public void AddPlayer(NetworkConnection playerConnection) { if (!isServer) { return; } realLobbyManager.AddPlayer(playerConnection); }
public LobbyTokenValueObject JoinToLobby([FromBody] JoiningToLobby joiningToLobby) { return(_contractMapper.WrapToken( _lobbyManager.AddPlayer(joiningToLobby.PlayerToken, joiningToLobby.GameType, joiningToLobby.Size, joiningToLobby.NickName))); }