public void TriggerSpecificSequence(GameObject value) { pos++; seq = value.GetComponent <ILevelSequence>(); sequencePos = 0; ProgressTutorial(); }
public void NextSequence() { pos++; seq = sequences[pos].GetComponent <ILevelSequence>(); sequencePos = 0; ProgressTutorial(); }
public void TriggerSpecificSequence(int value) { pos++; seq = sequences[value].GetComponent <ILevelSequence>(); sequencePos = 0; ProgressTutorial(); }
private void Start() { if (sequences[pos].GetComponent <ILevelSequence>() != null) { seq = sequences[pos].GetComponent <ILevelSequence>(); } }