예제 #1
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        public PrgState OneStep(PrgState state)
        {
            IMyStack <IStatement> stack = state.Stack;

            if (!(stack.IsEmpty()))
            {
                IStatement statement = stack.Pop();
                return(statement.Execute(state));
            }
            return(null);
        }
예제 #2
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        public void MyStack_1_Constructor_1_IsEmptyReturnsTrue()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = true;

            // Act
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #3
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        public PrgState OneStep(PrgState state)
        {
            IMyStack <IStmt> stk = state.ExeStack;

            if (stk.IsEmpty())
            {
                throw new Exception("The execution stack is empty");
            }
            IStmt crtStmt = stk.Pop();

            return(crtStmt.Execute(state));
        }
예제 #4
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        public void MyStack_2_Push_1_IsEmptyReturnsFalse()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = false;

            // Act
            stack.Push("a");
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #5
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        public void MyStack_4_Pop_2_IsEmptyReturnsTrueAfterTopOnOneElement()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = true;

            // Act
            stack.Push("a");
            stack.Pop();
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #6
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        public void MyStack_3_Top_2_IsEmptyReturnsFalseAfterTopOnOneElement()
        {
            // Arrange
            IMyStack <int> stack    = DSBuilder.CreateMyArrayListStack();
            bool           expected = false;

            // Act
            stack.Push(1);
            stack.Top();
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }