(target));
                }

                // add defence bonus from last executed style if any
                AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null);

                if (targetAD != null &&
                    targetAD.AttackResult == GameLiving.eAttackResult.HitStyle &&
                    targetAD.Style != null)
                {
                    missrate += targetAD.Style.BonusToDefense;
                }

                AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01));

                if (Util.Chance(missrate))
                {
                    ad.AttackResult = GameLiving.eAttackResult.Missed;
                    m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit);
                    m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed);
                    target.OnAttackedByEnemy(ad);
                    target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster);
                    if (target is GameNPC)
                    {
                        IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain;
                        if (aggroBrain != null)
                        {
                            aggroBrain.AddToAggroList(caster, 1);
                        }
                    }
                    return;
                }

                ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01));

                // Block
                bool blocked = false;

                if (target is GamePlayer)
                {                 // mobs left out yet
                    GamePlayer    player   = (GamePlayer)target;
                    InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon);
                    if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND))
                    {
                        if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield)
                        {
                            double shield      = 0.5 * player.GetModifiedSpecLevel(Specs.Shields);
                            double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + 5;
                            // Removed 30% increased chance to block, can find no clear evidence this is correct - tolakram
                            blockchance -= target.GetConLevel(caster) * 5;
                            if (blockchance >= 100)
                            {
                                blockchance = 99;
                            }
                            if (blockchance <= 0)
                            {
                                blockchance = 1;
                            }

                            if (target.IsEngaging)
                            {
                                EngageEffect engage = target.EffectList.GetOfType <EngageEffect>();
                                if (engage != null && target.AttackState && engage.EngageTarget == caster)
                                {
                                    // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate
                                    // You cannot engage a mob that was attacked within the last X seconds...
                                    if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK)
                                    {
                                        if (engage.Owner is GamePlayer)
                                        {
                                            (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                                        }
                                    }                                      // Check if player has enough endurance left to engage
                                    else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST)
                                    {
                                        engage.Cancel(false);                                         // if player ran out of endurance cancel engage effect
                                    }
                                    else
                                    {
                                        engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST;
                                        if (engage.Owner is GamePlayer)
                                        {
                                            (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow);
                                        }

                                        if (blockchance < 85)
                                        {
                                            blockchance = 85;
                                        }
                                    }
                                }
                            }

                            if (blockchance >= Util.Random(1, 100))
                            {
                                m_handler.MessageToLiving(player, "You partially block " + caster.GetName(0, false) + "'s spell!", eChatType.CT_Missed);
                                m_handler.MessageToCaster(player.GetName(0, true) + " blocks!", eChatType.CT_YouHit);
                                blocked = true;
                            }
                        }
                    }
                }

                double effectiveness = 1.0 + (caster.GetModified(eProperty.SpellDamage) * 0.01);

                // simplified melee damage calculation
                if (blocked == false)
                {
                    // TODO: armor resists to damage type

                    double damage = m_handler.Spell.Damage / 2;                     // another half is physical damage
                    if (target is GamePlayer)
                    {
                        ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad);
                    }

                    InventoryItem armor = null;
                    if (target.Inventory != null)
                    {
                        armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation);
                    }

                    double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0));

                    damage     *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67));
                    damage     *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation));
                    ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0);
                    damage     += ad.Modifier;

                    damage  = damage * effectiveness;
                    damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic));

                    if (damage < 0)
                    {
                        damage = 0;
                    }
                    ad.Damage += (int)damage;
                }

                if (m_handler is SiegeArrow == false)
                {
                    ad.UncappedDamage = ad.Damage;
                    ad.Damage         = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness));
                }

                ad.Damage = (int)(ad.Damage * caster.Effectiveness);

                if (blocked == false && ad.CriticalDamage > 0)
                {
                    int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage;
                    ad.CriticalDamage = Util.Random(critMax / 10, critMax);
                }

                m_handler.SendDamageMessages(ad);
                m_handler.DamageTarget(ad, false, (blocked ? 0x02 : 0x14));
                target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster);
            }