public MessageCenter(Game game) { _game = game; _state = EffectState.READY; _showingEffect = new ShowingEffect(this); _hidingEffect = new HidingEffect(this); }
public MessageCenter(Game game) : base(game) { _game = game; _state = EffectState.READY; _showingEffect = new ShowingEffect(this); _hidingEffect = new HidingEffect(this); _messageFont = SCSServices.Instance.ResourceManager.GetResource<SpriteFont>("Fonts/StatusFont"); }