public void StartSimulate(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { Instance = this; _serviceContainer = serviceContainer; _svcContainer = serviceContainer as ServiceContainer; RegisterSystems(); if (!serviceContainer.GetService <IConstStateService>().IsVideoMode) { RegisterSystem(new TraceLogSystem()); } InitReference(serviceContainer, mgrContainer); foreach (var mgr in _systems) { mgr.InitReference(serviceContainer, mgrContainer); } foreach (var mgr in _systems) { mgr.DoAwake(serviceContainer); } DoAwake(serviceContainer); foreach (var mgr in _systems) { mgr.DoStart(); } DoStart(); }
public void AssignReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer ) { InitReference(serviceContainer); InitMgrReference(serviceContainer); }
public override void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { base.InitReference(serviceContainer, mgrContainer); this._networkService = serviceContainer.GetService <INetworkService>(); this._simulatorService = serviceContainer.GetService <ISimulatorService>(); this._uiService = serviceContainer.GetService <IUIService>(); this.OnInitReference(serviceContainer, mgrContainer); }
public void AssignReference(Contexts contexts, IServiceContainer serviceContainer, IManagerContainer mgrContainer ) { //_contexts = contexts; //_serviceContainer = serviceContainer; //InitReference(mgrContainer); InitReference(contexts); InitReference(serviceContainer); }
public override void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer = null) { base.InitReference(serviceContainer, mgrContainer); _gameEffectService = serviceContainer.GetService <IGameEffectService>(); _gameAudioService = serviceContainer.GetService <IGameAudioService>(); _gameStateService = serviceContainer.GetService <IGameStateService>(); _gameConfigService = serviceContainer.GetService <IGameConfigService>(); _gameCollisionService = serviceContainer.GetService <IGameCollision2DService>(); _gameConstStateService = serviceContainer.GetService <IGameConstStateService>(); _gameUnitService = serviceContainer.GetService <IGameUnitService>(); }
protected override void OnInitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { _gameEffectService = serviceContainer.GetService <IGameEffectService>(); _gameAudioService = serviceContainer.GetService <IGameAudioService>(); _gameStateService = serviceContainer.GetService <IGameStateService>(); _gameConfigService = serviceContainer.GetService <IGameConfigService>(); _gameResourceService = serviceContainer.GetService <IGameResourceService>(); _gameConstStateService = serviceContainer.GetService <IGameConstStateService>(); _gameCollision2DService = serviceContainer.GetService <IGameCollision2DService>(); _gameUnitService = serviceContainer.GetService <IGameUnitService>(); }
public override void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { base.InitReference(serviceContainer, mgrContainer); _networkService = serviceContainer.GetService <INetworkService>(); SimulatorServiceService = serviceContainer.GetService <ISimulatorService>(); _uiService = serviceContainer.GetService <IUIService>(); _gameEffectService = serviceContainer.GetService <IGameEffectService>(); _gameAudioService = serviceContainer.GetService <IGameAudioService>(); _gameStateService = serviceContainer.GetService <IGameStateService>(); _gameConfigService = serviceContainer.GetService <IGameConfigService>(); _gameViewService = serviceContainer.GetService <IGameViewService>(); _gameResourceService = serviceContainer.GetService <IGameResourceService>(); }
public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { _serviceContainer = serviceContainer; //通用Service _ecsFacadeService = serviceContainer.GetService <IECSFacadeService>(); _randomService = serviceContainer.GetService <IRandomService>(); _timeMachineService = serviceContainer.GetService <ITimeMachineService>(); _constStateService = serviceContainer.GetService <IConstStateService>(); _inputService = serviceContainer.GetService <IInputService>(); _viewService = serviceContainer.GetService <IViewService>(); _audioService = serviceContainer.GetService <IAudioService>(); _map2DService = serviceContainer.GetService <IMap2DService>(); _resService = serviceContainer.GetService <IResService>(); _effectService = serviceContainer.GetService <IEffectService>(); _eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); }
