private void Launch() { ReplayInfo replayInfo = (ReplayInfo)m_replaysListBox.SelectedItem; GameServer.SetReplay(m_gSettings.ClientId, replayInfo.Id, error4 => { m_progress.IsVisible = false; if (GameServer.HasError(error4)) { OutputError(error4); return; } GameServer.Launch(m_gSettings.ClientId, (error, serverUrl) => { if (GameServer.HasError(error)) { m_progress.IsVisible = false; OutputError(error); return; } m_gSettings.MatchServerUrl = serverUrl; m_navigation.ClearHistory(); m_navigation.Navigate("Game"); }); }); }
private void Launch() { m_progress.IsVisible = true; GameServer.Launch(m_gSettings.ClientId, (error, serverUrl) => { m_progress.IsVisible = false; if (GameServer.HasError(error)) { if (error.Code == StatusCode.NotReady) { GetAndDataBind(); } else { OutputError(error); } return; } m_gSettings.MatchServerUrl = serverUrl; m_navigation.ClearHistory(); m_navigation.Navigate("Game"); }); }
private void OnPlayersLoggedOff(Error error, Guid[] players) { if (m_remoteGameServer.IsConnected) { foreach (Guid player in players) { if (m_remoteGameServer.IsLocal(m_gSettings.ClientId, player)) { m_notification.ShowError("Player was logged off"); Dependencies.RemoteGameServer.CancelRequests(); Dependencies.LocalGameServer.CancelRequests(); m_navigation.ClearHistory(); m_navigation.Navigate("LoginMenu4Players"); break; } } } }
private void Launch() { GameServer.Launch(m_gSettings.ClientId, (error, serverUrl) => { m_progress.IsVisible = false; if (GameServer.HasError(error)) { OutputError(error); return; } m_gSettings.MatchServerUrl = serverUrl; m_navigation.ClearHistory(); m_navigation.Navigate("Game", null, new Dictionary <string, object> { { "mapeditor", null } }); }); }