예제 #1
0
 public PrgState(IMyDict <string, int> dict, IMyStack <IStatement> stack, IMyList <int> outList, FileTable <int, FileData> fileTable)
 {
     this.dict      = dict;
     this.stack     = stack;
     this.outList   = outList;
     this.fileTable = fileTable;
 }
 private static void PrintMyStack(IMyStack <int> myStack)
 {
     foreach (var item in myStack)
     {
         Console.WriteLine(item);
     }
 }
예제 #3
0
        private static void Test(IMyStack <int> stack)
        {
            foreach (var i in Enumerable.Range(0, 9))
            {
                stack.Push(i);
            }
            Console.WriteLine(stack.Pop());
            Console.WriteLine(stack.Peek());
            foreach (var i in Enumerable.Repeat(2, 5))
            {
                stack.Push(i);
            }

            try
            {
                while (true)
                {
                    Console.WriteLine(stack.Pop());
                }
            }
            catch (InvalidOperationException)
            {
                Console.WriteLine("Stack is empty");
            }
        }
예제 #4
0
        public void MyStack_3_Top_1_ThrowsExceptionOnEmptyStack()
        {
            // Arrange
            IMyStack <int> stack = DSBuilder.CreateMyArrayListStack();

            // Act & Assert
            Assert.Throws(typeof(MyStackEmptyException), () => stack.Top());
        }
예제 #5
0
        public void MyStack_4_Pop_1_ThrowsExceptionOnEmptyList()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();

            // Act & Assert
            Assert.Throws(typeof(MyStackEmptyException), () => stack.Pop());
        }
예제 #6
0
        public PrgState Execute(PrgState state)
        {
            IMyStack <IStmt> stk = state.ExeStack;

            stk.Push(snd);
            stk.Push(first);
            return(state);
        }
예제 #7
0
 public PrgState(IMyStack <IStmt> exe, IMyDictionary <String, int> d, IMyList <int> l, IMyFileTable <int, FileData> ft, IStmt orig)
 {
     exeStack    = exe;
     symTable    = d;
     messages    = l;
     fileTable   = ft;
     originalPrg = orig;
     exeStack.Push(orig);
 }
예제 #8
0
 public ProgramState(IMyStack<IMyStatement> executionStack, IMyDictionary<string, int> myDictionary, IMyList<string> output, IHeap<int, int> heap, IMyStatement originalProgram)
 {
     this.executionStack = executionStack;
     this.myDictionary = myDictionary;
     this.output = output;
     this.originalProgram = originalProgram;
     this.executionStack.push(originalProgram);
     this.heap = heap;
     this.stateId = globalStateId++;
 }
예제 #9
0
        public PrgState OneStep(PrgState state)
        {
            IMyStack <IStatement> stack = state.Stack;

            if (!(stack.IsEmpty()))
            {
                IStatement statement = stack.Pop();
                return(statement.Execute(state));
            }
            return(null);
        }
예제 #10
0
        public void MyStack_1_Constructor_1_IsEmptyReturnsTrue()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = true;

            // Act
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #11
0
        public PrgState OneStep(PrgState state)
        {
            IMyStack <IStmt> stk = state.ExeStack;

            if (stk.IsEmpty())
            {
                throw new Exception("The execution stack is empty");
            }
            IStmt crtStmt = stk.Pop();

            return(crtStmt.Execute(state));
        }
예제 #12
0
        public void MyStack_2_Push_4_PopIsOkAfter1Push()
        {
            // Arrange
            IMyStack <string> stack    = DSBuilder.CreateMyStack();
            string            expected = "a";

            // Act
            stack.Push("a");
            string actual = stack.Pop();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #13
0
        public void MyStack_2_Push_1_IsEmptyReturnsFalse()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = false;

            // Act
            stack.Push("a");
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #14
0
        public void MyStack_2_Push_4_PopIsOkAfter1Push()
        {
            // Arrange
            IMyStack <int> stack    = DSBuilder.CreateMyArrayListStack();
            int            expected = 1;

            // Act
            stack.Push(1);
            int actual = stack.Pop();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #15
0
        public void MyStack_4_Pop_2_IsEmptyReturnsTrueAfterTopOnOneElement()
        {
            // Arrange
            IMyStack <string> stack = DSBuilder.CreateMyStack();
            bool expected           = true;

            // Act
            stack.Push("a");
            stack.Pop();
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #16
0
        public void MyStack_3_Top_2_IsEmptyReturnsFalseAfterTopOnOneElement()
        {
            // Arrange
            IMyStack <int> stack    = DSBuilder.CreateMyArrayListStack();
            bool           expected = false;

            // Act
            stack.Push(1);
            stack.Top();
            bool actual = stack.IsEmpty();

            // Assert
            Assert.AreEqual(expected, actual);
        }
예제 #17
0
        public PrgState Execute(PrgState state)
        {
            IMyStack <IStmt>            stk = state.ExeStack;
            IMyDictionary <string, int> sym = state.SymTable;
            int val = expr.Eval(sym);

            if (val == 0)
            {
                stk.Push(elses);
            }
            else
            {
                stk.Push(ifs);
            }
            return(state);
        }
예제 #18
0
        public PrgState Execute(PrgState state)
        {
            IMyDictionary <string, int> sym = state.SymTable;
            IMyStack <IStmt>            stk = state.ExeStack;
            int val = expr.Eval(sym);

            if (sym.Exists(id))
            {
                sym.Update(id, val);
            }
            else
            {
                sym.Add(id, val);
            }
            return(state);
        }
예제 #19
0
 public void setExecutionStack(IMyStack<IMyStatement> mExecutionStack)
 {
     this.executionStack = mExecutionStack;
 }
예제 #20
0
 public void createProgram(IMyStack<IMyStatement> mExecutionStack, IMyDictionary<String, int> myDictionary, IMyList<String> mOutput, IHeap<int, int> heap, IMyStatement mInitialProgram)
 {
     programStateList.Add(new ProgramState(mExecutionStack, myDictionary, mOutput, heap, mInitialProgram));
 }