/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { if (target == null || target.CurrentRegion == null) { return; } if (target.Realm == 0 || Caster.Realm == 0) { target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } base.ApplyEffectOnTarget(target, effectiveness); if (Spell.CastTime > 0) { target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); } if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } }
protected static void CheckNearAskefruerTrainer(DOLEvent e, object sender, EventArgs args) { GameNPC m_askefruerTrainer = (GameNPC)sender; // if princess is dead no ned to checks ... if (!m_askefruerTrainer.IsAlive || m_askefruerTrainer.ObjectState != GameObject.eObjectState.Active) { return; } foreach (GamePlayer player in m_askefruerTrainer.GetPlayersInRadius(1500)) { StolenEggs quest = (StolenEggs)player.IsDoingQuest(typeof(StolenEggs)); if (quest != null && !quest.askefruerGriffinHandlerAttackStarted && (quest.Step == 2 || quest.Step == 3)) { quest.askefruerGriffinHandlerAttackStarted = true; IOldAggressiveBrain aggroBrain = m_askefruerTrainer.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(player, 70); } quest.Step = 3; // if we find player doing quest stop looking for further ones ... break; } } }
public override int OnEffectExpires(GameSpellEffect effect, bool noMessages) { effect.Owner.IsStunned = false; effect.Owner.DisableTurning(false); if (effect.Owner == null) { return(0); } GamePlayer player = effect.Owner as GamePlayer; if (player != null) { player.Client.Out.SendUpdateMaxSpeed(); if (player.Group != null) { player.Group.UpdateMember(player, false, false); } } else { GameNPC npc = effect.Owner as GameNPC; if (npc != null) { IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } } return(0); }
protected static void CheckNearFairyDragonflyHandler(DOLEvent e, object sender, EventArgs args) { GameNPC fairyDragonflyHandler = (GameNPC)sender; // if princess is dead no ned to checks ... if (!fairyDragonflyHandler.IsAlive || fairyDragonflyHandler.ObjectState != GameObject.eObjectState.Active) { return; } foreach (GamePlayer player in fairyDragonflyHandler.GetPlayersInRadius(1500)) { IreFairyIre quest = (IreFairyIre)player.IsDoingQuest(typeof(IreFairyIre)); if (quest != null && !quest.fairyDragonflyHandlerAttackStarted && quest.Step == 3) { quest.fairyDragonflyHandlerAttackStarted = true; SendSystemMessage(player, "Fairy Dragonfly Handler says, \"No! I have been betrayed by loathsome insects! How can this be?\""); IOldAggressiveBrain aggroBrain = fairyDragonflyHandler.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(player, 70); } // if we find player doing quest stop looking for further ones ... break; } } }
/// <summary> /// When an applied effect starts /// duration spells only /// </summary> /// <param name="effect"></param> public override void OnEffectStart(GameSpellEffect effect) { base.OnEffectStart(effect); if (effect.Owner.Realm == 0 || Caster.Realm == 0) { effect.Owner.LastAttackedByEnemyTickPvE = effect.Owner.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { effect.Owner.LastAttackedByEnemyTickPvP = effect.Owner.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } effect.Owner.DisarmedTime = effect.Owner.CurrentRegion.Time + CalculateEffectDuration(effect.Owner, Caster.Effectiveness); effect.Owner.StopAttack(); MessageToLiving(effect.Owner, Spell.Message1, eChatType.CT_Spell); Message.SystemToArea(effect.Owner, Util.MakeSentence(Spell.Message2, effect.Owner.GetName(0, false)), eChatType.CT_Spell, effect.Owner); effect.Owner.StartInterruptTimer(effect.Owner.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); if (effect.Owner is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)effect.Owner).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } }
