public void TriggerSpecificSequence(GameObject value)
 {
     pos++;
     seq         = value.GetComponent <ILevelSequence>();
     sequencePos = 0;
     ProgressTutorial();
 }
 public void NextSequence()
 {
     pos++;
     seq         = sequences[pos].GetComponent <ILevelSequence>();
     sequencePos = 0;
     ProgressTutorial();
 }
 public void TriggerSpecificSequence(int value)
 {
     pos++;
     seq         = sequences[value].GetComponent <ILevelSequence>();
     sequencePos = 0;
     ProgressTutorial();
 }
 private void Start()
 {
     if (sequences[pos].GetComponent <ILevelSequence>() != null)
     {
         seq = sequences[pos].GetComponent <ILevelSequence>();
     }
 }