public MessageCenter(Game game)
 {
     _game = game;
     _state = EffectState.READY;
     _showingEffect = new ShowingEffect(this);
     _hidingEffect = new HidingEffect(this);
 }
 public MessageCenter(Game game)
     : base(game)
 {
     _game = game;
     _state = EffectState.READY;
     _showingEffect = new ShowingEffect(this);
     _hidingEffect = new HidingEffect(this);
     _messageFont = SCSServices.Instance.ResourceManager.GetResource<SpriteFont>("Fonts/StatusFont");
 }