static void Main(string[] args) { IServiceCollection collection = new ServiceCollection(); //register services collection.AddScoped <ILog, ConsoleLog>(); collection.AddTransient <ILogManager, LogManager>(); collection.AddSingleton <IManagerContainer, ManagerContainer>(); //get service using (ServiceProvider provider = collection.BuildServiceProvider()) { ILog log1 = provider.GetService <ILog>(); ILog log2 = provider.GetService <ILog>(); Console.WriteLine(log1 == log2);//true ILogManager logm1 = provider.GetService <ILogManager>(); ILogManager logm2 = provider.GetService <ILogManager>(); Console.WriteLine(logm1 == logm2); // false IManagerContainer logmc1 = provider.GetService <IManagerContainer>(); IManagerContainer logmc2 = provider.GetService <IManagerContainer>(); Console.WriteLine(logmc1 == logmc2); // true //scoped service lifetime related to a IServiceScope //CreateScope() will create a new children scope, which is different with the default scope. using (var _ChildScope = provider.CreateScope()) { ILog clog1 = _ChildScope.ServiceProvider.GetService <ILog>(); ILog clog2 = _ChildScope.ServiceProvider.GetService <ILog>(); Console.WriteLine(clog1 == clog2); //true Console.WriteLine(clog1 == log1); //false Console.WriteLine(clog2 == log2); //false ILogManager clogm1 = _ChildScope.ServiceProvider.GetService <ILogManager>(); ILogManager clogm2 = _ChildScope.ServiceProvider.GetService <ILogManager>(); Console.WriteLine(clogm1 == clogm2); // false Console.WriteLine(clogm1 == logm1); // false Console.WriteLine(clogm2 == logm2); // false IManagerContainer clogmc1 = _ChildScope.ServiceProvider.GetService <IManagerContainer>(); IManagerContainer clogmc2 = _ChildScope.ServiceProvider.GetService <IManagerContainer>(); Console.WriteLine(clogmc1 == clogmc2); // true Console.WriteLine(clogmc1 == logmc1); // true Console.WriteLine(clogmc1 == logmc2); // true } } }
public virtual void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer = null) { this._serviceContainer = serviceContainer; this._ecsFactoryService = serviceContainer.GetService <IECSFactoryService>(); this._randomService = serviceContainer.GetService <IRandomService>(); this._timeMachineService = serviceContainer.GetService <ITimeMachineService>(); this._globalStateService = serviceContainer.GetService <IGlobalStateService>(); this._inputService = serviceContainer.GetService <IInputService>(); this._viewService = serviceContainer.GetService <IViewService>(); this._audioService = serviceContainer.GetService <IAudioService>(); this._map2DService = serviceContainer.GetService <IMap2DService>(); this._resService = serviceContainer.GetService <IResService>(); this._effectService = serviceContainer.GetService <IEffectService>(); this._eventRegisterService = serviceContainer.GetService <IEventRegisterService>(); this._idService = serviceContainer.GetService <IIdService>(); this._debugService = serviceContainer.GetService <IDebugService>(); }
// Token: 0x060000CF RID: 207 RVA: 0x00005700 File Offset: 0x00003900 protected override void DoSimulateAwake(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { this.InitReference(serviceContainer, mgrContainer); foreach (UpdatableService updatableService in this._systems) { updatableService.InitReference(serviceContainer, mgrContainer); } foreach (UpdatableService updatableService2 in this._systems) { updatableService2.DoAwake(serviceContainer); } this.DoAwake(serviceContainer); foreach (UpdatableService updatableService3 in this._systems) { updatableService3.DoStart(); } this.DoStart(); }
protected override void DoSimulateAwake(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { InitReference(serviceContainer, mgrContainer); DoAwake(serviceContainer); DoStart(); }
public override void InitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { base.InitReference(serviceContainer, mgrContainer); this._serviceContainer = serviceContainer; this._mgrContainer = mgrContainer; }
public void SimulationAwake(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { World.Instance = this; this._serviceContainer = serviceContainer; this.DoSimulateAwake(serviceContainer, mgrContainer); }
protected virtual void DoSimulateAwake(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { }
protected override void OnInitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { _gameStateService = serviceContainer.GetService <IGameStateService>(); _gameConfigService = serviceContainer.GetService <IGameConfigService>(); _gameResourceService = serviceContainer.GetService <IGameResourceService>(); }
protected virtual void OnInitReference(IServiceContainer serviceContainer, IManagerContainer mgrContainer) { }