protected virtual void OnSpellResist(GameLiving target) { m_lastdamage -= m_lastdamage / 4; SendEffectAnimation(target, 0, false, 0); if (target is GameNPC) { IControlledBrain brain = ((GameNPC)target).Brain as IControlledBrain; if (brain != null) { GamePlayer owner = brain.GetPlayerOwner(); //Worthless checks if (owner != null /* && owner.ControlledNpc != null && target == owner.ControlledNpc.Body*/) { MessageToLiving(owner, "Your " + target.Name + " resists the effect!", eChatType.CT_SpellResisted); } } } else { MessageToLiving(target, "You resist the effect!", eChatType.CT_SpellResisted); } MessageToCaster(target.GetName(0, true) + " resists the effect!", eChatType.CT_SpellResisted); if (Spell.Damage != 0) { // notify target about missed attack for spells with damage AttackData ad = new AttackData(); ad.Attacker = Caster; ad.Target = target; ad.AttackType = AttackData.eAttackType.Spell; ad.AttackResult = GameLiving.eAttackResult.Missed; ad.SpellHandler = this; target.OnAttackedByEnemy(ad); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, Caster); } else if (Spell.CastTime > 0) { target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); } if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } if (target.Realm == 0 || Caster.Realm == 0) { target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } }
/// <summary> /// Changes shade state of the player /// </summary> /// <param name="state">The new state</param> public override void Shade(bool makeShade) { bool wasShade = Player.IsShade; base.Shade(makeShade); if (wasShade == makeShade) { return; } if (makeShade) { // Necromancer has become a shade. Have any previous NPC // attackers aggro on pet now, as they can't attack the // necromancer any longer. if (Player.ControlledBrain != null && Player.ControlledBrain.Body != null) { GameNPC pet = Player.ControlledBrain.Body; List <GameObject> attackerList; lock (Player.Attackers) attackerList = new List <GameObject>(Player.Attackers); foreach (GameObject obj in attackerList) { if (obj is GameNPC) { GameNPC npc = (GameNPC)obj; if (npc.TargetObject == Player && npc.AttackState) { IOldAggressiveBrain brain = npc.Brain as IOldAggressiveBrain; if (brain != null) { npc.AddAttacker(pet); npc.StopAttack(); brain.AddToAggroList(pet, (int)(brain.GetAggroAmountForLiving(Player) + 1)); } } } } } } else { // Necromancer has lost shade form, release the pet if it // isn't dead already and update necromancer's current health. if (Player.ControlledBrain != null) { (Player.ControlledBrain as ControlledNpcBrain).Stop(); } Player.Health = Math.Min(Player.Health, Player.MaxHealth * Math.Max(10, m_savedPetHealthPercent) / 100); } }
public override void DamageTarget(AttackData ad, bool showEffectAnimation) { if (ad.Damage > 0 && ad.Target is GameNPC) { if (!(Caster is GamePlayer)) { return; } IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { TurretPet turret = null; if (Caster.TargetObject == null || !Caster.IsControlledNPC(Caster.TargetObject as TurretPet)) { if (Caster.ControlledBrain != null && Caster.ControlledBrain.Body != null) { turret = Caster.ControlledBrain.Body as TurretPet; } } else if (Caster.IsControlledNPC(Caster.TargetObject as TurretPet)) { turret = Caster.TargetObject as TurretPet; } if (turret != null) { //pet will take aggro AttackData turretAd = ad; turretAd.Attacker = turret; ad.Target.OnAttackedByEnemy(turretAd); aggroBrain.AddToAggroList(turret, (ad.Damage + ad.CriticalDamage) * 3); } aggroBrain.AddToAggroList(Caster, ad.Damage); } } base.DamageTarget(ad, showEffectAnimation); }
/// <summary> /// execute non duration spell effect on target /// </summary> /// <param name="target"></param> /// <param name="effectiveness"></param> public override void OnDirectEffect(GameLiving target, double effectiveness) { base.OnDirectEffect(target, effectiveness); if (target == null) { return; } if (!target.IsAlive || target.ObjectState != GameLiving.eObjectState.Active) { return; } target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); if (target is GameNPC) { GameNPC npc = (GameNPC)target; IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } //check for spell. foreach (GameSpellEffect effect in target.EffectList.GetAllOfType <GameSpellEffect>()) { foreach (Type buffType in buffs) { if (effect.SpellHandler.GetType().Equals(buffType)) { SendEffectAnimation(target, 0, false, 1); effect.Cancel(false); MessageToCaster("Your spell rips away some of your target's enhancing magic.", eChatType.CT_Spell); MessageToLiving(target, "Some of your enhancing magic has been ripped away by a spell!", eChatType.CT_Spell); return; } } } SendEffectAnimation(target, 0, false, 0); MessageToCaster("No enhancement of that type found on the target.", eChatType.CT_SpellResisted); /* * if (!noMessages) * { * MessageToLiving(effect.Owner, effect.Spell.Message3, eChatType.CT_SpellExpires); * Message.SystemToArea(effect.Owner, Util.MakeSentence(effect.Spell.Message4, effect.Owner.GetName(0, false)), eChatType.CT_SpellExpires, effect.Owner); * } */ }
public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { //TODO: correct effectiveness formula // invoke direct effect if not resisted for DD w/ debuff spells if (Caster is GamePlayer && Spell.Level > 0) { if (((GamePlayer)Caster).CharacterClass.ClassType == eClassType.ListCaster) { int specLevel = Caster.GetModifiedSpecLevel(m_spellLine.Spec); effectiveness = 0.75; effectiveness += (specLevel - 1.0) * 0.5 / Spell.Level; effectiveness = Math.Max(0.75, effectiveness); effectiveness = Math.Min(1.25, effectiveness); effectiveness *= (1.0 + m_caster.GetModified(eProperty.BuffEffectiveness) * 0.01); } else { effectiveness = 1.0; effectiveness *= (1.0 + m_caster.GetModified(eProperty.DebuffEffectivness) * 0.01); } } base.ApplyEffectOnTarget(target, effectiveness); if (target.Realm == 0 || Caster.Realm == 0) { target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } if (Spell.CastTime > 0) { target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); } }
/// <summary> /// Apply the extra aggression /// </summary> /// <param name="ad"></param> /// <param name="showEffectAnimation"></param> /// <param name="attackResult"></param> public override void DamageTarget(AttackData ad, bool showEffectAnimation, int attackResult) { base.DamageTarget(ad, showEffectAnimation, attackResult); if (ad.Target is GameNPC && Spell.Value > 0) { IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { // this amount is a wild guess - Tolakram aggroBrain.AddToAggroList(Caster, Math.Max(1, (int)(Spell.Value * Caster.Level * 0.1))); //log.DebugFormat("Damage: {0}, Taunt Value: {1}, Taunt Amount {2}", ad.Damage, Spell.Value, Math.Max(1, (int)(Spell.Value * Caster.Level * 0.1))); } } m_lastAttackData = ad; }
public override void OnDirectEffect(GameLiving target, double effectiveness) { if (target is GameNPC) { AttackData ad = Caster.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null) as AttackData; if (ad != null) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { int aggro = Convert.ToInt32(ad.Damage * Spell.Value); aggroBrain.AddToAggroList(Caster, aggro); //log.DebugFormat("Damage: {0}, Taunt Value: {1}, (de)Taunt Amount {2}", ad.Damage, Spell.Value, aggro.ToString()); } } } }
public override void Perform(DOLEvent e, object sender, EventArgs args) { GamePlayer player = BehaviourUtils.GuessGamePlayerFromNotify(e, sender, args); int aggroAmount = P.HasValue ? P.Value : player.Level << 1; GameNPC attacker = Q; if (attacker.Brain is IOldAggressiveBrain) { IOldAggressiveBrain brain = (IOldAggressiveBrain)attacker.Brain; brain.AddToAggroList(player, aggroAmount); } else { if (log.IsWarnEnabled) { log.Warn("Non agressive mob " + attacker.Name + " was order to attack player. This goes against the first directive and will not happen"); } } }
public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { base.ApplyEffectOnTarget(target, effectiveness); if (target.Realm == 0 || Caster.Realm == 0) { target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; aggroBrain?.AddToAggroList(Caster, (int)Spell.Value); } }
