void ILogHandler.LogException(Exception exception, UnityEngine.Object context) { System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(exception, true); unityHandler.LogException(exception, context); LogEntry(LogType.Exception, exception.Message + "\n" + trace.ToString()); }
public void LogException(Exception exception, Object context) { baseLogHandler.LogException(exception, context); if (exception is ReflectionTypeLoadException ex) { string message = "Intercepted a ReflectionTypeLoadException. List of broken DLLs:\n"; try { var assemblies = ex.Types.Where(x => x != null).Select(x => x.Assembly).Distinct(); foreach (Assembly assembly in assemblies) { if (Warnings == "") { Warnings = "Mod(s) DLL that are not compatible with this version of KSP\n"; } string modInfo = assembly.GetName().Name + " " + assembly.GetName().Version + " " + assembly.Location.Remove(0, gamePathLength) + "\n"; if (!brokenAssemblies.Contains(assembly)) { brokenAssemblies.Add(assembly); Warnings += modInfo; } message += modInfo; } } catch (Exception e) { message += "Exception " + e.GetType().Name + " while handling the exception..."; } ModuleManager.Log(message); } }
public void LogException(Exception exception, Object context) { baseLogHandler.LogException(exception, context); if (exception is ReflectionTypeLoadException ex) { string message = "Intercepted a ReflectionTypeLoadException. List of broken DLLs:\n"; try { IEnumerable <Assembly> assemblies = ex.Types.Where(x => x != null).Select(x => x.Assembly).Distinct(); foreach (Assembly assembly in assemblies) { if (string.IsNullOrEmpty(Warnings)) { Warnings = "Add'On(s) DLL that have failed to be dynamically linked on loading\n"; } string modInfo = assembly.GetName().Name + " " + assembly.GetName().Version + " " + assembly.Location.Remove(0, gamePathLength) + "\n"; if (!brokenAssemblies.Contains(assembly)) { brokenAssemblies.Add(assembly); Warnings += modInfo; } message += modInfo; } } catch (Exception e) { message += "Exception " + e.GetType().Name + " while handling the exception..."; } Logging.ModLogger.LOG.error("**FATAL** {0}", message); GUI.ShowStopperAlertBox.Show(message); } }
void ILogHandler.LogException(Exception exception, UnityEngine.Object context) { if (!EnableLog) { return; } m_DefaultLogHandler.LogException(exception, context); }
void ILogHandler.LogException(Exception exception, UnityEngine.Object context) { originalLogHandler.LogException(exception, context); if (Application.isPlaying) { GameObject newLog = Instantiate <GameObject>(logTemplate, logTemplate.transform.parent); newLog.GetComponent <Text>().text = exception.ToString(); otherLogs.Add(newLog); } }
public void LogException(Exception exception, UnityObject context) { if (m_HookedLogger == null) { throw new InvalidOperationException($"{nameof(ExportConfigurationLogHandler)} is not hooked into the logger. Exceptions can't be recorded."); } m_HookedLogger?.LogException(exception, context); m_JournalData.RecordExceptionEvent(context, exception); m_FailureLogs = true; }
public void LogException(Exception exception, UnityEngine.Object context) { // Missing reference exceptions when the application is quitting should be ignored if (exception is MissingReferenceException && Systems.IsQuitting) { return; } if (DebugMode.ConsoleDump.IsEnabled()) { exception.LogToConsole(); } defaultLogHandler.LogException(exception, context); if (exception is UserException userException) { LogUserException(userException); } }
public static int LogException(IntPtr l) { int result; try { ILogHandler logHandler = (ILogHandler)LuaObject.checkSelf(l); Exception exception; LuaObject.checkType <Exception>(l, 2, out exception); UnityEngine.Object context; LuaObject.checkType <UnityEngine.Object>(l, 3, out context); logHandler.LogException(exception, context); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private Task HandleExceptionAsync(HttpContext context, Exception exception) { _logger.LogException(exception); string msg = exception.Message; context.Response.ContentType = "application/json"; context.Response.StatusCode = (int)HttpStatusCode.InternalServerError; // TODO: might need to create a factory to handle the exceptions // e.g. using IExceptionHandler singleton... HttpException httpException = exception as HttpException; if (null != httpException) { context.Response.StatusCode = httpException.StatusCode; } return(context.Response.WriteAsync( _appConfig.AppOptions.ErrFormat(msg) )); }
public void LogException(Exception exception, UnityEngine.Object context) { defaultHandler.LogException(exception, context); }
void ILogHandler.LogException(Exception exception, UnityEngine.Object context) { defaultLogHandler.LogException(new Exception(loggerTag, exception), context); }
public static void LogException(Exception exception, UnityEngine.Object context = null) { logHandler.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { // Pass on the message to the original logger so that it can be displayed on the console m_OriginalLogger.LogException(exception, context); }
public void LogException(System.Exception exception, Object context) { ConsoleLog.Log(exception.Message); ConsoleLog.Log(exception.StackTrace); defaultLogHandler.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { HasErrors = true; inner.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { _log.Write(GetPrefix(LogType.Exception), 0, Framework.Log.FormatException(exception)); _native.LogException(exception, context); }
public void LogException(System.Exception exception, Object context) { defaultLogHandler.LogException(exception, context); }
/// <summary> /// 例外に関するログを出力する /// </summary> /// <param name="exception">例外</param> /// <param name="context">コンテキスト</param> public void LogException(Exception exception, Object context) { _handler.LogException(exception, context); }
public void LogException(System.Exception exception, UnityEngine.Object context) { text.text += "\n" + exception.ToString() + " - " + context.ToString(); baseHandler.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { labelRenderer.AddTimedLabel(exception.ToString(), LOG_DELAY * 3); original.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { Console.Error("Unhandled exception!\n" + exception); FallbackHandler.LogException(exception, context); }
void ILogHandler.LogException(Exception exception, UnityEngine.Object context) { unityLogHandler.LogException(exception, context); }
public void LogException(Exception exception, UnityObject context) { k_DefaultLogHandler.LogFormat(LogType.Log, m_Context, "Context: {0} ({1})", m_Context, AssetDatabase.GetAssetPath(m_Context)); k_DefaultLogHandler.LogException(exception, context); }
public void LogException(Exception exception, UnityEngine.Object context) { _logger1.LogException(exception, context); _logger2.LogException(exception, context); }