/// <inheritdoc />
        public void RaiseMeshUpdated(IMixedRealitySpatialMeshObserver observer, SpatialMeshObject spatialMeshObject)
        {
            // Parent the mesh object
            spatialMeshObject.GameObject.transform.parent = SpatialMeshesParent.transform;

            meshEventData.Initialize(observer, spatialMeshObject.Id, spatialMeshObject);
            HandleEvent(meshEventData, OnMeshUpdated);
        }
 /// <inheritdoc />
 public void RaiseMeshRemoved(IMixedRealitySpatialMeshObserver observer, SpatialMeshObject spatialMeshObject)
 {
     meshEventData.Initialize(observer, spatialMeshObject.Id, spatialMeshObject);
     HandleEvent(meshEventData, OnMeshRemoved);
 }