/// <inheritdoc /> public void RaiseMeshUpdated(IMixedRealitySpatialMeshObserver observer, SpatialMeshObject spatialMeshObject) { // Parent the mesh object spatialMeshObject.GameObject.transform.parent = SpatialMeshesParent.transform; meshEventData.Initialize(observer, spatialMeshObject.Id, spatialMeshObject); HandleEvent(meshEventData, OnMeshUpdated); }
/// <inheritdoc /> public void RaiseMeshRemoved(IMixedRealitySpatialMeshObserver observer, SpatialMeshObject spatialMeshObject) { meshEventData.Initialize(observer, spatialMeshObject.Id, spatialMeshObject); HandleEvent(meshEventData, OnMeshRemoved); }