/// <summary>
 /// </summary>
 protected BaseConnectionOptions(string host, int port)
 {
     FurcadiaUtilities = new Utils.Utilities();
     FurcadiaFilePaths = new IO.Paths();
     GameServerPort    = port; // TODO: Settings Prefered Serve Port
     GameServerHost    = host;
     ConnectionTimeOut = 10;
     ConnectionRetries = 5;
 }
 /// <summary>
 /// </summary>
 public BaseConnectionOptions()
 {
     FurcadiaUtilities = new Utils.Utilities();
     FurcadiaFilePaths = new IO.Paths();
     GameServerPort    = int.Parse(FurcadiaUtilities.GameServerPort);
     GameServerHost    = FurcadiaUtilities.GameServerHost;
     ConnectionTimeOut = 10;
     ConnectionRetries = 5;
 }