/// <summary> /// When an applied effect starts /// duration spells only /// </summary> /// <param name="effect"></param> public override void OnEffectStart(GameSpellEffect effect) { base.OnEffectStart(effect); if (effect.Owner.Realm == 0 || Caster.Realm == 0) { effect.Owner.LastAttackedByEnemyTickPvE = effect.Owner.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { effect.Owner.LastAttackedByEnemyTickPvP = effect.Owner.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } GameSpellEffect mezz = SpellHandler.FindEffectOnTarget(effect.Owner, "Mesmerize"); if (mezz != null) { mezz.Cancel(false); } effect.Owner.Disease(true); effect.Owner.BuffBonusMultCategory1.Set((int)eProperty.MaxSpeed, this, 1.0 - 0.15); effect.Owner.BuffBonusMultCategory1.Set((int)eProperty.Strength, this, 1.0 - 0.075); SendUpdates(effect); MessageToLiving(effect.Owner, Spell.Message1, eChatType.CT_Spell); Message.SystemToArea(effect.Owner, Util.MakeSentence(Spell.Message2, effect.Owner.GetName(0, true)), eChatType.CT_System, effect.Owner); effect.Owner.StartInterruptTimer(effect.Owner.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); if (effect.Owner is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)effect.Owner).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { if (target.Realm == 0 || Caster.Realm == 0) { target.LastAttackedByEnemyTickPvE = target.CurrentRegion.Time; Caster.LastAttackTickPvE = Caster.CurrentRegion.Time; } else { target.LastAttackedByEnemyTickPvP = target.CurrentRegion.Time; Caster.LastAttackTickPvP = Caster.CurrentRegion.Time; } if (target.HasAbility(Abilities.CCImmunity)) { MessageToCaster(target.Name + " is immune to this effect!", eChatType.CT_SpellResisted); return; } if (target.TempProperties.getProperty("Charging", false)) { MessageToCaster(target.Name + " is moving to fast for this spell to have any effect!", eChatType.CT_SpellResisted); return; } base.ApplyEffectOnTarget(target, effectiveness); if (Spell.CastTime > 0) { target.StartInterruptTimer(target.SpellInterruptDuration, AttackData.eAttackType.Spell, Caster); } if (target is GameNPC) { GameNPC npc = (GameNPC)target; IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } }
/// <summary> /// When an applied effect expires. /// Duration spells only. /// </summary> /// <param name="effect">The expired effect</param> /// <param name="noMessages">true, when no messages should be sent to player and surrounding</param> /// <returns>immunity duration in milliseconds</returns> public override int OnEffectExpires(GameSpellEffect effect, bool noMessages) { if (effect.Owner == null) { return(0); } base.OnEffectExpires(effect, noMessages); GamePlayer player = effect.Owner as GamePlayer; if (player != null) { player.Client.Out.SendUpdateMaxSpeed(); if (player.Group != null) { player.Group.UpdateMember(player, false, false); } } else { GameNPC npc = effect.Owner as GameNPC; if (npc != null) { IOldAggressiveBrain aggroBrain = npc.Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } } effect.Owner.Notify(GameLivingEvent.CrowdControlExpired, effect.Owner); return((effect.Name == "Pet Stun") ? 0 : 60000); }
protected override void OnTick() { GameLiving target = m_arrowTarget; GameLiving caster = (GameLiving)m_actionSource; if (target == null || !target.IsAlive || target.ObjectState != GameObject.eObjectState.Active || target.CurrentRegionID != caster.CurrentRegionID) { return; } int missrate = 100 - m_handler.CalculateToHitChance(target); // add defence bonus from last executed style if any AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null); if (targetAD != null && targetAD.AttackResult == GameLiving.eAttackResult.HitStyle && targetAD.Style != null) { missrate += targetAD.Style.BonusToDefense; } // half of the damage is magical // subtract any spelldamage bonus and re-calculate after half damage is calculated AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01)); // check for bladeturn miss if (ad.AttackResult == GameLiving.eAttackResult.Missed) { return; } if (Util.Chance(missrate)) { ad.AttackResult = GameLiving.eAttackResult.Missed; m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit); m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed); target.OnAttackedByEnemy(ad); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(caster, 1); } } return; } ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01)); bool arrowBlock = false; if (target is GamePlayer && !target.IsStunned && !target.IsMezzed && !target.IsSitting && m_handler.Spell.LifeDrainReturn != (int)Archery.eShotType.Critical) { GamePlayer player = (GamePlayer)target; InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon); if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND)) { if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield) { // TODO: shield size vs number of attackers not calculated double shield = 0.5 * player.GetModifiedSpecLevel(Specs.Shields); double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + (0 * 3) + 5; blockchance += 30; blockchance -= target.GetConLevel(caster) * 5; if (blockchance >= 100) { blockchance = 99; } if (blockchance <= 0) { blockchance = 1; } if (target.IsEngaging) { EngageEffect engage = target.EffectList.GetOfType <EngageEffect>(); if (engage != null && target.AttackState && engage.EngageTarget == caster) { // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate // You cannot engage a mob that was attacked within the last X seconds... if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK) { if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow); } } // Check if player has enough endurance left to engage else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST) { engage.Cancel(false); // if player ran out of endurance cancel engage effect } else { engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST; if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow); } if (blockchance < 85) { blockchance = 85; } } } } if (blockchance >= Util.Random(1, 100)) { arrowBlock = true; m_handler.MessageToLiving(player, "You block " + caster.GetName(0, false) + "'s arrow!", eChatType.CT_System); if (m_handler.Spell.Target.ToLower() != "area") { m_handler.MessageToCaster(player.GetName(0, true) + " blocks your arrow!", eChatType.CT_System); m_handler.DamageTarget(ad, false, 0x02); } } } } } if (arrowBlock == false) { // now calculate the magical part of arrow damage (similar to bolt calculation). Part 1 Physical, Part 2 Magical double damage = m_handler.Spell.Damage / 2; // another half is physical damage if (target is GamePlayer) { ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad); } InventoryItem armor = null; if (target.Inventory != null) { armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation); } double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0)); damage *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67)); damage *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation)); ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0); damage += ad.Modifier; double effectiveness = caster.Effectiveness; effectiveness += (caster.GetModified(eProperty.SpellDamage) * 0.01); damage = damage * effectiveness; damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic)); if (damage < 0) { damage = 0; } ad.Damage += (int)damage; if (caster.AttackWeapon != null) { // Quality ad.Damage -= (int)(ad.Damage * (100 - caster.AttackWeapon.Quality) * .01); // Condition ad.Damage = (int)((double)ad.Damage * Math.Min(1.0, (double)caster.AttackWeapon.Condition / (double)caster.AttackWeapon.MaxCondition)); // Patch Note: http://support.darkageofcamelot.com/kb/article.php?id=931 // - The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS // of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your // shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2 int spellRequiredDPS = 12 + 3 * m_handler.Spell.Level; if (caster.AttackWeapon.DPS_AF < spellRequiredDPS) { double percentReduction = (double)caster.AttackWeapon.DPS_AF / (double)spellRequiredDPS; ad.Damage = (int)(ad.Damage * percentReduction); } } if (ad.Damage < 0) { ad.Damage = 0; } ad.UncappedDamage = ad.Damage; ad.Damage = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness)); if (ad.CriticalDamage > 0) { if (m_handler.Spell.Target.ToLower() == "area") { ad.CriticalDamage = 0; } else { int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage; ad.CriticalDamage = Util.Random(critMax / 10, critMax); } } target.ModifyAttack(ad); m_handler.SendDamageMessages(ad); m_handler.DamageTarget(ad, false, 0x14); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); } if (m_handler.Spell.SubSpellID != 0) { Spell subspell = SkillBase.GetSpellByID(m_handler.Spell.SubSpellID); if (subspell != null) { subspell.Level = m_handler.Spell.Level; ISpellHandler spellhandler = ScriptMgr.CreateSpellHandler(m_handler.Caster, subspell, SkillBase.GetSpellLine(GlobalSpellsLines.Combat_Styles_Effect)); if (spellhandler != null) { spellhandler.StartSpell(target); } } } if (arrowBlock == false && m_handler.Caster.AttackWeapon != null && GlobalConstants.IsBowWeapon((eObjectType)m_handler.Caster.AttackWeapon.Object_Type)) { if (ad.AttackResult == GameLiving.eAttackResult.HitUnstyled || ad.AttackResult == GameLiving.eAttackResult.HitStyle) { caster.CheckWeaponMagicalEffect(ad, m_handler.Caster.AttackWeapon); } } }
public void SpawnEncounter() { //Lets start spawning the encounter mobs! //First we spawn the 30 Wall of Fire mobs around the perimeter of the island. for (int i = 0; i < 30; i++) { SpawnAfire(FirePosition[i, 0], FirePosition[i, 1], FirePosition[i, 2]); } //Next we spawn the two sets of stair guards for (int i = 0; i < 4; i++) { SpawnAGuard(GuardPosition[i, 0], GuardPosition[i, 1], GuardPosition[i, 2], 3720); } for (int i = 4; i < 8; i++) { SpawnAGuard(GuardPosition[i, 0], GuardPosition[i, 1], GuardPosition[i, 2], 1735); } //Next we spawn Sunkaio GameSunkaio sunkaio = new GameSunkaio(); sunkaio.Model = 1349; sunkaio.Size = 100; sunkaio.Level = 68; //level 65 on live sunkaio.Name = "Sunkaio"; sunkaio.CurrentRegionID = (ushort)Ianetor.playerregion; sunkaio.Heading = 1690; sunkaio.Realm = 0; sunkaio.CurrentSpeed = 0; sunkaio.MaxSpeedBase = 191; sunkaio.GuildName = ""; sunkaio.X = 431865; sunkaio.Y = 544121; sunkaio.Z = 8311; sunkaio.RoamingRange = 0; sunkaio.RespawnInterval = 0; sunkaio.BodyType = 0; SunBrain brain = new SunBrain(); brain.AggroLevel = 100; brain.AggroRange = 350; sunkaio.SetOwnBrain(brain); sunkaio.AddToWorld(); BossList.Add(sunkaio); Sun = sunkaio; GameEventMgr.AddHandler(sunkaio, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.SunHasDied)); //Next we spawn Zopureo GameZopureo zopureo = new GameZopureo(); zopureo.Model = 1349; zopureo.Size = 100; zopureo.Level = 70; zopureo.Name = "Zopureo"; zopureo.CurrentRegionID = (ushort)Ianetor.playerregion; zopureo.Heading = 1690; zopureo.Realm = 0; zopureo.CurrentSpeed = 0; zopureo.MaxSpeedBase = 0; zopureo.GuildName = ""; zopureo.X = 432767; zopureo.Y = 543483; zopureo.Z = 8291; zopureo.RoamingRange = 0; zopureo.RespawnInterval = 0; zopureo.BodyType = 0; ZopureoBrain zbrain = new ZopureoBrain(); zbrain.AggroLevel = 100; zbrain.AggroRange = 0; zopureo.SetOwnBrain(zbrain); zopureo.AddToWorld(); BossList.Add(zopureo); Zop = zopureo; GameEventMgr.AddHandler(zopureo, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.ZopHasDied)); //Next we spawn Aithos GameAithos aithos = new GameAithos(); aithos.Model = 1349; aithos.Size = 100; aithos.Level = 68; //level 65 on live aithos.Name = "Aithos"; aithos.CurrentRegionID = (ushort)Ianetor.playerregion; aithos.Heading = 1690; aithos.Realm = 0; aithos.CurrentSpeed = 0; aithos.MaxSpeedBase = 191; aithos.GuildName = ""; aithos.X = 432377; aithos.Y = 543728; aithos.Z = 8334; aithos.RoamingRange = 0; aithos.RespawnInterval = 0; aithos.BodyType = 0; AithosBrain abrain = new AithosBrain(); abrain.AggroLevel = 100; abrain.AggroRange = 350; aithos.SetOwnBrain(abrain); aithos.AddToWorld(); BossList.Add(aithos); Aith = aithos; GameEventMgr.AddHandler(aithos, GameNPCEvent.Dying, new DOLEventHandler(Ianetor.AithosHasDied)); //Make