private void ApplyGhostwalk() { NWPlayer oPC = GetEnteringPlayer(); if (!oPC.IsPlayer) { return; } Effect eGhostWalk = _.EffectCutsceneGhost(); eGhostWalk = _.TagEffect(eGhostWalk, "GHOST_WALK"); _.ApplyEffectToObject(NWScript.DURATION_TYPE_PERMANENT, eGhostWalk, oPC.Object); }