public override void RunStateUpdate() { CalculateOrbitalVelocity(); CalculateSpeed(); movementController.SetMovement(shipVelocity); SwitchToFollowState(); }
public override void RunStateUpdate() { CalculateDirection(); CalculateSpeed(); movementController.SetMovement(shipDirection.normalized * shipSpeed); SwitchToOrbitalMovement(); }
public override void BeginState() { mainCamera = Camera.main; timer = new SimpleTimer(2f, Time.deltaTime); shipTransform = transform; movementController = this.GetComponent <IMovementController>(); weaponController = this.GetComponent <IWeaponController>(); targetingSystem = this.GetComponent <IEnemyTargetingSystem>(); stateManager = this.GetComponent <IStateManager>(); movementController.SetMovement(Vector2.zero); targetingSystem.SelectNearestTarget(); }