public NoticeController( IUserManager userMangaer, INoticeManager noticeManager) { _UserMangaer = userMangaer; _NoticeManager = noticeManager; }
public Character(ILogger <Character> logger, IGameWorld gameWorld, ICharacterConfiguration characterConfig, IBackgroundTaskQueue taskQueue, IDatabasePreloader databasePreloader, IMapsLoader mapLoader, IChatManager chatManager, ILinkingManager linkinManager, IDyeingManager dyeingManager, IMobFactory mobFactory, INpcFactory npcFactory, INoticeManager noticeManager, IGuildManager guildManager) : base(databasePreloader) { _logger = logger; _gameWorld = gameWorld; _characterConfig = characterConfig; _taskQueue = taskQueue; _mapLoader = mapLoader; _chatManager = chatManager; _linkingManager = linkinManager; _dyeingManager = dyeingManager; _mobFactory = mobFactory; _npcFactory = npcFactory; _noticeManager = noticeManager; _guildManager = guildManager; _packetsHelper = new PacketsHelper(); _castTimer.Elapsed += CastTimer_Elapsed; _summonVehicleTimer.Elapsed += SummonVehicleTimer_Elapsed; OnMaxHPChanged += Character_OnMaxHPChanged; OnMaxMPChanged += Character_OnMaxMPChanged; OnMaxSPChanged += Character_OnMaxSPChanged; OnDead += Character_OnDead; Bless.Instance.OnDarkBlessChanged += OnDarkBlessChanged; Bless.Instance.OnLightBlessChanged += OnLightBlessChanged; }
public IndexController(INoticeManager noticeManager) { _NoticeManager = noticeManager; }
public GMNoticeHandler(IGamePacketFactory packetFactory, IGameSession gameSession, INoticeManager noticeManager, ICountryProvider countryProvider, IMapProvider mapProvider) : base(packetFactory, gameSession) { _noticeManager = noticeManager; _countryProvider = countryProvider; _mapProvider = mapProvider; }