sure there are not too many players on the island when the encounter starts, if there is too many players //sick the stairgards on them. List <GamePlayer> islandplayers = new List <GamePlayer>(); foreach (GamePlayer foundplayer in (Aith.GetPlayersInRadius((ushort)2300))) { islandplayers.Add(foundplayer); } if (islandplayers.Count > 8) { EncounterMgr.BroadcastMsg(Aith, "You can not have more then one full group of players on the island, you must all die for your mistake!", 2300, true); EncounterMgr.BroadcastMsg(Aith, "Guards!!!!!!!!!!!", 2300, true); foreach (GameNPC stairgard in StairGuardList) { IOldAggressiveBrain aggroBrain = stairgard.Brain as IOldAggressiveBrain; foreach (GamePlayer foundplayer in islandplayers) { if (aggroBrain != null && (GameServer.ServerRules.IsAllowedToAttack(stairgard, foundplayer, true))) { aggroBrain.AddToAggroList(foundplayer, Util.Random(50, 100)); } } } } return; }
public override void DamageTarget(AttackData ad, bool showEffectAnimation) { InventoryItem weapon = null; weapon = ad.Weapon; if (showEffectAnimation && ad.Target != null) { byte resultByte = 0; int attackersWeapon = (weapon == null) ? 0 : weapon.Model; int defendersWeapon = 0; switch (ad.AttackResult) { case GameLiving.eAttackResult.Missed: resultByte = 0; break; case GameLiving.eAttackResult.Evaded: resultByte = 3; break; case GameLiving.eAttackResult.Fumbled: resultByte = 4; break; case GameLiving.eAttackResult.HitUnstyled: resultByte = 10; break; case GameLiving.eAttackResult.HitStyle: resultByte = 11; break; case GameLiving.eAttackResult.Parried: resultByte = 1; if (ad.Target != null && ad.Target.AttackWeapon != null) { defendersWeapon = ad.Target.AttackWeapon.Model; } break; case GameLiving.eAttackResult.Blocked: resultByte = 2; if (ad.Target != null && ad.Target.Inventory != null) { InventoryItem lefthand = ad.Target.Inventory.GetItem(eInventorySlot.LeftHandWeapon); if (lefthand != null && lefthand.Object_Type == (int)eObjectType.Shield) { defendersWeapon = lefthand.Model; } } break; } foreach (GamePlayer player in ad.Target.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player == null) { continue; } int animationId; switch (ad.AnimationId) { case -1: animationId = player.Out.OneDualWeaponHit; break; case -2: animationId = player.Out.BothDualWeaponHit; break; default: animationId = ad.AnimationId; break; } //We don't need to send the animiation for the throwning, thats been done earlier. //this is for the defender, which should show the appropriate animation player.Out.SendCombatAnimation(null, ad.Target, (ushort)attackersWeapon, (ushort)defendersWeapon, animationId, 0, resultByte, ad.Target.HealthPercent); } } // send animation before dealing damage else dead livings show no animation ad.Target.OnAttackedByEnemy(ad); ad.Attacker.DealDamage(ad); if (ad.Damage == 0 && ad.Target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)ad.Target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(Caster, 1); } } }
/// <summary> /// Called on every timer tick /// </summary> protected override void OnTick() { GameLiving target = m_boltTarget; GameLiving caster = (GameLiving)m_actionSource; if (target == null) { return; } if (target.CurrentRegionID != caster.CurrentRegionID) { return; } if (target.ObjectState != GameObject.eObjectState.Active) { return; } if (!target.IsAlive) { return; } // Related to PvP hitchance // http://www.camelotherald.com/news/news_article.php?storyid=2444 // No information on bolt hitchance against npc's // Bolts are treated as physical attacks for the purpose of ABS only // Based on this I am normalizing the miss rate for npc's to be that of a standard spell int missrate = 0; if (caster is GamePlayer && target is GamePlayer) { if (target.InCombat) { foreach (GameLiving attacker in target.Attackers) { if (attacker != caster && target.GetDistanceTo(attacker) <= 200) { // each attacker within 200 units adds a 20% chance to miss missrate += 20; } } } } if (target is GameNPC || caster