/// <summary> /// </summary> protected BaseConnectionOptions(string host, int port) { FurcadiaUtilities = new Utils.Utilities(); FurcadiaFilePaths = new IO.Paths(); GameServerPort = port; // TODO: Settings Prefered Serve Port GameServerHost = host; ConnectionTimeOut = 10; ConnectionRetries = 5; }
/// <summary> /// </summary> public BaseConnectionOptions() { FurcadiaUtilities = new Utils.Utilities(); FurcadiaFilePaths = new IO.Paths(); GameServerPort = int.Parse(FurcadiaUtilities.GameServerPort); GameServerHost = FurcadiaUtilities.GameServerHost; ConnectionTimeOut = 10; ConnectionRetries = 5; }