is GameNPC) { missrate += (int)(ServerProperties.Properties.PVE_SPELL_CONHITPERCENT * caster.GetConLevel(target)); } // add defence bonus from last executed style if any AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null); if (targetAD != null && targetAD.AttackResult == GameLiving.eAttackResult.HitStyle && targetAD.Style != null) { missrate += targetAD.Style.BonusToDefense; } AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01)); if (Util.Chance(missrate)) { ad.AttackResult = GameLiving.eAttackResult.Missed; m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit); m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed); target.OnAttackedByEnemy(ad); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(caster, 1); } } return; } ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01)); // Block bool blocked = false; if (target is GamePlayer) { // mobs left out yet GamePlayer player = (GamePlayer)target; InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon); if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND)) { if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield) { double shield = 0.5 * player.GetModifiedSpecLevel(Specs.Shields); double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + 5; // Removed 30% increased chance to block, can find no clear evidence this is correct - tolakram blockchance -= target.GetConLevel(caster) * 5; if (blockchance >= 100) { blockchance = 99; } if (blockchance <= 0) { blockchance = 1; } if (target.IsEngaging) { EngageEffect engage = target.EffectList.GetOfType <EngageEffect>(); if (engage != null && target.AttackState && engage.EngageTarget == caster) { // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate // You cannot engage a mob that was attacked within the last X seconds... if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK) { if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow); } } // Check if player has enough endurance left to engage else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST) { engage.Cancel(false); // if player ran out of endurance cancel engage effect } else { engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST; if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow); } if (blockchance < 85) { blockchance = 85; } } } } if (blockchance >= Util.Random(1, 100)) { m_handler.MessageToLiving(player, "You partially block " + caster.GetName(0, false) + "'s spell!", eChatType.CT_Missed); m_handler.MessageToCaster(player.GetName(0, true) + " blocks!", eChatType.CT_YouHit); blocked = true; } } } } double effectiveness = 1.0 + (caster.GetModified(eProperty.SpellDamage) * 0.01); // simplified melee damage calculation if (blocked == false) { // TODO: armor resists to damage type double damage = m_handler.Spell.Damage / 2; // another half is physical damage if (target is GamePlayer) { ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad); } InventoryItem armor = null; if (target.Inventory != null) { armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation); } double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0)); damage *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67)); damage *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation)); ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0); damage += ad.Modifier; damage = damage * effectiveness; damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic)); if (damage < 0) { damage = 0; } ad.Damage += (int)damage; } if (m_handler is SiegeArrow == false) { ad.UncappedDamage = ad.Damage; ad.Damage = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness)); } ad.Damage = (int)(ad.Damage * caster.Effectiveness); if (blocked == false && ad.CriticalDamage > 0) { int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage; ad.CriticalDamage = Util.Random(critMax / 10, critMax); } m_handler.SendDamageMessages(ad); m_handler.DamageTarget(ad, false, (blocked ? 0x02 : 0x14)); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); }